From b9a494551e7d64532aad20304929adc8ef3400b6 Mon Sep 17 00:00:00 2001 From: SinnamonLat Date: Sat, 19 Feb 2022 21:49:08 +0100 Subject: [PATCH] Don't display empty profiles on player setup --- src/k_menudraw.c | 2 +- src/k_menufunc.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/k_menudraw.c b/src/k_menudraw.c index 89f831b7a..df79edc11 100644 --- a/src/k_menudraw.c +++ b/src/k_menudraw.c @@ -936,7 +936,7 @@ static void M_DrawCharSelectPreview(UINT8 num) UINT8 i = 0; INT16 px = x+12; INT16 py = y+48 - p->profilen*12; - UINT8 maxp = MAXPROFILES+1; + UINT8 maxp = PR_GetNumProfiles(); for (i=0; i < maxp; i++) { diff --git a/src/k_menufunc.c b/src/k_menufunc.c index 3b276d707..a76a7f8cd 100644 --- a/src/k_menufunc.c +++ b/src/k_menufunc.c @@ -2231,7 +2231,7 @@ static void M_SetupProfileGridPos(setup_player_t *p) static boolean M_HandleCSelectProfile(setup_player_t *p, UINT8 num) { - const UINT8 maxp = MAXPROFILES; + const UINT8 maxp = PR_GetNumProfiles() -1; UINT8 i; if (menucmd[num].dpad_ud > 0)