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Make lap bonus more valuable
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1 changed files with 1 additions and 1 deletions
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@ -1771,7 +1771,7 @@ static void Y_SetLapBonus(player_t *player, y_bonus_t *bstruct)
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{
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{
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strncpy(bstruct->patch, "YB_LAP", sizeof(bstruct->patch));
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strncpy(bstruct->patch, "YB_LAP", sizeof(bstruct->patch));
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bstruct->display = true;
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bstruct->display = true;
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bstruct->points = max(0, (player->totalmarebonuslap) * 100);
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bstruct->points = max(0, player->totalmarebonuslap * 1000);
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}
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}
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//
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//
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