Better tripwire leniency vfx

This commit is contained in:
Sally Coolatta 2022-05-25 23:01:47 -04:00 committed by toaster
parent d3a4a6ca81
commit b9e3bdff94
11 changed files with 185 additions and 100 deletions

View file

@ -260,6 +260,8 @@ typedef enum
#define TUMBLEBOUNCES 3
#define TUMBLEGRAVITY (4*FRACUNIT)
#define TRIPWIRETIME (TICRATE)
//}
// for kickstartaccel

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@ -3805,6 +3805,22 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_BATTLEBUMPER_EXBLAST9",
"S_BATTLEBUMPER_EXBLAST10",
// Tripwire
"S_TRIPWIREBOOST_TOP1",
"S_TRIPWIREBOOST_TOP2",
"S_TRIPWIREBOOST_TOP3",
"S_TRIPWIREBOOST_TOP4",
"S_TRIPWIREBOOST_TOP5",
"S_TRIPWIREBOOST_TOP6",
"S_TRIPWIREBOOST_TOP7",
"S_TRIPWIREBOOST_BOTTOM1",
"S_TRIPWIREBOOST_BOTTOM2",
"S_TRIPWIREBOOST_BOTTOM3",
"S_TRIPWIREBOOST_BOTTOM4",
"S_TRIPWIREBOOST_BOTTOM5",
"S_TRIPWIREBOOST_BOTTOM6",
"S_TRIPWIREBOOST_BOTTOM7",
// DEZ respawn laser
"S_DEZLASER",
"S_DEZLASER_TRAIL1",
@ -5338,6 +5354,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_BATTLEBUMPER_DEBRIS",
"MT_BATTLEBUMPER_BLAST",
"MT_TRIPWIREBOOST",
"MT_DEZLASER",
"MT_WAYPOINT",

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@ -5129,7 +5129,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
R_InterpolateMobjState(thing, FRACUNIT, &interp);
}
dispoffset = thing->info->dispoffset;
dispoffset = thing->dispoffset;
// hitlag vibrating (todo: interp somehow?)
if (thing->hitlag > 0 && (thing->eflags & MFE_DAMAGEHITLAG))

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@ -580,7 +580,7 @@ char sprnames[NUMSPRITES + 1][5] =
"BEXS", // Battle Bumper Explosion: Shell
"BDEB", // Battle Bumper Explosion: Debris
"BEXB", // Battle Bumper Explosion: Blast
"TWBT", // Tripwire Boost
"DEZL", // DEZ Laser respawn
// Additional Kart Objects
@ -4361,6 +4361,22 @@ state_t states[NUMSTATES] =
{SPR_BEXB, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_TRANS80, 2, {NULL}, 0, 0, S_BATTLEBUMPER_EXBLAST10}, // S_BATTLEBUMPER_EXBLAST9
{SPR_BEXB, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_TRANS90, 2, {NULL}, 0, 0, S_NULL}, // S_BATTLEBUMPER_EXBLAST10
{SPR_TWBT, FF_FULLBRIGHT|FF_ADD, 2, {NULL}, 0, 0, S_TRIPWIREBOOST_TOP2}, // S_TRIPWIREBOOST_TOP1
{SPR_TWBT, FF_FULLBRIGHT|FF_ADD|1, 2, {NULL}, 0, 0, S_TRIPWIREBOOST_TOP3}, // S_TRIPWIREBOOST_TOP2
{SPR_TWBT, FF_FULLBRIGHT|FF_ADD|2, 2, {NULL}, 0, 0, S_TRIPWIREBOOST_TOP4}, // S_TRIPWIREBOOST_TOP3
{SPR_TWBT, FF_FULLBRIGHT|FF_ADD|3, 2, {NULL}, 0, 0, S_TRIPWIREBOOST_TOP5}, // S_TRIPWIREBOOST_TOP4
{SPR_TWBT, FF_FULLBRIGHT|FF_ADD|4, 2, {NULL}, 0, 0, S_TRIPWIREBOOST_TOP6}, // S_TRIPWIREBOOST_TOP5
{SPR_TWBT, FF_FULLBRIGHT|FF_ADD|5, 2, {NULL}, 0, 0, S_TRIPWIREBOOST_TOP7}, // S_TRIPWIREBOOST_TOP6
{SPR_TWBT, FF_FULLBRIGHT|FF_ADD|6, 2, {NULL}, 0, 0, S_TRIPWIREBOOST_TOP1}, // S_TRIPWIREBOOST_TOP7
{SPR_TWBT, FF_FULLBRIGHT|FF_ADD|FF_VERTICALFLIP|FF_HORIZONTALFLIP, 2, {NULL}, 0, 0, S_TRIPWIREBOOST_BOTTOM2}, // S_TRIPWIREBOOST_BOTTOM1
{SPR_TWBT, FF_FULLBRIGHT|FF_ADD|FF_VERTICALFLIP|FF_HORIZONTALFLIP|1, 2, {NULL}, 0, 0, S_TRIPWIREBOOST_BOTTOM3}, // S_TRIPWIREBOOST_BOTTOM2
{SPR_TWBT, FF_FULLBRIGHT|FF_ADD|FF_VERTICALFLIP|FF_HORIZONTALFLIP|2, 2, {NULL}, 0, 0, S_TRIPWIREBOOST_BOTTOM4}, // S_TRIPWIREBOOST_BOTTOM3
{SPR_TWBT, FF_FULLBRIGHT|FF_ADD|FF_VERTICALFLIP|FF_HORIZONTALFLIP|3, 2, {NULL}, 0, 0, S_TRIPWIREBOOST_BOTTOM5}, // S_TRIPWIREBOOST_BOTTOM4
{SPR_TWBT, FF_FULLBRIGHT|FF_ADD|FF_VERTICALFLIP|FF_HORIZONTALFLIP|4, 2, {NULL}, 0, 0, S_TRIPWIREBOOST_BOTTOM6}, // S_TRIPWIREBOOST_BOTTOM5
{SPR_TWBT, FF_FULLBRIGHT|FF_ADD|FF_VERTICALFLIP|FF_HORIZONTALFLIP|5, 2, {NULL}, 0, 0, S_TRIPWIREBOOST_BOTTOM7}, // S_TRIPWIREBOOST_BOTTOM6
{SPR_TWBT, FF_FULLBRIGHT|FF_ADD|FF_VERTICALFLIP|FF_HORIZONTALFLIP|6, 2, {NULL}, 0, 0, S_TRIPWIREBOOST_BOTTOM1}, // S_TRIPWIREBOOST_BOTTOM7
{SPR_DEZL, FF_FULLBRIGHT|FF_PAPERSPRITE, 8, {NULL}, 0, 0, S_NULL}, // S_DEZLASER
{SPR_DEZL, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_DEZLASER_TRAIL2}, // S_DEZLASER_TRAIL1
{SPR_DEZL, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_DEZLASER_TRAIL3}, // S_DEZLASER_TRAIL2
@ -24164,6 +24180,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_TRIPWIREBOOST
-1, // doomednum
S_TRIPWIREBOOST_TOP1, // spawnstate
1000, // spawnhealth
S_TRIPWIREBOOST_BOTTOM1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_DEZLASER
-1, // doomednum
S_DEZLASER, // spawnstate

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@ -1126,7 +1126,7 @@ typedef enum sprite
SPR_BEXS, // Battle Bumper Explosion: Shell
SPR_BDEB, // Battle Bumper Explosion: Debris
SPR_BEXB, // Battle Bumper Explosion: Blast
SPR_TWBT, // Tripwire Boost
SPR_DEZL, // DEZ Laser respawn
// Additional Kart Objects
@ -4794,6 +4794,21 @@ typedef enum state
S_BATTLEBUMPER_EXBLAST9,
S_BATTLEBUMPER_EXBLAST10,
S_TRIPWIREBOOST_TOP1,
S_TRIPWIREBOOST_TOP2,
S_TRIPWIREBOOST_TOP3,
S_TRIPWIREBOOST_TOP4,
S_TRIPWIREBOOST_TOP5,
S_TRIPWIREBOOST_TOP6,
S_TRIPWIREBOOST_TOP7,
S_TRIPWIREBOOST_BOTTOM1,
S_TRIPWIREBOOST_BOTTOM2,
S_TRIPWIREBOOST_BOTTOM3,
S_TRIPWIREBOOST_BOTTOM4,
S_TRIPWIREBOOST_BOTTOM5,
S_TRIPWIREBOOST_BOTTOM6,
S_TRIPWIREBOOST_BOTTOM7,
// DEZ Laser respawn
S_DEZLASER,
S_DEZLASER_TRAIL1,
@ -6364,6 +6379,8 @@ typedef enum mobj_type
MT_BATTLEBUMPER_DEBRIS,
MT_BATTLEBUMPER_BLAST,
MT_TRIPWIREBOOST,
MT_DEZLASER,
MT_WAYPOINT,

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@ -4939,90 +4939,6 @@ void K_DriftDustHandling(mobj_t *spawner)
}
}
static void K_SpawnTripwireVFX(mobj_t *mo)
{
tic_t t = leveltime;
angle_t ang, aoff;
SINT8 sign = 1;
boolean altColor = false;
mobj_t *dust;
boolean drifting = false;
UINT8 i;
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
if (!P_IsObjectOnGround(mo))
return;
if (mo->player)
{
ang = mo->player->drawangle;
if (mo->player->drift != 0)
{
drifting = true;
ang += (mo->player->drift * ((ANGLE_270 + ANGLE_22h) / 5)); // -112.5 doesn't work. I fucking HATE SRB2 angles
if (mo->player->drift < 0)
sign = 1;
else
sign = -1;
}
}
else
ang = mo->angle;
if (drifting == false)
{
i = (t & 1);
if (i & 1)
sign = -1;
else
sign = 1;
}
else
{
if (t & 1)
{
return;
}
t /= 2;
i = (t & 1);
}
aoff = (ang + ANGLE_180) + (ANGLE_45 * sign);
dust = P_SpawnMobj(mo->x + FixedMul(24*mo->scale, FINECOSINE(aoff>>ANGLETOFINESHIFT)),
mo->y + FixedMul(24*mo->scale, FINESINE(aoff>>ANGLETOFINESHIFT)),
mo->z, MT_DRIFTDUST);
P_SetTarget(&dust->target, mo);
P_InitAngle(dust, ang - (ANGLE_90 * sign)); // point completely perpendicular from the player
P_SetScale(dust, mo->scale);
dust->destscale = mo->scale * 6;
dust->scalespeed = mo->scale/12;
K_FlipFromObject(dust, mo);
altColor = (sign > 0);
if ((t / 2) & 1)
{
dust->tics++; // "randomize" animation
altColor = !altColor;
}
dust->colorized = true;
dust->color = altColor ? SKINCOLOR_BLOSSOM : SKINCOLOR_JAWZ;
dust->momx = (4*mo->momx)/5;
dust->momy = (4*mo->momy)/5;
dust->momz = (4*P_GetMobjZMovement(mo))/5;
P_Thrust(dust, dust->angle, 4*mo->scale);
}
void K_Squish(mobj_t *mo)
{
const fixed_t maxstretch = 4*FRACUNIT;
@ -7289,6 +7205,43 @@ static void K_LookForRings(mobj_t *pmo)
P_BlockThingsIterator(bx, by, PIT_AttractingRings);
}
static void K_UpdateTripwire(player_t *player)
{
fixed_t speedThreshold = K_GetKartSpeed(player, false) *3/4;
boolean goodSpeed = (player->speed >= speedThreshold);
if (player->tripwireLeniency > 0)
{
player->tripwireLeniency--;
}
if (goodSpeed == false && player->tripwireLeniency > 0)
{
// Decrease at double speed when your speed is bad.
player->tripwireLeniency--;
}
if (K_TripwirePassConditions(player) == true)
{
if (player->tripwireLeniency == 0)
{
mobj_t *front = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_TRIPWIREBOOST);
mobj_t *back = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_TRIPWIREBOOST);
P_SetTarget(&front->target, player->mo);
P_SetTarget(&back->target, player->mo);
front->dispoffset = 1;
back->dispoffset = -1;
back->extravalue1 = 1;
P_SetMobjState(back, S_TRIPWIREBOOST_BOTTOM1);
}
player->tripwireLeniency = max(player->tripwireLeniency, TRIPWIRETIME);
}
}
/** \brief Decreases various kart timers and powers per frame. Called in P_PlayerThink in p_user.c
\param player player object passed from P_PlayerThink
@ -7644,16 +7597,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
K_HandleTumbleBounce(player);
}
if (player->tripwireLeniency > 0)
{
player->tripwireLeniency--;
K_SpawnTripwireVFX(player->mo);
}
if (K_TripwirePassConditions(player) == true)
{
player->tripwireLeniency = max(player->tripwireLeniency, TICRATE);
}
K_UpdateTripwire(player);
K_KartPlayerHUDUpdate(player);

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@ -99,7 +99,8 @@ enum mobj_e {
mobj_sprxoff,
mobj_spryoff,
mobj_sprzoff,
mobj_hitlag
mobj_hitlag,
mobj_dispoffset
};
static const char *const mobj_opt[] = {
@ -180,6 +181,7 @@ static const char *const mobj_opt[] = {
"spryoff",
"sprzoff",
"hitlag",
"dispoffset",
NULL};
#define UNIMPLEMENTED luaL_error(L, LUA_QL("mobj_t") " field " LUA_QS " is not implemented for Lua and cannot be accessed.", mobj_opt[field])
@ -458,6 +460,9 @@ static int mobj_get(lua_State *L)
case mobj_hitlag:
lua_pushinteger(L, mo->hitlag);
break;
case mobj_dispoffset:
lua_pushinteger(L, mo->dispoffset);
break;
default: // extra custom variables in Lua memory
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(L, -1));
@ -830,6 +835,9 @@ static int mobj_set(lua_State *L)
case mobj_hitlag:
mo->hitlag = luaL_checkinteger(L, 3);
break;
case mobj_dispoffset:
mo->dispoffset = luaL_checkinteger(L, 3);
break;
default:
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(L, -1));

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@ -7163,6 +7163,47 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
}
}
break;
case MT_TRIPWIREBOOST:
if (!mobj->target || !mobj->target->health
|| !mobj->target->player || !mobj->target->player->tripwireLeniency)
{
P_RemoveMobj(mobj);
return false;
}
mobj->angle = K_MomentumAngle(mobj->target);
P_MoveOrigin(mobj, mobj->target->x, mobj->target->y, mobj->target->z + (mobj->target->height >> 1));
mobj->target->destscale = mobj->target->scale;
P_SetScale(mobj, mobj->target->scale);
if (mobj->extravalue1)
{
mobj->angle += ANGLE_180;
}
{
UINT8 trans = ((mobj->target->player->tripwireLeniency + 1) * (NUMTRANSMAPS+1)) / TRIPWIRETIME;
if (trans > NUMTRANSMAPS)
trans = NUMTRANSMAPS;
trans = NUMTRANSMAPS - trans;
if (trans >= NUMTRANSMAPS)
{
mobj->renderflags |= RF_DONTDRAW;
}
else
{
mobj->renderflags &= ~(RF_TRANSMASK);
if (trans != 0)
{
mobj->renderflags |= (trans << RF_TRANSSHIFT);
}
}
}
break;
case MT_BOOSTFLAME:
if (!mobj->target || !mobj->target->health)
{

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@ -408,6 +408,8 @@ typedef struct mobj_s
struct terrain_s *terrain; // Terrain definition of the floor this object last hit. NULL when in the air.
INT32 hitlag; // Sal-style hit lag, straight from Captain Fetch's jowls
INT32 dispoffset;
// WARNING: New fields must be added separately to savegame and Lua.
} mobj_t;

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@ -1600,7 +1600,7 @@ typedef enum
MD2_SPRITEXOFFSET = 1<<20,
MD2_SPRITEYOFFSET = 1<<21,
MD2_FLOORSPRITESLOPE = 1<<22,
// 1<<23 was taken out, maybe reuse later
MD2_DISPOFFSET = 1<<23,
MD2_HITLAG = 1<<24,
MD2_WAYPOINTCAP = 1<<25,
MD2_KITEMCAP = 1<<26,
@ -1841,6 +1841,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
}
if (mobj->hitlag)
diff2 |= MD2_HITLAG;
if (mobj->dispoffset)
diff2 |= MD2_DISPOFFSET;
if (mobj == waypointcap)
diff2 |= MD2_WAYPOINTCAP;
if (mobj == kitemcap)
@ -2049,6 +2051,10 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
{
WRITEINT32(save_p, mobj->hitlag);
}
if (diff2 & MD2_DISPOFFSET)
{
WRITEINT32(save_p, mobj->dispoffset);
}
if (diff2 & MD2_LASTMOMZ)
{
WRITEINT32(save_p, mobj->lastmomz);
@ -3154,6 +3160,10 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
{
mobj->hitlag = READINT32(save_p);
}
if (diff2 & MD2_DISPOFFSET)
{
mobj->dispoffset = READINT32(save_p);
}
if (diff2 & MD2_LASTMOMZ)
{
mobj->lastmomz = READINT32(save_p);

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@ -1503,7 +1503,7 @@ static void R_ProjectSprite(mobj_t *thing)
fixed_t paperoffset = 0, paperdistance = 0;
angle_t centerangle = 0;
INT32 dispoffset = thing->info->dispoffset;
INT32 dispoffset = thing->dispoffset;
//SoM: 3/17/2000
fixed_t gz = 0, gzt = 0;