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* Show version/DEVELOP info on the title screen, not the top-level menu (necessary in advance of new-menus).
* Add TESTER/HOSTTESTER information to `version` command and title screen DEVELOP info.
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parent
14053a55cd
commit
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3 changed files with 37 additions and 21 deletions
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@ -4364,7 +4364,11 @@ static void Command_Version_f(void)
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#endif
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// DEVELOP build
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#ifdef DEVELOP
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#if defined(TESTERS)
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CONS_Printf("\x88" "TESTERS " "\x80");
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#elif defined(HOSTTESTERS)
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CONS_Printf("\x82" "HOSTTESTERS " "\x80");
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#elif defined(DEVELOP)
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CONS_Printf("\x87" "DEVELOP " "\x80");
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#endif
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@ -1998,6 +1998,38 @@ void F_TitleScreenDrawer(void)
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V_DrawFixedPatch(0, 0, FRACUNIT, 0, kts_bumper, NULL);
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V_DrawFixedPatch(0, 0, FRACUNIT, 0, kts_copyright, NULL);
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// An adapted thing from old menus - most games have version info on the title screen now...
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{
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INT32 texty = vid.height - 10*vid.dupy;
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#define addtext(f, str) {\
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V_DrawThinString(vid.dupx, texty, V_NOSCALESTART|f, str);\
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texty -= 10*vid.dupy;\
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}
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if (customversionstring[0] != '\0')
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{
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addtext(V_ALLOWLOWERCASE, customversionstring);
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addtext(0, "Mod version:");
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}
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else
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{
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// Development -- show revision / branch info
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#if defined(TESTERS)
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addtext(V_ALLOWLOWERCASE|V_SKYMAP, "Tester client");
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addtext(V_ALLOWLOWERCASE|V_TRANSLUCENT, va("%s", compdate));
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#elif defined(HOSTTESTERS)
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addtext(V_ALLOWLOWERCASE|V_REDMAP, "Netgame host for testers");
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addtext(V_ALLOWLOWERCASE|V_TRANSLUCENT, va("%s", compdate));
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#elif defined(DEVELOP)
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addtext(V_ALLOWLOWERCASE|V_TRANSLUCENT, comprevision);
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addtext(V_ALLOWLOWERCASE|V_TRANSLUCENT, compbranch);
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#else // Regular build
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addtext(V_ALLOWLOWERCASE|V_TRANSLUCENT, va("%s", VERSIONSTRING));
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#endif
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}
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#undef addtext
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}
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break;
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}
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20
src/m_menu.c
20
src/m_menu.c
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@ -3119,26 +3119,6 @@ void M_Drawer(void)
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M_GetGametypeColor();
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currentMenu->drawroutine(); // call current menu Draw routine
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}
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// Draw version down in corner
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// ... but only in the MAIN MENU. I'm a picky bastard.
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if (currentMenu == &MainDef)
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{
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if (customversionstring[0] != '\0')
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{
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V_DrawThinString(vid.dupx, vid.height - 20*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT, "Mod version:");
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V_DrawThinString(vid.dupx, vid.height - 10*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, customversionstring);
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}
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else
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{
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#ifdef DEVELOP // Development -- show revision / branch info
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V_DrawThinString(vid.dupx, vid.height - 20*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, compbranch);
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V_DrawThinString(vid.dupx, vid.height - 10*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, comprevision);
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#else // Regular build
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V_DrawThinString(vid.dupx, vid.height - 10*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, va("%s", VERSIONSTRING));
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#endif
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}
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}
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}
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// focus lost notification goes on top of everything, even the former everything
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