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Be silent when "kicking" a disconnected player
This lets the host manually remove a body if they want, without polluting the chat with redundant messages.
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1 changed files with 2 additions and 1 deletions
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@ -2918,7 +2918,8 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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switch (msg)
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switch (msg)
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{
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{
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case KICK_MSG_GO_AWAY:
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case KICK_MSG_GO_AWAY:
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HU_AddChatText(va("\x82*%s has been kicked (Go away)", player_names[pnum]), false);
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if (!players[pnum].quittime)
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HU_AddChatText(va("\x82*%s has been kicked (Go away)", player_names[pnum]), false);
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kickreason = KR_KICK;
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kickreason = KR_KICK;
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break;
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break;
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case KICK_MSG_PING_HIGH:
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case KICK_MSG_PING_HIGH:
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