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Require bots to be much slower to consider spindash
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@ -776,7 +776,7 @@ static UINT8 K_TrySpindash(player_t *player)
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return 0;
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}
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if (speedDiff < (3 * baseAccel / 4))
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if (speedDiff < (baseAccel / 4))
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{
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if (player->botvars.spindashconfirm < BOTSPINDASHCONFIRM)
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{
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