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https://github.com/KartKrewDev/RingRacers.git
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Make sure it actually compiles
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parent
82a392079d
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1 changed files with 7 additions and 6 deletions
13
src/k_kart.c
13
src/k_kart.c
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@ -1054,11 +1054,6 @@ void K_MomentumToFacing(player_t *player)
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{
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{
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angle_t dangle = player->mo->angle - R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
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angle_t dangle = player->mo->angle - R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
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// Offroad is separate, it's difficult to factor it in with a variable value anyway.
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if (!(player->kartstuff[k_startimer] || player->kartstuff[k_bootaketimer] || player->kartstuff[k_mushroomtimer])
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&& player->kartstuff[k_offroad] >= 0 && speedonly)
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boostpower = FixedDiv(boostpower, player->kartstuff[k_offroad] + FRACUNIT);
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if (dangle > ANGLE_180)
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if (dangle > ANGLE_180)
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dangle = InvAngle(dangle);
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dangle = InvAngle(dangle);
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@ -1074,8 +1069,14 @@ void K_MomentumToFacing(player_t *player)
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// if speed is true it gets the speed boost power, otherwise it gets the acceleration
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// if speed is true it gets the speed boost power, otherwise it gets the acceleration
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static fixed_t K_GetKartBoostPower(player_t *player, boolean speed)
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static fixed_t K_GetKartBoostPower(player_t *player, boolean speed)
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{
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{
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fixed_t boostpower = FRACUNIT;
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fixed_t boostvalue = 0;
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fixed_t boostvalue = 0;
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// Offroad is separate, it's difficult to factor it in with a variable value anyway.
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if (!(player->kartstuff[k_startimer] || player->kartstuff[k_bootaketimer] || player->kartstuff[k_mushroomtimer])
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&& player->kartstuff[k_offroad] >= 0 && speed)
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boostpower = FixedDiv(boostpower, player->kartstuff[k_offroad] + FRACUNIT);
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if (player->kartstuff[k_growshrinktimer] > 1
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if (player->kartstuff[k_growshrinktimer] > 1
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&& (player->kartstuff[k_growshrinktimer] > (itemtime - 25)
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&& (player->kartstuff[k_growshrinktimer] > (itemtime - 25)
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|| player->kartstuff[k_growshrinktimer] <= 26))
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|| player->kartstuff[k_growshrinktimer] <= 26))
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@ -1117,7 +1118,7 @@ static fixed_t K_GetKartBoostPower(player_t *player, boolean speed)
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// don't average them anymore, this would make a small boost and a high boost less useful
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// don't average them anymore, this would make a small boost and a high boost less useful
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// just take the highest we want instead
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// just take the highest we want instead
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return FRACUNIT + boostvalue;
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return boostpower + boostvalue;
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}
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}
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fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
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fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
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