mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
K_SpawnKartMissile: try to step down for stairs
This commit is contained in:
parent
57a73dd1b0
commit
ba77b97aaa
1 changed files with 24 additions and 3 deletions
27
src/k_kart.c
27
src/k_kart.c
|
|
@ -4768,14 +4768,15 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
|
||||||
th->momy = FixedMul(finalspeed, FINESINE(an>>ANGLETOFINESHIFT));
|
th->momy = FixedMul(finalspeed, FINESINE(an>>ANGLETOFINESHIFT));
|
||||||
th->momz = source->momz;
|
th->momz = source->momz;
|
||||||
|
|
||||||
P_CheckPosition(th, x, y, NULL);
|
// Get floorz and ceilingz
|
||||||
|
P_SetOrigin(th, x, y, z);
|
||||||
|
|
||||||
if (P_MobjWasRemoved(th))
|
if (P_MobjWasRemoved(th))
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
if ((P_IsObjectFlipped(th)
|
if ((P_IsObjectFlipped(th)
|
||||||
? tm.ceilingz - source->ceilingz
|
? th->ceilingz - source->ceilingz
|
||||||
: tm.floorz - source->floorz) > P_GetThingStepUp(th, x, y))
|
: th->floorz - source->floorz) > P_GetThingStepUp(th, x, y))
|
||||||
{
|
{
|
||||||
// Assuming this is on the boundary of a sector and
|
// Assuming this is on the boundary of a sector and
|
||||||
// the wall is too tall... I'm not bothering with
|
// the wall is too tall... I'm not bothering with
|
||||||
|
|
@ -4795,6 +4796,26 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (P_IsObjectOnGround(source))
|
||||||
|
{
|
||||||
|
// If the player is on the ground, make sure the
|
||||||
|
// missile spawns on the ground, so it smoothly
|
||||||
|
// travels down stairs.
|
||||||
|
|
||||||
|
// FIXME: This needs a more elegant solution because
|
||||||
|
// if multiple stairs are crossed, the height
|
||||||
|
// difference in the end is too great (this affects
|
||||||
|
// slopes too).
|
||||||
|
|
||||||
|
const fixed_t tz = P_IsObjectFlipped(th) ? th->ceilingz - th->height : th->floorz;
|
||||||
|
|
||||||
|
if (abs(tz - z) <= P_GetThingStepUp(th, x, y))
|
||||||
|
{
|
||||||
|
z = tz;
|
||||||
|
th->z = z;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (source->player != NULL)
|
if (source->player != NULL)
|
||||||
{
|
{
|
||||||
th->cusval = source->player->itemscale;
|
th->cusval = source->player->itemscale;
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue