Add MF_NOHITLAGFORME and DMG_WOMBO

This commit is contained in:
SinnamonLat 2022-01-22 10:01:24 +01:00
parent 93dfbf382c
commit ba9ef23b31
5 changed files with 21 additions and 4 deletions

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@ -5809,6 +5809,7 @@ const char *const MOBJFLAG_LIST[] = {
"DONTENCOREMAP",
"PICKUPFROMBELOW",
"NOSQUISH",
"NOHITLAGFORME",
NULL
};
@ -6555,6 +6556,7 @@ struct int_const_s const INT_CONST[] = {
//// Masks
{"DMG_STEAL",DMG_CANTHURTSELF},
{"DMG_CANTHURTSELF",DMG_CANTHURTSELF},
{"DMG_WOMBO", DMG_WOMBO},
{"DMG_DEATHMASK",DMG_DEATHMASK},
{"DMG_TYPEMASK",DMG_TYPEMASK},

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@ -3098,7 +3098,7 @@ angle_t K_MomentumAngle(mobj_t *mo)
void K_AddHitLag(mobj_t *mo, INT32 tics, boolean fromDamage)
{
if (mo == NULL || P_MobjWasRemoved(mo))
if (mo == NULL || P_MobjWasRemoved(mo) || mo->flags & MF_NOHITLAGFORME)
{
return;
}

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@ -1929,7 +1929,19 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
if (combo == false)
{
if (player->mo->hitlag == 0 && player->flashing > 0)
// Check if we should allow wombo combos (DMG_WOMBO)
boolean allowcombo;
// For MISSILE OBJECTS, allow combo BY DEFAULT. If DMG_WOMBO is set, do *NOT* allow it.
if (inflictor && !P_MobjWasRemoved(inflictor) && (inflictor->flags & MF_MISSILE))
allowcombo = !(damagetype & DMG_WOMBO);
// OTHERWISE, only allow combos IF DMG_WOMBO *IS* set.
else
allowcombo = (damagetype & DMG_WOMBO);
if ((player->mo->hitlag == 0 || !allowcombo) && player->flashing > 0)
{
// Post-hit invincibility
K_DoInstashield(player);

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@ -123,7 +123,7 @@ struct demofreecam_s {
camera_t *cam; // this is useful when the game is paused, notably
mobj_t *soundmobj; // mobj to play sound from, used in s_sound
angle_t localangle; // keeps track of the cam angle for cmds
angle_t localaiming; // ditto with aiming
boolean turnheld; // holding turn button for gradual turn speed
@ -488,6 +488,7 @@ typedef struct BasicFF_s
// Masks
#define DMG_STEAL 0x20 // Flag - can steal bumpers, will only deal damage to players, and will not deal damage outside Battle Mode.
#define DMG_CANTHURTSELF 0x40 // Flag - cannot hurt your self or your team
#define DMG_WOMBO 0x80 // Flag - setting this flag allows objects to damage you if you're already in spinout. The effect is reversed on objects with MF_MISSILE (setting it prevents them from comboing in spinout)
#define DMG_DEATHMASK DMG_INSTAKILL // if bit 7 is set, this is a death type instead of a damage type
#define DMG_TYPEMASK 0x0F // Get type without any flags

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@ -161,7 +161,9 @@ typedef enum
MF_PICKUPFROMBELOW = 1<<29,
// Disable momentum-based squash and stretch.
MF_NOSQUISH = 1<<30,
// free: to and including 1<<31
// Disable hitlag for this object
MF_NOHITLAGFORME = 1<<31,
// no more free slots, next up I suppose we can get rid of shit like MF_BOXICON?
} mobjflag_t;
typedef enum