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Smoother freelook in Software
Mhm hmm...
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1 changed files with 8 additions and 9 deletions
17
src/r_main.c
17
src/r_main.c
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@ -1089,8 +1089,6 @@ subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y)
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// 18/08/18: (No it's actually 16*viewheight, thanks Jimita for finding this out)
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static void R_SetupFreelook(player_t *player, boolean skybox)
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{
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INT32 dy = 0;
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#ifndef HWRENDER
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(void)player;
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(void)skybox;
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@ -1109,14 +1107,15 @@ static void R_SetupFreelook(player_t *player, boolean skybox)
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G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
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}
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if (rendermode == render_soft)
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{
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dy = (AIMINGTODY(aimingangle)>>FRACBITS) * viewwidth/BASEVIDWIDTH;
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yslope = &yslopetab[viewheight*8 - (viewheight/2 + dy)];
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}
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centeryfrac = (viewheight/2)<<FRACBITS;
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centery = (viewheight/2) + dy;
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centeryfrac = centery<<FRACBITS;
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if (rendermode == render_soft)
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centeryfrac += FixedMul(AIMINGTODY(aimingangle), FixedDiv(viewwidth<<FRACBITS, BASEVIDWIDTH<<FRACBITS));
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centery = FixedInt(FixedRound(centeryfrac));
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if (rendermode == render_soft)
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yslope = &yslopetab[viewheight*8 - centery];
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}
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void R_SetupFrame(player_t *player)
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