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Correct shadow size
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1 changed files with 1 additions and 1 deletions
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@ -10318,7 +10318,7 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
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case MT_BUBBLESHIELD:
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case MT_BUBBLESHIELDTRAP:
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case MT_FLAMESHIELD:
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thing->shadowscale = 2*FRACUNIT;
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thing->shadowscale = FRACUNIT;
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break;
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case MT_RING:
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case MT_FLOATINGITEM:
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