Correct shadow size

This commit is contained in:
Sally Cochenour 2020-03-17 21:02:44 -04:00
parent c313de326e
commit bb516042a8

View file

@ -10318,7 +10318,7 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
case MT_BUBBLESHIELD:
case MT_BUBBLESHIELDTRAP:
case MT_FLAMESHIELD:
thing->shadowscale = 2*FRACUNIT;
thing->shadowscale = FRACUNIT;
break;
case MT_RING:
case MT_FLOATINGITEM: