mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-05-08 18:01:45 +00:00
Merge branch 'master' into rings
This commit is contained in:
commit
bb6fe9fc54
31 changed files with 492 additions and 938 deletions
|
|
@ -13,12 +13,12 @@ set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer"
|
||||||
CACHE STRING "Path to directory that contains all asset files for the installer.")
|
CACHE STRING "Path to directory that contains all asset files for the installer.")
|
||||||
|
|
||||||
set(SRB2_ASSET_HASHED
|
set(SRB2_ASSET_HASHED
|
||||||
"srb2.srb;\
|
"main.kart;\
|
||||||
patch.kart;\
|
gfx.pk3;\
|
||||||
gfx.kart;\
|
textures.pk3;\
|
||||||
textures.kart;\
|
chars.pk3;\
|
||||||
chars.kart;\
|
maps.wad;\
|
||||||
maps.kart"
|
patch.pk3"
|
||||||
CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!"
|
CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
|
||||||
18
src/Makefile
18
src/Makefile
|
|
@ -83,16 +83,14 @@
|
||||||
|
|
||||||
# SRB2 data files
|
# SRB2 data files
|
||||||
D_DIR?=../bin/Resources
|
D_DIR?=../bin/Resources
|
||||||
D_FILES=$(D_DIR)/srb2.srb \
|
D_FILES=$(D_DIR)/main.kart \
|
||||||
$(D_DIR)/patch.dta \
|
$(D_DIR)/gfx.pk3 \
|
||||||
#$(D_DIR)/music.dta \
|
$(D_DIR)/textures.pk3 \
|
||||||
$(D_DIR)/gfx.kart \
|
$(D_DIR)/chars.pk3 \
|
||||||
$(D_DIR)/textures.kart \
|
$(D_DIR)/maps.wad \
|
||||||
$(D_DIR)/chars.kart \
|
$(D_DIR)/patch.pk3 \
|
||||||
$(D_DIR)/maps.kart \
|
$(D_DIR)/sounds.wad \
|
||||||
$(D_DIR)/sounds.kart \
|
$(D_DIR)/music.wad \
|
||||||
$(D_DIR)/patch.kart \
|
|
||||||
$(D_DIR)/music.kart \
|
|
||||||
|
|
||||||
PKG_CONFIG?=pkg-config
|
PKG_CONFIG?=pkg-config
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -11,19 +11,13 @@
|
||||||
|
|
||||||
#ifdef CMAKECONFIG
|
#ifdef CMAKECONFIG
|
||||||
|
|
||||||
// Base SRB2 hashes
|
#define ASSET_HASH_MAIN_KART "${SRB2_ASSET_main.kart_HASH}"
|
||||||
#define ASSET_HASH_SRB2_SRB "${SRB2_ASSET_srb2.srb_HASH}"
|
#define ASSET_HASH_GFX_PK3 "${SRB2_ASSET_gfx.pk3_HASH}"
|
||||||
#ifdef USE_PATCH_DTA
|
#define ASSET_HASH_TEXTURES_PK3 "${SRB2_ASSET_textures.pk3_HASH}"
|
||||||
#define ASSET_HASH_PATCH_DTA "${SRB2_ASSET_patch.dta_HASH}"
|
#define ASSET_HASH_CHARS_PK3 "${SRB2_ASSET_chars.pk3_HASH}"
|
||||||
#endif
|
#define ASSET_HASH_MAPS_WAD "${SRB2_ASSET_maps.wad_HASH}"
|
||||||
|
#ifdef USE_PATCH_FILE
|
||||||
// SRB2Kart-specific hashes
|
#define ASSET_HASH_PATCH_PK3 "${SRB2_ASSET_patch.pk3_HASH}"
|
||||||
#define ASSET_HASH_GFX_KART "${SRB2_ASSET_gfx.kart_HASH}"
|
|
||||||
#define ASSET_HASH_TEXTURES_KART "${SRB2_ASSET_textures.kart_HASH}"
|
|
||||||
#define ASSET_HASH_CHARS_KART "${SRB2_ASSET_chars.kart_HASH}"
|
|
||||||
#define ASSET_HASH_MAPS_KART "${SRB2_ASSET_maps.kart_HASH}"
|
|
||||||
#ifdef USE_PATCH_KART
|
|
||||||
#define ASSET_HASH_PATCH_KART "${SRB2_ASSET_patch.kart_HASH}"
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
|
#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
|
||||||
|
|
@ -34,25 +28,17 @@
|
||||||
#else
|
#else
|
||||||
|
|
||||||
/* Manually defined asset hashes for non-CMake builds
|
/* Manually defined asset hashes for non-CMake builds
|
||||||
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
|
|
||||||
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
|
|
||||||
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
|
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
|
||||||
* Last updated 2019 / 05 / 06 - Kart v1.1.0 - patch.kart
|
* Last updated 2019 / 05 / 06 - Kart v1.1.0 - patch.kart
|
||||||
*/
|
*/
|
||||||
|
|
||||||
// Base SRB2 hashes
|
#define ASSET_HASH_MAIN_KART "00000000000000000000000000000000"
|
||||||
#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
|
#define ASSET_HASH_GFX_PK3 "99c39f223d84ebc78e67ab68f3bead95"
|
||||||
#ifdef USE_PATCH_DTA
|
#define ASSET_HASH_TEXTURES_PK3 "ec8e9b7535cf585afe72ef277b08f490"
|
||||||
#define ASSET_HASH_PATCH_DTA "b04fd9624bfd94dc96dcf4f400f7deb4"
|
#define ASSET_HASH_CHARS_PK3 "e2c428347dde52858a3dacd29fc5b964"
|
||||||
#endif
|
#define ASSET_HASH_MAPS_WAD "1335cd064656aedca359cfbb5233ac4a"
|
||||||
|
#ifdef USE_PATCH_FILE
|
||||||
// SRB2Kart-specific hashes
|
#define ASSET_HASH_PATCH_PK3 "6461b30bb20754a16a1b582120f55842"
|
||||||
#define ASSET_HASH_GFX_KART "99c39f223d84ebc78e67ab68f3bead95"
|
|
||||||
#define ASSET_HASH_TEXTURES_KART "ec8e9b7535cf585afe72ef277b08f490"
|
|
||||||
#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
|
|
||||||
#define ASSET_HASH_MAPS_KART "1335cd064656aedca359cfbb5233ac4a"
|
|
||||||
#ifdef USE_PATCH_KART
|
|
||||||
#define ASSET_HASH_PATCH_KART "6461b30bb20754a16a1b582120f55842"
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
||||||
106
src/console.c
106
src/console.c
|
|
@ -131,12 +131,12 @@ static CV_PossibleValue_t backpic_cons_t[] = {{0, "translucent"}, {1, "picture"}
|
||||||
static consvar_t cons_backpic = {"con_backpic", "translucent", CV_SAVE, backpic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
static consvar_t cons_backpic = {"con_backpic", "translucent", CV_SAVE, backpic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||||
|
|
||||||
static CV_PossibleValue_t backcolor_cons_t[] = {{0, "White"}, {1, "Black"}, {2, "Sepia"},
|
static CV_PossibleValue_t backcolor_cons_t[] = {{0, "White"}, {1, "Black"}, {2, "Sepia"},
|
||||||
{3, "Brown"}, {4, "Pink"}, {5, "Raspberry"},
|
{3, "Brown"}, {4, "Pink"}, {5, "Red"},
|
||||||
{6, "Red"}, {7, "Creamsicle"}, {8, "Orange"},
|
{6, "Orange"}, {7, "Gold"}, {8, "Yellow"},
|
||||||
{9, "Gold"}, {10,"Yellow"}, {11,"Emerald"},
|
{9, "Peridot"}, {10,"Green"}, {11,"Aquamarine"},
|
||||||
{12,"Green"}, {13,"Cyan"}, {14,"Steel"},
|
{12,"Cyan"}, {13,"Steel"}, {14,"Blue"},
|
||||||
{15,"Periwinkle"}, {16,"Blue"}, {17,"Purple"},
|
{15,"Purple"}, {16,"Magenta"}, {17,"Lavender"},
|
||||||
{18,"Lavender"},
|
{18,"Rose"},
|
||||||
{0, NULL}};
|
{0, NULL}};
|
||||||
consvar_t cons_backcolor = {"con_backcolor", "Black", CV_CALL|CV_SAVE, backcolor_cons_t, CONS_backcolor_Change, 0, NULL, NULL, 0, 0, NULL};
|
consvar_t cons_backcolor = {"con_backcolor", "Black", CV_CALL|CV_SAVE, backcolor_cons_t, CONS_backcolor_Change, 0, NULL, NULL, 0, 0, NULL};
|
||||||
|
|
||||||
|
|
@ -153,11 +153,11 @@ static CV_PossibleValue_t menuhighlight_cons_t[] =
|
||||||
{V_SKYMAP, "Always sky-blue"},
|
{V_SKYMAP, "Always sky-blue"},
|
||||||
{V_GOLDMAP, "Always gold"},
|
{V_GOLDMAP, "Always gold"},
|
||||||
{V_LAVENDERMAP, "Always lavender"},
|
{V_LAVENDERMAP, "Always lavender"},
|
||||||
{V_TEAMAP, "Always tea-green"},
|
{V_AQUAMAP, "Always aqua-green"},
|
||||||
{V_STEELMAP, "Always steel-blue"},
|
{V_MAGENTAMAP, "Always magenta"},
|
||||||
{V_PINKMAP, "Always pink"},
|
{V_PINKMAP, "Always pink"},
|
||||||
{V_BROWNMAP, "Always brown"},
|
{V_BROWNMAP, "Always brown"},
|
||||||
{V_PEACHMAP, "Always peach"},
|
{V_TANMAP, "Always tan"},
|
||||||
{0, NULL}
|
{0, NULL}
|
||||||
};
|
};
|
||||||
consvar_t cons_menuhighlight = {"menuhighlight", "Game type", CV_SAVE, menuhighlight_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
consvar_t cons_menuhighlight = {"menuhighlight", "Game type", CV_SAVE, menuhighlight_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||||
|
|
@ -262,27 +262,27 @@ void CON_SetupBackColormap(void)
|
||||||
|
|
||||||
switch (cons_backcolor.value)
|
switch (cons_backcolor.value)
|
||||||
{
|
{
|
||||||
case 0: palindex = 15; break; // White
|
case 0: palindex = 15; break; // White
|
||||||
case 1: palindex = 31; break; // Gray
|
case 1: palindex = 31; break; // Black
|
||||||
case 2: palindex = 47; break; // Sepia
|
case 2: palindex = 251; break; // Sepia
|
||||||
case 3: palindex = 63; break; // Brown
|
case 3: palindex = 239; break; // Brown
|
||||||
case 4: palindex = 150; shift = 7; break; // Pink
|
case 4: palindex = 214; shift = 7; break; // Pink
|
||||||
case 5: palindex = 127; shift = 7; break; // Raspberry
|
case 5: palindex = 47; break; // Red
|
||||||
case 6: palindex = 143; break; // Red
|
case 6: palindex = 63; break; // Orange
|
||||||
case 7: palindex = 86; shift = 7; break; // Creamsicle
|
case 7: palindex = 71; shift = 7; break; // Gold
|
||||||
case 8: palindex = 95; break; // Orange
|
case 8: palindex = 79; shift = 7; break; // Yellow
|
||||||
case 9: palindex = 119; shift = 7; break; // Gold
|
case 9: palindex = 191; shift = 8; break; // Peridot
|
||||||
case 10: palindex = 111; break; // Yellow
|
case 10: palindex = 111; break; // Green
|
||||||
case 11: palindex = 191; shift = 7; break; // Emerald
|
case 11: palindex = 127; shift = 7; break; // Aquamarine
|
||||||
case 12: palindex = 175; break; // Green
|
case 12: palindex = 139; break; // Cyan
|
||||||
case 13: palindex = 219; break; // Cyan
|
case 13: palindex = 175; shift = 7; break; // Steel
|
||||||
case 14: palindex = 207; shift = 7; break; // Steel
|
case 14: palindex = 159; break; // Blue
|
||||||
case 15: palindex = 230; shift = 7; break; // Periwinkle
|
case 15: palindex = 169; break; // Purple
|
||||||
case 16: palindex = 239; break; // Blue
|
case 16: palindex = 187; break; // Magenta
|
||||||
case 17: palindex = 199; shift = 7; break; // Purple
|
case 17: palindex = 199; shift = 7; break; // Lavender
|
||||||
case 18: palindex = 255; shift = 7; break; // Lavender
|
case 18: palindex = 207; shift = 7; break; // Rose
|
||||||
// Default green
|
// Default black
|
||||||
default: palindex = 175; break;
|
default: palindex = 31; break;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -303,7 +303,7 @@ static void CONS_backcolor_Change(void)
|
||||||
// TODO: This could probably be improved somehow...
|
// TODO: This could probably be improved somehow...
|
||||||
// These colormaps are 99% identical, with just a few changed bytes
|
// These colormaps are 99% identical, with just a few changed bytes
|
||||||
UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap,\
|
UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap,\
|
||||||
*skymap, *goldmap, *lavendermap, *teamap, *steelmap, *pinkmap, *brownmap, *peachmap;
|
*skymap, *goldmap, *lavendermap, *aquamap, *magentamap, *pinkmap, *brownmap, *tanmap;
|
||||||
|
|
||||||
static void CON_SetupColormaps(void)
|
static void CON_SetupColormaps(void)
|
||||||
{
|
{
|
||||||
|
|
@ -320,11 +320,11 @@ static void CON_SetupColormaps(void)
|
||||||
skymap = (orangemap+256);
|
skymap = (orangemap+256);
|
||||||
lavendermap = (skymap+256);
|
lavendermap = (skymap+256);
|
||||||
goldmap = (lavendermap+256);
|
goldmap = (lavendermap+256);
|
||||||
teamap = (goldmap+256);
|
aquamap = (goldmap+256);
|
||||||
steelmap = (teamap+256);
|
magentamap = (aquamap+256);
|
||||||
pinkmap = (steelmap+256);
|
pinkmap = (magentamap+256);
|
||||||
brownmap = (pinkmap+256);
|
brownmap = (pinkmap+256);
|
||||||
peachmap = (brownmap+256);
|
tanmap = (brownmap+256);
|
||||||
|
|
||||||
// setup the other colormaps, for console text
|
// setup the other colormaps, for console text
|
||||||
|
|
||||||
|
|
@ -335,21 +335,21 @@ static void CON_SetupColormaps(void)
|
||||||
*memorysrc = (UINT8)(i & 0xFF); // remap each color to itself...
|
*memorysrc = (UINT8)(i & 0xFF); // remap each color to itself...
|
||||||
|
|
||||||
// SRB2Kart: Different console font, new colors
|
// SRB2Kart: Different console font, new colors
|
||||||
purplemap[120] = (UINT8)194;
|
purplemap[0] = (UINT8)163;
|
||||||
yellowmap[120] = (UINT8)103;
|
yellowmap[0] = (UINT8)73;
|
||||||
greenmap[120] = (UINT8)162;
|
greenmap[0] = (UINT8)98;
|
||||||
bluemap[120] = (UINT8)228;
|
bluemap[0] = (UINT8)148;
|
||||||
redmap[120] = (UINT8)126; // battle
|
redmap[0] = (UINT8)34; // battle
|
||||||
graymap[120] = (UINT8)10;
|
graymap[0] = (UINT8)10;
|
||||||
orangemap[120] = (UINT8)85; // record attack
|
orangemap[0] = (UINT8)52; // record attack
|
||||||
skymap[120] = (UINT8)214; // race
|
skymap[0] = (UINT8)132; // race
|
||||||
lavendermap[120] = (UINT8)248;
|
lavendermap[0] = (UINT8)192;
|
||||||
goldmap[120] = (UINT8)114;
|
goldmap[0] = (UINT8)65;
|
||||||
teamap[120] = (UINT8)177;
|
aquamap[0] = (UINT8)121;
|
||||||
steelmap[120] = (UINT8)201;
|
magentamap[0] = (UINT8)182;
|
||||||
pinkmap[120] = (UINT8)145;
|
pinkmap[0] = (UINT8)210;
|
||||||
brownmap[120] = (UINT8)48;
|
brownmap[0] = (UINT8)224;
|
||||||
peachmap[120] = (UINT8)69; // nice
|
tanmap[0] = (UINT8)217; // no longer nice :(
|
||||||
|
|
||||||
// Init back colormap
|
// Init back colormap
|
||||||
CON_SetupBackColormap();
|
CON_SetupBackColormap();
|
||||||
|
|
@ -1472,7 +1472,7 @@ static void CON_DrawInput(void)
|
||||||
{
|
{
|
||||||
x -= charwidth*3;
|
x -= charwidth*3;
|
||||||
if (input_sel < c)
|
if (input_sel < c)
|
||||||
V_DrawFill(x, y, charwidth*3, (10 * con_scalefactor), 107 | V_NOSCALESTART);
|
V_DrawFill(x, y, charwidth*3, (10 * con_scalefactor), 77 | V_NOSCALESTART);
|
||||||
for (i = 0; i < 3; ++i, x += charwidth)
|
for (i = 0; i < 3; ++i, x += charwidth)
|
||||||
V_DrawCharacter(x, y, '.' | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, !cv_allcaps.value);
|
V_DrawCharacter(x, y, '.' | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, !cv_allcaps.value);
|
||||||
}
|
}
|
||||||
|
|
@ -1483,7 +1483,7 @@ static void CON_DrawInput(void)
|
||||||
{
|
{
|
||||||
if ((input_sel > c && input_cur <= c) || (input_sel <= c && input_cur > c))
|
if ((input_sel > c && input_cur <= c) || (input_sel <= c && input_cur > c))
|
||||||
{
|
{
|
||||||
V_DrawFill(x, y, charwidth, (10 * con_scalefactor), 107 | V_NOSCALESTART);
|
V_DrawFill(x, y, charwidth, (10 * con_scalefactor), 77 | V_NOSCALESTART);
|
||||||
V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_YELLOWMAP | V_NOSCALESTART, !cv_allcaps.value);
|
V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_YELLOWMAP | V_NOSCALESTART, !cv_allcaps.value);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
@ -1497,7 +1497,7 @@ static void CON_DrawInput(void)
|
||||||
if (rellip)
|
if (rellip)
|
||||||
{
|
{
|
||||||
if (input_sel > cend)
|
if (input_sel > cend)
|
||||||
V_DrawFill(x, y, charwidth*3, (10 * con_scalefactor), 107 | V_NOSCALESTART);
|
V_DrawFill(x, y, charwidth*3, (10 * con_scalefactor), 77 | V_NOSCALESTART);
|
||||||
for (i = 0; i < 3; ++i, x += charwidth)
|
for (i = 0; i < 3; ++i, x += charwidth)
|
||||||
V_DrawCharacter(x, y, '.' | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, !cv_allcaps.value);
|
V_DrawCharacter(x, y, '.' | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, !cv_allcaps.value);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -39,7 +39,7 @@ extern UINT32 con_scalefactor; // console text scale factor
|
||||||
extern consvar_t cons_backcolor, cons_menuhighlight;
|
extern consvar_t cons_backcolor, cons_menuhighlight;
|
||||||
|
|
||||||
extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap,\
|
extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap,\
|
||||||
*skymap, *goldmap, *lavendermap, *teamap, *steelmap, *pinkmap, *brownmap, *peachmap;
|
*skymap, *goldmap, *lavendermap, *aquamap, *magentamap, *pinkmap, *brownmap, *tanmap;
|
||||||
|
|
||||||
// Console bg color (auto updated to match)
|
// Console bg color (auto updated to match)
|
||||||
extern UINT8 *consolebgmap;
|
extern UINT8 *consolebgmap;
|
||||||
|
|
|
||||||
|
|
@ -1175,7 +1175,7 @@ static inline void CL_DrawConnectionStatus(void)
|
||||||
if (cl_mode != CL_DOWNLOADFILES)
|
if (cl_mode != CL_DOWNLOADFILES)
|
||||||
{
|
{
|
||||||
INT32 i, animtime = ((ccstime / 4) & 15) + 16;
|
INT32 i, animtime = ((ccstime / 4) & 15) + 16;
|
||||||
UINT8 palstart = (cl_mode == CL_SEARCHING) ? 128 : 160;
|
UINT8 palstart = (cl_mode == CL_SEARCHING) ? 32 : 96;
|
||||||
// 15 pal entries total.
|
// 15 pal entries total.
|
||||||
const char *cltext;
|
const char *cltext;
|
||||||
|
|
||||||
|
|
@ -1259,8 +1259,8 @@ static inline void CL_DrawConnectionStatus(void)
|
||||||
dldlength = (INT32)((file->currentsize/(double)file->totalsize) * 256);
|
dldlength = (INT32)((file->currentsize/(double)file->totalsize) * 256);
|
||||||
if (dldlength > 256)
|
if (dldlength > 256)
|
||||||
dldlength = 256;
|
dldlength = 256;
|
||||||
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 175);
|
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 111);
|
||||||
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, dldlength, 8, 160);
|
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, dldlength, 8, 96);
|
||||||
|
|
||||||
memset(tempname, 0, sizeof(tempname));
|
memset(tempname, 0, sizeof(tempname));
|
||||||
// offset filename to just the name only part
|
// offset filename to just the name only part
|
||||||
|
|
|
||||||
82
src/d_main.c
82
src/d_main.c
|
|
@ -836,11 +836,11 @@ static inline void D_CleanFile(char **filearray)
|
||||||
|
|
||||||
static void IdentifyVersion(void)
|
static void IdentifyVersion(void)
|
||||||
{
|
{
|
||||||
char *srb2wad1, *srb2wad2;
|
char *mainresource;
|
||||||
const char *srb2waddir = NULL;
|
const char *srb2waddir = NULL;
|
||||||
|
|
||||||
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||||
// change to the directory where 'srb2.srb' is found
|
// change to the directory where 'main.kart' is found
|
||||||
srb2waddir = I_LocateWad();
|
srb2waddir = I_LocateWad();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
@ -871,46 +871,34 @@ static void IdentifyVersion(void)
|
||||||
srb2waddir = I_GetWadDir();
|
srb2waddir = I_GetWadDir();
|
||||||
#endif
|
#endif
|
||||||
// Commercial.
|
// Commercial.
|
||||||
srb2wad1 = malloc(strlen(srb2waddir)+1+8+1);
|
mainresource = malloc(strlen(srb2waddir)+1+9+1);
|
||||||
srb2wad2 = malloc(strlen(srb2waddir)+1+8+1);
|
if (mainresource == NULL)
|
||||||
if (srb2wad1 == NULL && srb2wad2 == NULL)
|
|
||||||
I_Error("No more free memory to look in %s", srb2waddir);
|
I_Error("No more free memory to look in %s", srb2waddir);
|
||||||
if (srb2wad1 != NULL)
|
if (mainresource != NULL)
|
||||||
sprintf(srb2wad1, pandf, srb2waddir, "srb2.srb");
|
sprintf(mainresource, pandf, srb2waddir, "main.kart");
|
||||||
if (srb2wad2 != NULL)
|
|
||||||
sprintf(srb2wad2, pandf, srb2waddir, "srb2.wad");
|
|
||||||
|
|
||||||
// will be overwritten in case of -cdrom or unix/win home
|
// will be overwritten in case of -cdrom or unix/win home
|
||||||
snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, srb2waddir);
|
snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, srb2waddir);
|
||||||
configfile[sizeof configfile - 1] = '\0';
|
configfile[sizeof configfile - 1] = '\0';
|
||||||
|
|
||||||
// Load the IWAD
|
// Load the IWAD
|
||||||
if (srb2wad2 != NULL && FIL_ReadFileOK(srb2wad2))
|
if (mainresource != NULL && FIL_ReadFileOK(mainresource))
|
||||||
D_AddFile(srb2wad2, startupwadfiles);
|
D_AddFile(mainresource, startupwadfiles);
|
||||||
else if (srb2wad1 != NULL && FIL_ReadFileOK(srb2wad1))
|
|
||||||
D_AddFile(srb2wad1, startupwadfiles);
|
|
||||||
else
|
else
|
||||||
I_Error("SRB2.SRB/SRB2.WAD not found! Expected in %s, ss files: %s or %s\n", srb2waddir, srb2wad1, srb2wad2);
|
I_Error("MAIN.KART not found! Expected in %s, ss file: %s \n", srb2waddir, mainresource);
|
||||||
|
|
||||||
if (srb2wad1)
|
if (mainresource)
|
||||||
free(srb2wad1);
|
free(mainresource);
|
||||||
if (srb2wad2)
|
|
||||||
free(srb2wad2);
|
|
||||||
|
|
||||||
// if you change the ordering of this or add/remove a file, be sure to update the md5
|
// if you change the ordering of this or add/remove a file, be sure to update the md5
|
||||||
// checking in D_SRB2Main
|
// checking in D_SRB2Main
|
||||||
|
|
||||||
#ifdef USE_PATCH_DTA
|
D_AddFile(va(pandf,srb2waddir,"gfx.pk3"), startupwadfiles);
|
||||||
// Add our crappy patches to fix our bugs
|
D_AddFile(va(pandf,srb2waddir,"textures.pk3"), startupwadfiles);
|
||||||
D_AddFile(va(pandf,srb2waddir,"patch.dta"));
|
D_AddFile(va(pandf,srb2waddir,"chars.pk3"), startupwadfiles);
|
||||||
#endif
|
D_AddFile(va(pandf,srb2waddir,"maps.wad"), startupwadfiles); // TODO: make this a pk3 too!
|
||||||
|
#ifdef USE_PATCH_FILE
|
||||||
D_AddFile(va(pandf,srb2waddir,"gfx.kart"), startupwadfiles);
|
D_AddFile(va(pandf,srb2waddir,"patch.pk3"), startupwadfiles);
|
||||||
D_AddFile(va(pandf,srb2waddir,"textures.kart"), startupwadfiles);
|
|
||||||
D_AddFile(va(pandf,srb2waddir,"chars.kart"), startupwadfiles);
|
|
||||||
D_AddFile(va(pandf,srb2waddir,"maps.kart"), startupwadfiles);
|
|
||||||
#ifdef USE_PATCH_KART
|
|
||||||
D_AddFile(va(pandf,srb2waddir,"patch.kart"), startupwadfiles);
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
|
#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
|
||||||
|
|
@ -923,8 +911,8 @@ static void IdentifyVersion(void)
|
||||||
else if (ms == 0) \
|
else if (ms == 0) \
|
||||||
I_Error("File "str" has been modified with non-music/sound lumps"); \
|
I_Error("File "str" has been modified with non-music/sound lumps"); \
|
||||||
}
|
}
|
||||||
MUSICTEST("sounds.kart")
|
MUSICTEST("sounds.wad")
|
||||||
MUSICTEST("music.kart")
|
MUSICTEST("music.wad")
|
||||||
#undef MUSICTEST
|
#undef MUSICTEST
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
@ -1208,27 +1196,21 @@ void D_SRB2Main(void)
|
||||||
#ifndef DEVELOP
|
#ifndef DEVELOP
|
||||||
// Check MD5s of autoloaded files
|
// Check MD5s of autoloaded files
|
||||||
// Note: Do not add any files that ignore MD5!
|
// Note: Do not add any files that ignore MD5!
|
||||||
W_VerifyFileMD5(mainwads, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad
|
W_VerifyFileMD5(mainwads, ASSET_HASH_MAIN_KART); // main.kart
|
||||||
#ifdef USE_PATCH_DTA
|
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_GFX_PK3); // gfx.pk3
|
||||||
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_DTA); // patch.dta
|
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_PK3); // textures.pk3
|
||||||
#endif
|
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_PK3); // chars.pk3
|
||||||
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_GFX_KART); // gfx.kart
|
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_WAD); // maps.wad -- 4 - If you touch this, make sure to touch up the majormods stuff below.
|
||||||
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_KART); // textures.kart
|
#ifdef USE_PATCH_FILE
|
||||||
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_KART); // chars.kart
|
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_PK3); // patch.pk3
|
||||||
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_KART); // maps.kart -- 4 - If you touch this, make sure to touch up the majormods stuff below.
|
|
||||||
#ifdef USE_PATCH_KART
|
|
||||||
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_KART); // patch.kart
|
|
||||||
#endif
|
#endif
|
||||||
#else
|
#else
|
||||||
#ifdef USE_PATCH_DTA
|
mainwads++; // gfx.pk3
|
||||||
mainwads++; // patch.dta
|
mainwads++; // textures.pk3
|
||||||
#endif
|
mainwads++; // chars.pk3
|
||||||
mainwads++; // gfx.kart
|
mainwads++; // maps.wad
|
||||||
mainwads++; // textures.kart
|
#ifdef USE_PATCH_FILE
|
||||||
mainwads++; // chars.kart
|
mainwads++; // patch.pk3
|
||||||
mainwads++; // maps.kart
|
|
||||||
#ifdef USE_PATCH_KART
|
|
||||||
mainwads++; // patch.kart
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif //ifndef DEVELOP
|
#endif //ifndef DEVELOP
|
||||||
|
|
|
||||||
|
|
@ -358,7 +358,6 @@ INT32 CL_CheckFiles(void)
|
||||||
// return 1;
|
// return 1;
|
||||||
|
|
||||||
// the first is the iwad (the main wad file)
|
// the first is the iwad (the main wad file)
|
||||||
// we don't care if it's called srb2.srb or srb2.wad.
|
|
||||||
// Never download the IWAD, just assume it's there and identical
|
// Never download the IWAD, just assume it's there and identical
|
||||||
// ...No! Why were we sending the base wads to begin with??
|
// ...No! Why were we sending the base wads to begin with??
|
||||||
//fileneeded[0].status = FS_OPEN;
|
//fileneeded[0].status = FS_OPEN;
|
||||||
|
|
@ -774,17 +773,14 @@ void Got_Filetxpak(void)
|
||||||
char *filename = file->filename;
|
char *filename = file->filename;
|
||||||
static INT32 filetime = 0;
|
static INT32 filetime = 0;
|
||||||
|
|
||||||
if (!(strcmp(filename, "srb2.srb")
|
if (!(strcmp(filename, "main.kart")
|
||||||
&& strcmp(filename, "srb2.wad")
|
&& strcmp(filename, "gfx.pk3")
|
||||||
&& strcmp(filename, "patch.dta")
|
&& strcmp(filename, "textures.pk3")
|
||||||
//&& strcmp(filename, "music.dta")
|
&& strcmp(filename, "chars.pk3")
|
||||||
&& strcmp(filename, "gfx.kart")
|
&& strcmp(filename, "maps.wad")
|
||||||
&& strcmp(filename, "textures.kart")
|
&& strcmp(filename, "patch.pk3")
|
||||||
&& strcmp(filename, "chars.kart")
|
&& strcmp(filename, "sounds.wad")
|
||||||
&& strcmp(filename, "maps.kart")
|
&& strcmp(filename, "music.wad")
|
||||||
&& strcmp(filename, "sounds.kart")
|
|
||||||
&& strcmp(filename, "music.kart")
|
|
||||||
&& strcmp(filename, "patch.kart")
|
|
||||||
))
|
))
|
||||||
I_Error("Tried to download \"%s\"", filename);
|
I_Error("Tried to download \"%s\"", filename);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -3749,8 +3749,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
|
||||||
}
|
}
|
||||||
else if (fastcmp(word, "SRB2"))
|
else if (fastcmp(word, "SRB2"))
|
||||||
{
|
{
|
||||||
if (mainwads) // srb2.srb triggers this warning otherwise
|
deh_warning("Patch is only compatible with base SRB2.");
|
||||||
deh_warning("Patch is only compatible with base SRB2.");
|
|
||||||
}
|
}
|
||||||
// Clear all data in certain locations (mostly for unlocks)
|
// Clear all data in certain locations (mostly for unlocks)
|
||||||
// Unless you REALLY want to piss people off,
|
// Unless you REALLY want to piss people off,
|
||||||
|
|
@ -8192,51 +8191,46 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
|
||||||
"GREY", // SKINCOLOR_GREY
|
"GREY", // SKINCOLOR_GREY
|
||||||
"NICKEL", // SKINCOLOR_NICKEL
|
"NICKEL", // SKINCOLOR_NICKEL
|
||||||
"BLACK", // SKINCOLOR_BLACK
|
"BLACK", // SKINCOLOR_BLACK
|
||||||
"SKUNK", // SKINCOLOR_SKUNK
|
|
||||||
"FAIRY", // SKINCOLOR_FAIRY
|
"FAIRY", // SKINCOLOR_FAIRY
|
||||||
"POPCORN", // SKINCOLOR_POPCORN
|
"POPCORN", // SKINCOLOR_POPCORN
|
||||||
"ARTICHOKE", // SKINCOLOR_ARTICHOKE
|
"ARTICHOKE", // SKINCOLOR_ARTICHOKE
|
||||||
"PIGEON", // SKINCOLOR_PIGEON
|
"PIGEON", // SKINCOLOR_PIGEON
|
||||||
"SEPIA", // SKINCOLOR_SEPIA
|
"SEPIA", // SKINCOLOR_SEPIA
|
||||||
"BEIGE", // SKINCOLOR_BEIGE
|
"BEIGE", // SKINCOLOR_BEIGE
|
||||||
"WALNUT", // SKINCOLOR_WALNUT
|
"CARAMEL", // SKINCOLOR_CARAMEL
|
||||||
|
"PEACH", // SKINCOLOR_PEACH
|
||||||
"BROWN", // SKINCOLOR_BROWN
|
"BROWN", // SKINCOLOR_BROWN
|
||||||
"LEATHER", // SKINCOLOR_LEATHER
|
"LEATHER", // SKINCOLOR_LEATHER
|
||||||
"SALMON", // SKINCOLOR_SALMON
|
"SALMON", // SKINCOLOR_SALMON
|
||||||
"PINK", // SKINCOLOR_PINK
|
"PINK", // SKINCOLOR_PINK
|
||||||
"ROSE", // SKINCOLOR_ROSE
|
"ROSE", // SKINCOLOR_ROSE
|
||||||
"BRICK", // SKINCOLOR_BRICK
|
|
||||||
"CINNAMON", // SKINCOLOR_CINNAMON
|
"CINNAMON", // SKINCOLOR_CINNAMON
|
||||||
"RUBY", // SKINCOLOR_RUBY
|
"RUBY", // SKINCOLOR_RUBY
|
||||||
"RASPBERRY", // SKINCOLOR_RASPBERRY
|
"RASPBERRY", // SKINCOLOR_RASPBERRY
|
||||||
"CHERRY", // SKINCOLOR_CHERRY
|
|
||||||
"RED", // SKINCOLOR_RED
|
"RED", // SKINCOLOR_RED
|
||||||
"CRIMSON", // SKINCOLOR_CRIMSON
|
"CRIMSON", // SKINCOLOR_CRIMSON
|
||||||
"MAROON", // SKINCOLOR_MAROON
|
"MAROON", // SKINCOLOR_MAROON
|
||||||
"LEMONADE", // SKINCOLOR_LEMONADE
|
"LEMONADE", // SKINCOLOR_LEMONADE
|
||||||
"FLAME", // SKINCOLOR_FLAME
|
|
||||||
"SCARLET", // SKINCOLOR_SCARLET
|
"SCARLET", // SKINCOLOR_SCARLET
|
||||||
"KETCHUP", // SKINCOLOR_KETCHUP
|
"KETCHUP", // SKINCOLOR_KETCHUP
|
||||||
"DAWN", // SKINCOLOR_DAWN
|
"DAWN", // SKINCOLOR_DAWN
|
||||||
"SUNSET", // SKINCOLOR_SUNSET
|
"SUNSET", // SKINCOLOR_SUNSET
|
||||||
"CREAMSICLE", // SKINCOLOR_CREAMSICLE
|
"CREAMSICLE", // SKINCOLOR_CREAMSICLE
|
||||||
"ORANGE", // SKINCOLOR_ORANGE
|
"ORANGE", // SKINCOLOR_ORANGE
|
||||||
"PUMPKIN", // SKINCOLOR_PUMPKIN
|
|
||||||
"ROSEWOOD", // SKINCOLOR_ROSEWOOD
|
"ROSEWOOD", // SKINCOLOR_ROSEWOOD
|
||||||
"BURGUNDY", // SKINCOLOR_BURGUNDY
|
|
||||||
"TANGERINE", // SKINCOLOR_TANGERINE
|
"TANGERINE", // SKINCOLOR_TANGERINE
|
||||||
"PEACH", // SKINCOLOR_PEACH
|
"TAN", // SKINCOLOR_TAN
|
||||||
"CARAMEL", // SKINCOLOR_CARAMEL
|
|
||||||
"CREAM", // SKINCOLOR_CREAM
|
"CREAM", // SKINCOLOR_CREAM
|
||||||
"GOLD", // SKINCOLOR_GOLD
|
"GOLD", // SKINCOLOR_GOLD
|
||||||
"ROYAL", // SKINCOLOR_ROYAL
|
"ROYAL", // SKINCOLOR_ROYAL
|
||||||
"BRONZE", // SKINCOLOR_BRONZE
|
"BRONZE", // SKINCOLOR_BRONZE
|
||||||
"COPPER", // SKINCOLOR_COPPER
|
"COPPER", // SKINCOLOR_COPPER
|
||||||
"QUARRY", // SKINCOLOR_QUARRY
|
|
||||||
"YELLOW", // SKINCOLOR_YELLOW
|
"YELLOW", // SKINCOLOR_YELLOW
|
||||||
"MUSTARD", // SKINCOLOR_MUSTARD
|
"MUSTARD", // SKINCOLOR_MUSTARD
|
||||||
"CROCODILE", // SKINCOLOR_CROCODILE
|
"BANANA", // SKINCOLOR_BANANA
|
||||||
"OLIVE", // SKINCOLOR_OLIVE
|
"OLIVE", // SKINCOLOR_OLIVE
|
||||||
|
"CROCODILE", // SKINCOLOR_CROCODILE
|
||||||
|
"PERIDOT", // SKINCOLOR_PERIDOT
|
||||||
"VOMIT", // SKINCOLOR_VOMIT
|
"VOMIT", // SKINCOLOR_VOMIT
|
||||||
"GARDEN", // SKINCOLOR_GARDEN
|
"GARDEN", // SKINCOLOR_GARDEN
|
||||||
"LIME", // SKINCOLOR_LIME
|
"LIME", // SKINCOLOR_LIME
|
||||||
|
|
@ -8249,14 +8243,16 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
|
||||||
"MINT", // SKINCOLOR_MINT
|
"MINT", // SKINCOLOR_MINT
|
||||||
"GREEN", // SKINCOLOR_GREEN
|
"GREEN", // SKINCOLOR_GREEN
|
||||||
"PINETREE", // SKINCOLOR_PINETREE
|
"PINETREE", // SKINCOLOR_PINETREE
|
||||||
"EMERALD", // SKINCOLOR_EMERALD
|
"TURTLE", // SKINCOLOR_TURTLE
|
||||||
"SWAMP", // SKINCOLOR_SWAMP
|
"SWAMP", // SKINCOLOR_SWAMP
|
||||||
"DREAM", // SKINCOLOR_DREAM
|
"DREAM", // SKINCOLOR_DREAM
|
||||||
"PLAGUE", // SKINCOLOR_PLAGUE
|
"PLAGUE", // SKINCOLOR_PLAGUE
|
||||||
|
"EMERALD", // SKINCOLOR_EMERALD
|
||||||
"ALGAE", // SKINCOLOR_ALGAE
|
"ALGAE", // SKINCOLOR_ALGAE
|
||||||
"CARIBBEAN", // SKINCOLOR_CARIBBEAN
|
"CARIBBEAN", // SKINCOLOR_CARIBBEAN
|
||||||
"AZURE", // SKINCOLOR_AZURE
|
"AZURE", // SKINCOLOR_AZURE
|
||||||
"AQUA", // SKINCOLOR_AQUA
|
"AQUAMARINE", // SKINCOLOR_AQUAMARINE
|
||||||
|
"TURQUOISE", // SKINCOLOR_TURQUOISE
|
||||||
"TEAL", // SKINCOLOR_TEAL
|
"TEAL", // SKINCOLOR_TEAL
|
||||||
"CYAN", // SKINCOLOR_CYAN
|
"CYAN", // SKINCOLOR_CYAN
|
||||||
"JAWZ", // SKINCOLOR_JAWZ
|
"JAWZ", // SKINCOLOR_JAWZ
|
||||||
|
|
@ -8266,20 +8262,22 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
|
||||||
"SLATE", // SKINCOLOR_SLATE
|
"SLATE", // SKINCOLOR_SLATE
|
||||||
"STEEL", // SKINCOLOR_STEEL
|
"STEEL", // SKINCOLOR_STEEL
|
||||||
"THUNDER", // SKINCOLOR_THUNDER
|
"THUNDER", // SKINCOLOR_THUNDER
|
||||||
|
"NOVA", // SKINCOLOR_NOVA
|
||||||
"RUST", // SKINCOLOR_RUST
|
"RUST", // SKINCOLOR_RUST
|
||||||
"WRISTWATCH", // SKINCOLOR_WRISTWATCH
|
"WRISTWATCH", // SKINCOLOR_WRISTWATCH
|
||||||
"JET", // SKINCOLOR_JET
|
"JET", // SKINCOLOR_JET
|
||||||
"SAPPHIRE", // SKINCOLOR_SAPPHIRE
|
"SAPPHIRE", // SKINCOLOR_SAPPHIRE
|
||||||
|
"ULTRAMARINE", // SKINCOLOR_ULTRAMARINE
|
||||||
"PERIWINKLE", // SKINCOLOR_PERIWINKLE
|
"PERIWINKLE", // SKINCOLOR_PERIWINKLE
|
||||||
"BLUE", // SKINCOLOR_BLUE
|
"BLUE", // SKINCOLOR_BLUE
|
||||||
"BLUEBERRY", // SKINCOLOR_BLUEBERRY
|
"BLUEBERRY", // SKINCOLOR_BLUEBERRY
|
||||||
"NOVA", // SKINCOLOR_NOVA
|
"THISTLE", // SKINCOLOR_THISTLE
|
||||||
|
"PURPLE", // SKINCOLOR_PURPLE
|
||||||
"PASTEL", // SKINCOLOR_PASTEL
|
"PASTEL", // SKINCOLOR_PASTEL
|
||||||
"MOONSLAM", // SKINCOLOR_MOONSLAM
|
"MOONSLAM", // SKINCOLOR_MOONSLAM
|
||||||
"ULTRAVIOLET", // SKINCOLOR_ULTRAVIOLET
|
|
||||||
"DUSK", // SKINCOLOR_DUSK
|
"DUSK", // SKINCOLOR_DUSK
|
||||||
"BUBBLEGUM", // SKINCOLOR_BUBBLEGUM
|
"BUBBLEGUM", // SKINCOLOR_BUBBLEGUM
|
||||||
"PURPLE", // SKINCOLOR_PURPLE
|
"MAGENTA", // SKINCOLOR_MAGENTA
|
||||||
"FUCHSIA", // SKINCOLOR_FUCHSIA
|
"FUCHSIA", // SKINCOLOR_FUCHSIA
|
||||||
"TOXIC", // SKINCOLOR_TOXIC
|
"TOXIC", // SKINCOLOR_TOXIC
|
||||||
"MAUVE", // SKINCOLOR_MAUVE
|
"MAUVE", // SKINCOLOR_MAUVE
|
||||||
|
|
@ -8287,6 +8285,7 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
|
||||||
"BYZANTIUM", // SKINCOLOR_BYZANTIUM
|
"BYZANTIUM", // SKINCOLOR_BYZANTIUM
|
||||||
"POMEGRANATE", // SKINCOLOR_POMEGRANATE
|
"POMEGRANATE", // SKINCOLOR_POMEGRANATE
|
||||||
"LILAC", // SKINCOLOR_LILAC
|
"LILAC", // SKINCOLOR_LILAC
|
||||||
|
"TAFFY", // SKINCOLOR_TAFFY
|
||||||
|
|
||||||
// Special super colors
|
// Special super colors
|
||||||
// Super Sonic Yellow
|
// Super Sonic Yellow
|
||||||
|
|
@ -8929,11 +8928,11 @@ struct {
|
||||||
{"V_SKYMAP",V_SKYMAP},
|
{"V_SKYMAP",V_SKYMAP},
|
||||||
{"V_LAVENDERMAP",V_LAVENDERMAP},
|
{"V_LAVENDERMAP",V_LAVENDERMAP},
|
||||||
{"V_GOLDMAP",V_GOLDMAP},
|
{"V_GOLDMAP",V_GOLDMAP},
|
||||||
{"V_TEAMAP",V_TEAMAP},
|
{"V_AQUAMAP",V_AQUAMAP},
|
||||||
{"V_STEELMAP",V_STEELMAP},
|
{"V_MAGENTAMAP",V_MAGENTAMAP},
|
||||||
{"V_PINKMAP",V_PINKMAP},
|
{"V_PINKMAP",V_PINKMAP},
|
||||||
{"V_BROWNMAP",V_BROWNMAP},
|
{"V_BROWNMAP",V_BROWNMAP},
|
||||||
{"V_PEACHMAP",V_PEACHMAP},
|
{"V_TANMAP",V_TANMAP},
|
||||||
{"V_TRANSLUCENT",V_TRANSLUCENT},
|
{"V_TRANSLUCENT",V_TRANSLUCENT},
|
||||||
{"V_10TRANS",V_10TRANS},
|
{"V_10TRANS",V_10TRANS},
|
||||||
{"V_20TRANS",V_20TRANS},
|
{"V_20TRANS",V_20TRANS},
|
||||||
|
|
|
||||||
|
|
@ -163,10 +163,7 @@ extern FILE *logstream;
|
||||||
|
|
||||||
// Does this version require an added patch file?
|
// Does this version require an added patch file?
|
||||||
// Comment or uncomment this as necessary.
|
// Comment or uncomment this as necessary.
|
||||||
//#define USE_PATCH_DTA
|
//#define USE_PATCH_FILE
|
||||||
|
|
||||||
// Kart has it's own, as well.
|
|
||||||
#define USE_PATCH_KART
|
|
||||||
|
|
||||||
// Use .kart extension addons
|
// Use .kart extension addons
|
||||||
#define USE_KART
|
#define USE_KART
|
||||||
|
|
@ -260,51 +257,46 @@ typedef enum
|
||||||
SKINCOLOR_GREY,
|
SKINCOLOR_GREY,
|
||||||
SKINCOLOR_NICKEL,
|
SKINCOLOR_NICKEL,
|
||||||
SKINCOLOR_BLACK,
|
SKINCOLOR_BLACK,
|
||||||
SKINCOLOR_SKUNK,
|
|
||||||
SKINCOLOR_FAIRY,
|
SKINCOLOR_FAIRY,
|
||||||
SKINCOLOR_POPCORN,
|
SKINCOLOR_POPCORN,
|
||||||
SKINCOLOR_ARTICHOKE,
|
SKINCOLOR_ARTICHOKE,
|
||||||
SKINCOLOR_PIGEON,
|
SKINCOLOR_PIGEON,
|
||||||
SKINCOLOR_SEPIA,
|
SKINCOLOR_SEPIA,
|
||||||
SKINCOLOR_BEIGE,
|
SKINCOLOR_BEIGE,
|
||||||
SKINCOLOR_WALNUT,
|
SKINCOLOR_CARAMEL,
|
||||||
|
SKINCOLOR_PEACH,
|
||||||
SKINCOLOR_BROWN,
|
SKINCOLOR_BROWN,
|
||||||
SKINCOLOR_LEATHER,
|
SKINCOLOR_LEATHER,
|
||||||
SKINCOLOR_SALMON,
|
SKINCOLOR_SALMON,
|
||||||
SKINCOLOR_PINK,
|
SKINCOLOR_PINK,
|
||||||
SKINCOLOR_ROSE,
|
SKINCOLOR_ROSE,
|
||||||
SKINCOLOR_BRICK,
|
|
||||||
SKINCOLOR_CINNAMON,
|
SKINCOLOR_CINNAMON,
|
||||||
SKINCOLOR_RUBY,
|
SKINCOLOR_RUBY,
|
||||||
SKINCOLOR_RASPBERRY,
|
SKINCOLOR_RASPBERRY,
|
||||||
SKINCOLOR_CHERRY,
|
|
||||||
SKINCOLOR_RED,
|
SKINCOLOR_RED,
|
||||||
SKINCOLOR_CRIMSON,
|
SKINCOLOR_CRIMSON,
|
||||||
SKINCOLOR_MAROON,
|
SKINCOLOR_MAROON,
|
||||||
SKINCOLOR_LEMONADE,
|
SKINCOLOR_LEMONADE,
|
||||||
SKINCOLOR_FLAME,
|
|
||||||
SKINCOLOR_SCARLET,
|
SKINCOLOR_SCARLET,
|
||||||
SKINCOLOR_KETCHUP,
|
SKINCOLOR_KETCHUP,
|
||||||
SKINCOLOR_DAWN,
|
SKINCOLOR_DAWN,
|
||||||
SKINCOLOR_SUNSET,
|
SKINCOLOR_SUNSET,
|
||||||
SKINCOLOR_CREAMSICLE,
|
SKINCOLOR_CREAMSICLE,
|
||||||
SKINCOLOR_ORANGE,
|
SKINCOLOR_ORANGE,
|
||||||
SKINCOLOR_PUMPKIN,
|
|
||||||
SKINCOLOR_ROSEWOOD,
|
SKINCOLOR_ROSEWOOD,
|
||||||
SKINCOLOR_BURGUNDY,
|
|
||||||
SKINCOLOR_TANGERINE,
|
SKINCOLOR_TANGERINE,
|
||||||
SKINCOLOR_PEACH,
|
SKINCOLOR_TAN,
|
||||||
SKINCOLOR_CARAMEL,
|
|
||||||
SKINCOLOR_CREAM,
|
SKINCOLOR_CREAM,
|
||||||
SKINCOLOR_GOLD,
|
SKINCOLOR_GOLD,
|
||||||
SKINCOLOR_ROYAL,
|
SKINCOLOR_ROYAL,
|
||||||
SKINCOLOR_BRONZE,
|
SKINCOLOR_BRONZE,
|
||||||
SKINCOLOR_COPPER,
|
SKINCOLOR_COPPER,
|
||||||
SKINCOLOR_QUARRY,
|
|
||||||
SKINCOLOR_YELLOW,
|
SKINCOLOR_YELLOW,
|
||||||
SKINCOLOR_MUSTARD,
|
SKINCOLOR_MUSTARD,
|
||||||
SKINCOLOR_CROCODILE,
|
SKINCOLOR_BANANA,
|
||||||
SKINCOLOR_OLIVE,
|
SKINCOLOR_OLIVE,
|
||||||
|
SKINCOLOR_CROCODILE,
|
||||||
|
SKINCOLOR_PERIDOT,
|
||||||
SKINCOLOR_VOMIT,
|
SKINCOLOR_VOMIT,
|
||||||
SKINCOLOR_GARDEN,
|
SKINCOLOR_GARDEN,
|
||||||
SKINCOLOR_LIME,
|
SKINCOLOR_LIME,
|
||||||
|
|
@ -317,14 +309,16 @@ typedef enum
|
||||||
SKINCOLOR_MINT,
|
SKINCOLOR_MINT,
|
||||||
SKINCOLOR_GREEN,
|
SKINCOLOR_GREEN,
|
||||||
SKINCOLOR_PINETREE,
|
SKINCOLOR_PINETREE,
|
||||||
SKINCOLOR_EMERALD,
|
SKINCOLOR_TURTLE,
|
||||||
SKINCOLOR_SWAMP,
|
SKINCOLOR_SWAMP,
|
||||||
SKINCOLOR_DREAM,
|
SKINCOLOR_DREAM,
|
||||||
SKINCOLOR_PLAGUE,
|
SKINCOLOR_PLAGUE,
|
||||||
|
SKINCOLOR_EMERALD,
|
||||||
SKINCOLOR_ALGAE,
|
SKINCOLOR_ALGAE,
|
||||||
SKINCOLOR_CARIBBEAN,
|
SKINCOLOR_CARIBBEAN,
|
||||||
SKINCOLOR_AZURE,
|
SKINCOLOR_AZURE,
|
||||||
SKINCOLOR_AQUA,
|
SKINCOLOR_AQUAMARINE,
|
||||||
|
SKINCOLOR_TURQUOISE,
|
||||||
SKINCOLOR_TEAL,
|
SKINCOLOR_TEAL,
|
||||||
SKINCOLOR_CYAN,
|
SKINCOLOR_CYAN,
|
||||||
SKINCOLOR_JAWZ, // Oni's torment
|
SKINCOLOR_JAWZ, // Oni's torment
|
||||||
|
|
@ -334,20 +328,22 @@ typedef enum
|
||||||
SKINCOLOR_SLATE,
|
SKINCOLOR_SLATE,
|
||||||
SKINCOLOR_STEEL,
|
SKINCOLOR_STEEL,
|
||||||
SKINCOLOR_THUNDER,
|
SKINCOLOR_THUNDER,
|
||||||
|
SKINCOLOR_NOVA,
|
||||||
SKINCOLOR_RUST,
|
SKINCOLOR_RUST,
|
||||||
SKINCOLOR_WRISTWATCH,
|
SKINCOLOR_WRISTWATCH,
|
||||||
SKINCOLOR_JET,
|
SKINCOLOR_JET,
|
||||||
SKINCOLOR_SAPPHIRE, // sweet mother, i cannot weave - slender aphrodite has overcome me with longing for a girl
|
SKINCOLOR_SAPPHIRE, // sweet mother, i cannot weave - slender aphrodite has overcome me with longing for a girl
|
||||||
|
SKINCOLOR_ULTRAMARINE,
|
||||||
SKINCOLOR_PERIWINKLE,
|
SKINCOLOR_PERIWINKLE,
|
||||||
SKINCOLOR_BLUE,
|
SKINCOLOR_BLUE,
|
||||||
SKINCOLOR_BLUEBERRY,
|
SKINCOLOR_BLUEBERRY,
|
||||||
SKINCOLOR_NOVA,
|
SKINCOLOR_THISTLE,
|
||||||
|
SKINCOLOR_PURPLE,
|
||||||
SKINCOLOR_PASTEL,
|
SKINCOLOR_PASTEL,
|
||||||
SKINCOLOR_MOONSLAM,
|
SKINCOLOR_MOONSLAM,
|
||||||
SKINCOLOR_ULTRAVIOLET,
|
|
||||||
SKINCOLOR_DUSK,
|
SKINCOLOR_DUSK,
|
||||||
SKINCOLOR_BUBBLEGUM,
|
SKINCOLOR_BUBBLEGUM,
|
||||||
SKINCOLOR_PURPLE,
|
SKINCOLOR_MAGENTA,
|
||||||
SKINCOLOR_FUCHSIA,
|
SKINCOLOR_FUCHSIA,
|
||||||
SKINCOLOR_TOXIC,
|
SKINCOLOR_TOXIC,
|
||||||
SKINCOLOR_MAUVE,
|
SKINCOLOR_MAUVE,
|
||||||
|
|
@ -355,6 +351,7 @@ typedef enum
|
||||||
SKINCOLOR_BYZANTIUM,
|
SKINCOLOR_BYZANTIUM,
|
||||||
SKINCOLOR_POMEGRANATE,
|
SKINCOLOR_POMEGRANATE,
|
||||||
SKINCOLOR_LILAC,
|
SKINCOLOR_LILAC,
|
||||||
|
SKINCOLOR_TAFFY,
|
||||||
|
|
||||||
// "Careful! MAXSKINCOLORS cannot be greater than 0x40 -- Which it is now."
|
// "Careful! MAXSKINCOLORS cannot be greater than 0x40 -- Which it is now."
|
||||||
// (This comment is a dirty liar! This is only limited by the integer type, so 255 for UINT8.)
|
// (This comment is a dirty liar! This is only limited by the integer type, so 255 for UINT8.)
|
||||||
|
|
|
||||||
|
|
@ -173,7 +173,7 @@ static void F_SkyScroll(INT32 scrollspeed)
|
||||||
// SRB2Kart: F_DrawPatchCol is over-engineered; recoded to be less shitty and error-prone
|
// SRB2Kart: F_DrawPatchCol is over-engineered; recoded to be less shitty and error-prone
|
||||||
if (rendermode != render_none)
|
if (rendermode != render_none)
|
||||||
{
|
{
|
||||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 0);
|
||||||
|
|
||||||
x = -((INT32)animtimer);
|
x = -((INT32)animtimer);
|
||||||
y = 0;
|
y = 0;
|
||||||
|
|
@ -274,7 +274,7 @@ static void F_IntroDrawScene(void)
|
||||||
highres = true;
|
highres = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 0);
|
||||||
|
|
||||||
if (background)
|
if (background)
|
||||||
{
|
{
|
||||||
|
|
@ -459,9 +459,13 @@ static const char *credits[] = {
|
||||||
"\"ZarroTsu\"",
|
"\"ZarroTsu\"",
|
||||||
"",
|
"",
|
||||||
"\1External Artists",
|
"\1External Artists",
|
||||||
|
"\"1-Up Mason\"",
|
||||||
|
"\"Chengi\"",
|
||||||
"\"Chrispy\"",
|
"\"Chrispy\"",
|
||||||
"\"DirkTheHusky\"",
|
"\"DirkTheHusky\"",
|
||||||
|
"\"LJSTAR\"",
|
||||||
"\"MotorRoach\"",
|
"\"MotorRoach\"",
|
||||||
|
"\"Mr. McScrewup\"",
|
||||||
"\"Nev3r\"",
|
"\"Nev3r\"",
|
||||||
"\"Ritz\"",
|
"\"Ritz\"",
|
||||||
"\"Rob\"",
|
"\"Rob\"",
|
||||||
|
|
@ -470,6 +474,7 @@ static const char *credits[] = {
|
||||||
"\"Spherallic\"",
|
"\"Spherallic\"",
|
||||||
"\"VAdaPEGA\"",
|
"\"VAdaPEGA\"",
|
||||||
"\"Virt\"",
|
"\"Virt\"",
|
||||||
|
"\"Voltrix\"",
|
||||||
"\"zxyspku\"",
|
"\"zxyspku\"",
|
||||||
"",
|
"",
|
||||||
"\1Sound Design",
|
"\1Sound Design",
|
||||||
|
|
@ -965,7 +970,7 @@ void F_TitleScreenDrawer(void)
|
||||||
}
|
}
|
||||||
else if (finalecount < 52)
|
else if (finalecount < 52)
|
||||||
{
|
{
|
||||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 0);
|
||||||
V_DrawSmallScaledPatch(84, 36, 0, ttkflash);
|
V_DrawSmallScaledPatch(84, 36, 0, ttkflash);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
@ -981,7 +986,7 @@ void F_TitleScreenDrawer(void)
|
||||||
V_DrawSciencePatch(280<<FRACBITS, -(40<<FRACBITS) + FixedMul(40<<FRACBITS, FixedDiv(finalecount%70, 70)), V_SNAPTOTOP|V_SNAPTORIGHT, ttcheckers, FRACUNIT);
|
V_DrawSciencePatch(280<<FRACBITS, -(40<<FRACBITS) + FixedMul(40<<FRACBITS, FixedDiv(finalecount%70, 70)), V_SNAPTOTOP|V_SNAPTORIGHT, ttcheckers, FRACUNIT);
|
||||||
|
|
||||||
if (transval)
|
if (transval)
|
||||||
V_DrawFadeScreen(120, 10 - transval);
|
V_DrawFadeScreen(0, 10 - transval);
|
||||||
|
|
||||||
V_DrawSmallScaledPatch(84, 36, 0, ttbanner);
|
V_DrawSmallScaledPatch(84, 36, 0, ttbanner);
|
||||||
|
|
||||||
|
|
|
||||||
28
src/g_game.c
28
src/g_game.c
|
|
@ -1249,7 +1249,11 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||||
|
|
||||||
if (demo.playback) return;
|
if (demo.playback) return;
|
||||||
|
|
||||||
player = &players[displayplayers[ssplayer-1]];
|
if (ssplayer == 1)
|
||||||
|
player = &players[consoleplayer];
|
||||||
|
else
|
||||||
|
player = &players[displayplayers[ssplayer-1]];
|
||||||
|
|
||||||
if (ssplayer == 2)
|
if (ssplayer == 2)
|
||||||
thiscam = (player->bot == 2 ? &camera[0] : &camera[ssplayer-1]);
|
thiscam = (player->bot == 2 ? &camera[0] : &camera[ssplayer-1]);
|
||||||
else
|
else
|
||||||
|
|
@ -3441,12 +3445,12 @@ UINT8 G_GetGametypeColor(INT16 gt)
|
||||||
{
|
{
|
||||||
if (modeattacking // == ATTACKING_RECORD
|
if (modeattacking // == ATTACKING_RECORD
|
||||||
|| gamestate == GS_TIMEATTACK)
|
|| gamestate == GS_TIMEATTACK)
|
||||||
return orangemap[120];
|
return orangemap[0];
|
||||||
if (gt == GT_MATCH)
|
if (gt == GT_MATCH)
|
||||||
return redmap[120];
|
return redmap[0];
|
||||||
if (gt == GT_RACE)
|
if (gt == GT_RACE)
|
||||||
return skymap[120];
|
return skymap[0];
|
||||||
return 247; // FALLBACK
|
return 255; // FALLBACK
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
@ -5947,7 +5951,8 @@ void G_StoreRewindInfo(void)
|
||||||
|
|
||||||
void G_PreviewRewind(tic_t previewtime)
|
void G_PreviewRewind(tic_t previewtime)
|
||||||
{
|
{
|
||||||
size_t i, j;
|
SINT8 i;
|
||||||
|
size_t j;
|
||||||
fixed_t tweenvalue = 0;
|
fixed_t tweenvalue = 0;
|
||||||
rewindinfo_t *info = rewindhead, *next_info = rewindhead;
|
rewindinfo_t *info = rewindhead, *next_info = rewindhead;
|
||||||
|
|
||||||
|
|
@ -6007,13 +6012,14 @@ void G_PreviewRewind(tic_t previewtime)
|
||||||
players[i].kartstuff[j] = info->playerinfo[i].player.kartstuff[j];
|
players[i].kartstuff[j] = info->playerinfo[i].player.kartstuff[j];
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = splitscreen+1; i > 0; i--)
|
for (i = splitscreen; i >= 0; i--)
|
||||||
P_ResetCamera(&players[displayplayers[i]], &camera[i]);
|
P_ResetCamera(&players[displayplayers[i]], &camera[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void G_ConfirmRewind(tic_t rewindtime)
|
void G_ConfirmRewind(tic_t rewindtime)
|
||||||
{
|
{
|
||||||
tic_t i;
|
SINT8 i;
|
||||||
|
tic_t j;
|
||||||
boolean oldmenuactive = menuactive, oldsounddisabled = sound_disabled;
|
boolean oldmenuactive = menuactive, oldsounddisabled = sound_disabled;
|
||||||
|
|
||||||
INT32 olddp1 = displayplayers[0], olddp2 = displayplayers[1], olddp3 = displayplayers[2], olddp4 = displayplayers[3];
|
INT32 olddp1 = displayplayers[0], olddp2 = displayplayers[1], olddp3 = displayplayers[2], olddp4 = displayplayers[3];
|
||||||
|
|
@ -6033,10 +6039,10 @@ void G_ConfirmRewind(tic_t rewindtime)
|
||||||
|
|
||||||
G_DoPlayDemo(NULL); // Restart the current demo
|
G_DoPlayDemo(NULL); // Restart the current demo
|
||||||
|
|
||||||
for (i = 0; i < rewindtime && leveltime < rewindtime; i++)
|
for (j = 0; j < rewindtime && leveltime < rewindtime; i++)
|
||||||
{
|
{
|
||||||
//TryRunTics(1);
|
//TryRunTics(1);
|
||||||
G_Ticker((i % NEWTICRATERATIO) == 0);
|
G_Ticker((j % NEWTICRATERATIO) == 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
demo.rewinding = false;
|
demo.rewinding = false;
|
||||||
|
|
@ -6055,7 +6061,7 @@ void G_ConfirmRewind(tic_t rewindtime)
|
||||||
R_ExecuteSetViewSize();
|
R_ExecuteSetViewSize();
|
||||||
G_ResetViews();
|
G_ResetViews();
|
||||||
|
|
||||||
for (i = splitscreen+1; i > 0; i--)
|
for (i = splitscreen; i >= 0; i--)
|
||||||
P_ResetCamera(&players[displayplayers[i]], &camera[i]);
|
P_ResetCamera(&players[displayplayers[i]], &camera[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -46,8 +46,8 @@ typedef unsigned char FBOOLEAN;
|
||||||
#define HWR_PATCHES_CHROMAKEY_COLORINDEX 0
|
#define HWR_PATCHES_CHROMAKEY_COLORINDEX 0
|
||||||
#define HWR_CHROMAKEY_EQUIVALENTCOLORINDEX 1
|
#define HWR_CHROMAKEY_EQUIVALENTCOLORINDEX 1
|
||||||
#else
|
#else
|
||||||
#define HWR_PATCHES_CHROMAKEY_COLORINDEX 247
|
#define HWR_PATCHES_CHROMAKEY_COLORINDEX 255
|
||||||
#define HWR_CHROMAKEY_EQUIVALENTCOLORINDEX 220
|
#define HWR_CHROMAKEY_EQUIVALENTCOLORINDEX 130
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// the chroma key color shows on border sprites, set it to black
|
// the chroma key color shows on border sprites, set it to black
|
||||||
|
|
|
||||||
|
|
@ -793,13 +793,14 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
||||||
case SKINCOLOR_GREY:
|
case SKINCOLOR_GREY:
|
||||||
case SKINCOLOR_NICKEL:
|
case SKINCOLOR_NICKEL:
|
||||||
case SKINCOLOR_BLACK:
|
case SKINCOLOR_BLACK:
|
||||||
case SKINCOLOR_SKUNK:
|
case SKINCOLOR_PLATINUM:
|
||||||
case SKINCOLOR_JET:
|
case SKINCOLOR_JET:
|
||||||
cstart = "\x86"; // V_GRAYMAP
|
cstart = "\x86"; // V_GRAYMAP
|
||||||
break;
|
break;
|
||||||
case SKINCOLOR_SEPIA:
|
case SKINCOLOR_SEPIA:
|
||||||
case SKINCOLOR_BEIGE:
|
case SKINCOLOR_BEIGE:
|
||||||
case SKINCOLOR_WALNUT:
|
case SKINCOLOR_CARAMEL:
|
||||||
|
case SKINCOLOR_PEACH:
|
||||||
case SKINCOLOR_BROWN:
|
case SKINCOLOR_BROWN:
|
||||||
case SKINCOLOR_LEATHER:
|
case SKINCOLOR_LEATHER:
|
||||||
case SKINCOLOR_RUST:
|
case SKINCOLOR_RUST:
|
||||||
|
|
@ -810,20 +811,18 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
||||||
case SKINCOLOR_SALMON:
|
case SKINCOLOR_SALMON:
|
||||||
case SKINCOLOR_PINK:
|
case SKINCOLOR_PINK:
|
||||||
case SKINCOLOR_ROSE:
|
case SKINCOLOR_ROSE:
|
||||||
case SKINCOLOR_BRICK:
|
|
||||||
case SKINCOLOR_LEMONADE:
|
case SKINCOLOR_LEMONADE:
|
||||||
case SKINCOLOR_BUBBLEGUM:
|
case SKINCOLOR_BUBBLEGUM:
|
||||||
case SKINCOLOR_LILAC:
|
case SKINCOLOR_LILAC:
|
||||||
|
case SKINCOLOR_TAFFY:
|
||||||
cstart = "\x8d"; // V_PINKMAP
|
cstart = "\x8d"; // V_PINKMAP
|
||||||
break;
|
break;
|
||||||
case SKINCOLOR_CINNAMON:
|
case SKINCOLOR_CINNAMON:
|
||||||
case SKINCOLOR_RUBY:
|
case SKINCOLOR_RUBY:
|
||||||
case SKINCOLOR_RASPBERRY:
|
case SKINCOLOR_RASPBERRY:
|
||||||
case SKINCOLOR_CHERRY:
|
|
||||||
case SKINCOLOR_RED:
|
case SKINCOLOR_RED:
|
||||||
case SKINCOLOR_CRIMSON:
|
case SKINCOLOR_CRIMSON:
|
||||||
case SKINCOLOR_MAROON:
|
case SKINCOLOR_MAROON:
|
||||||
case SKINCOLOR_FLAME:
|
|
||||||
case SKINCOLOR_SCARLET:
|
case SKINCOLOR_SCARLET:
|
||||||
case SKINCOLOR_KETCHUP:
|
case SKINCOLOR_KETCHUP:
|
||||||
cstart = "\x85"; // V_REDMAP
|
cstart = "\x85"; // V_REDMAP
|
||||||
|
|
@ -832,16 +831,13 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
||||||
case SKINCOLOR_SUNSET:
|
case SKINCOLOR_SUNSET:
|
||||||
case SKINCOLOR_CREAMSICLE:
|
case SKINCOLOR_CREAMSICLE:
|
||||||
case SKINCOLOR_ORANGE:
|
case SKINCOLOR_ORANGE:
|
||||||
case SKINCOLOR_PUMPKIN:
|
|
||||||
case SKINCOLOR_ROSEWOOD:
|
case SKINCOLOR_ROSEWOOD:
|
||||||
case SKINCOLOR_BURGUNDY:
|
|
||||||
case SKINCOLOR_TANGERINE:
|
case SKINCOLOR_TANGERINE:
|
||||||
cstart = "\x87"; // V_ORANGEMAP
|
cstart = "\x87"; // V_ORANGEMAP
|
||||||
break;
|
break;
|
||||||
case SKINCOLOR_PEACH:
|
case SKINCOLOR_TAN:
|
||||||
case SKINCOLOR_CARAMEL:
|
|
||||||
case SKINCOLOR_CREAM:
|
case SKINCOLOR_CREAM:
|
||||||
cstart = "\x8f"; // V_PEACHMAP
|
cstart = "\x8f"; // V_TANMAP
|
||||||
break;
|
break;
|
||||||
case SKINCOLOR_GOLD:
|
case SKINCOLOR_GOLD:
|
||||||
case SKINCOLOR_ROYAL:
|
case SKINCOLOR_ROYAL:
|
||||||
|
|
@ -851,39 +847,43 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
||||||
cstart = "\x8A"; // V_GOLDMAP
|
cstart = "\x8A"; // V_GOLDMAP
|
||||||
break;
|
break;
|
||||||
case SKINCOLOR_POPCORN:
|
case SKINCOLOR_POPCORN:
|
||||||
case SKINCOLOR_QUARRY:
|
|
||||||
case SKINCOLOR_YELLOW:
|
case SKINCOLOR_YELLOW:
|
||||||
case SKINCOLOR_MUSTARD:
|
case SKINCOLOR_MUSTARD:
|
||||||
case SKINCOLOR_CROCODILE:
|
case SKINCOLOR_BANANA:
|
||||||
case SKINCOLOR_OLIVE:
|
case SKINCOLOR_OLIVE:
|
||||||
|
case SKINCOLOR_CROCODILE:
|
||||||
cstart = "\x82"; // V_YELLOWMAP
|
cstart = "\x82"; // V_YELLOWMAP
|
||||||
break;
|
break;
|
||||||
case SKINCOLOR_ARTICHOKE:
|
case SKINCOLOR_ARTICHOKE:
|
||||||
|
case SKINCOLOR_PERIDOT:
|
||||||
case SKINCOLOR_VOMIT:
|
case SKINCOLOR_VOMIT:
|
||||||
case SKINCOLOR_GARDEN:
|
case SKINCOLOR_GARDEN:
|
||||||
case SKINCOLOR_TEA:
|
|
||||||
case SKINCOLOR_PISTACHIO:
|
|
||||||
cstart = "\x8b"; // V_TEAMAP
|
|
||||||
break;
|
|
||||||
case SKINCOLOR_LIME:
|
case SKINCOLOR_LIME:
|
||||||
case SKINCOLOR_HANDHELD:
|
case SKINCOLOR_HANDHELD:
|
||||||
|
case SKINCOLOR_TEA:
|
||||||
|
case SKINCOLOR_PISTACHIO:
|
||||||
case SKINCOLOR_MOSS:
|
case SKINCOLOR_MOSS:
|
||||||
case SKINCOLOR_CAMOUFLAGE:
|
case SKINCOLOR_CAMOUFLAGE:
|
||||||
case SKINCOLOR_ROBOHOOD:
|
case SKINCOLOR_ROBOHOOD:
|
||||||
case SKINCOLOR_MINT:
|
case SKINCOLOR_MINT:
|
||||||
case SKINCOLOR_GREEN:
|
case SKINCOLOR_GREEN:
|
||||||
case SKINCOLOR_PINETREE:
|
case SKINCOLOR_PINETREE:
|
||||||
case SKINCOLOR_EMERALD:
|
case SKINCOLOR_TURTLE:
|
||||||
case SKINCOLOR_SWAMP:
|
case SKINCOLOR_SWAMP:
|
||||||
case SKINCOLOR_DREAM:
|
case SKINCOLOR_DREAM:
|
||||||
case SKINCOLOR_PLAGUE:
|
case SKINCOLOR_PLAGUE:
|
||||||
|
case SKINCOLOR_EMERALD:
|
||||||
case SKINCOLOR_ALGAE:
|
case SKINCOLOR_ALGAE:
|
||||||
cstart = "\x83"; // V_GREENMAP
|
cstart = "\x83"; // V_GREENMAP
|
||||||
break;
|
break;
|
||||||
case SKINCOLOR_CARIBBEAN:
|
case SKINCOLOR_CARIBBEAN:
|
||||||
case SKINCOLOR_AZURE:
|
case SKINCOLOR_AZURE:
|
||||||
case SKINCOLOR_AQUA:
|
case SKINCOLOR_AQUAMARINE:
|
||||||
|
case SKINCOLOR_TURQUOISE:
|
||||||
case SKINCOLOR_TEAL:
|
case SKINCOLOR_TEAL:
|
||||||
|
cstart = "\x8b"; // V_AQUAMAP
|
||||||
|
break;
|
||||||
|
case SKINCOLOR_PIGEON:
|
||||||
case SKINCOLOR_CYAN:
|
case SKINCOLOR_CYAN:
|
||||||
case SKINCOLOR_JAWZ:
|
case SKINCOLOR_JAWZ:
|
||||||
case SKINCOLOR_CERULEAN:
|
case SKINCOLOR_CERULEAN:
|
||||||
|
|
@ -891,24 +891,24 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
||||||
case SKINCOLOR_SAPPHIRE:
|
case SKINCOLOR_SAPPHIRE:
|
||||||
cstart = "\x88"; // V_SKYMAP
|
cstart = "\x88"; // V_SKYMAP
|
||||||
break;
|
break;
|
||||||
case SKINCOLOR_PIGEON:
|
|
||||||
case SKINCOLOR_PLATINUM:
|
|
||||||
case SKINCOLOR_STEEL:
|
case SKINCOLOR_STEEL:
|
||||||
cstart = "\x8c"; // V_STEELMAP
|
case SKINCOLOR_ULTRAMARINE:
|
||||||
break;
|
|
||||||
case SKINCOLOR_PERIWINKLE:
|
case SKINCOLOR_PERIWINKLE:
|
||||||
case SKINCOLOR_BLUE:
|
case SKINCOLOR_BLUE:
|
||||||
case SKINCOLOR_BLUEBERRY:
|
case SKINCOLOR_BLUEBERRY:
|
||||||
case SKINCOLOR_NOVA:
|
case SKINCOLOR_NOVA:
|
||||||
cstart = "\x84"; // V_BLUEMAP
|
cstart = "\x84"; // V_BLUEMAP
|
||||||
break;
|
break;
|
||||||
case SKINCOLOR_ULTRAVIOLET:
|
case SKINCOLOR_THISTLE:
|
||||||
case SKINCOLOR_PURPLE:
|
case SKINCOLOR_PURPLE:
|
||||||
case SKINCOLOR_FUCHSIA:
|
case SKINCOLOR_PASTEL:
|
||||||
cstart = "\x81"; // V_PURPLEMAP
|
cstart = "\x81"; // V_PURPLEMAP
|
||||||
break;
|
break;
|
||||||
case SKINCOLOR_PASTEL:
|
case SKINCOLOR_MAGENTA:
|
||||||
|
case SKINCOLOR_FUCHSIA:
|
||||||
case SKINCOLOR_MOONSLAM:
|
case SKINCOLOR_MOONSLAM:
|
||||||
|
cstart = "\x8c"; // V_MAGENTAMAP
|
||||||
|
break;
|
||||||
case SKINCOLOR_DUSK:
|
case SKINCOLOR_DUSK:
|
||||||
case SKINCOLOR_TOXIC:
|
case SKINCOLOR_TOXIC:
|
||||||
case SKINCOLOR_MAUVE:
|
case SKINCOLOR_MAUVE:
|
||||||
|
|
@ -1581,7 +1581,7 @@ static void HU_drawMiniChat(void)
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (cv_chatbacktint.value) // on request of wolfy
|
if (cv_chatbacktint.value) // on request of wolfy
|
||||||
V_DrawFillConsoleMap(x + dx + 2, y+dy, charwidth, charheight, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
V_DrawFillConsoleMap(x + dx + 2, y+dy, charwidth, charheight, 159|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||||
|
|
||||||
V_DrawChatCharacter(x + dx + 2, y+dy, msg[j++] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag, !cv_allcaps.value, colormap);
|
V_DrawChatCharacter(x + dx + 2, y+dy, msg[j++] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag, !cv_allcaps.value, colormap);
|
||||||
}
|
}
|
||||||
|
|
@ -1645,7 +1645,7 @@ static void HU_drawChatLog(INT32 offset)
|
||||||
chat_topy = y + chat_scroll*charheight;
|
chat_topy = y + chat_scroll*charheight;
|
||||||
chat_bottomy = chat_topy + boxh*charheight;
|
chat_bottomy = chat_topy + boxh*charheight;
|
||||||
|
|
||||||
V_DrawFillConsoleMap(chatx, chat_topy, boxw, boxh*charheight +2, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT); // log box
|
V_DrawFillConsoleMap(chatx, chat_topy, boxw, boxh*charheight +2, 159|V_SNAPTOBOTTOM|V_SNAPTOLEFT); // log box
|
||||||
|
|
||||||
for (i=0; i<chat_nummsg_log; i++) // iterate through our chatlog
|
for (i=0; i<chat_nummsg_log; i++) // iterate through our chatlog
|
||||||
{
|
{
|
||||||
|
|
@ -1770,7 +1770,7 @@ static void HU_DrawChat(void)
|
||||||
cflag = V_GRAYMAP; // set text in gray if chat is muted.
|
cflag = V_GRAYMAP; // set text in gray if chat is muted.
|
||||||
}
|
}
|
||||||
|
|
||||||
V_DrawFillConsoleMap(chatx, y-1, boxw, (typelines*charheight), 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT);
|
V_DrawFillConsoleMap(chatx, y-1, boxw, (typelines*charheight), 159 | V_SNAPTOBOTTOM | V_SNAPTOLEFT);
|
||||||
|
|
||||||
while (talk[i])
|
while (talk[i])
|
||||||
{
|
{
|
||||||
|
|
@ -1897,14 +1897,14 @@ static void HU_DrawChat(void)
|
||||||
{
|
{
|
||||||
char name[MAXPLAYERNAME+1];
|
char name[MAXPLAYERNAME+1];
|
||||||
strlcpy(name, player_names[i], 7); // shorten name to 7 characters.
|
strlcpy(name, player_names[i], 7); // shorten name to 7 characters.
|
||||||
V_DrawFillConsoleMap(chatx+ boxw + 2, p_dispy- (6*count), 48, 6, 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT); // fill it like the chat so the text doesn't become hard to read because of the hud.
|
V_DrawFillConsoleMap(chatx+ boxw + 2, p_dispy- (6*count), 48, 6, 159 | V_SNAPTOBOTTOM | V_SNAPTOLEFT); // fill it like the chat so the text doesn't become hard to read because of the hud.
|
||||||
V_DrawSmallString(chatx+ boxw + 4, p_dispy- (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va("\x82%d\x80 - %s", i, name));
|
V_DrawSmallString(chatx+ boxw + 4, p_dispy- (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va("\x82%d\x80 - %s", i, name));
|
||||||
count++;
|
count++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (count == 0) // no results.
|
if (count == 0) // no results.
|
||||||
{
|
{
|
||||||
V_DrawFillConsoleMap(chatx+boxw+2, p_dispy- (6*count), 48, 6, 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT); // fill it like the chat so the text doesn't become hard to read because of the hud.
|
V_DrawFillConsoleMap(chatx+boxw+2, p_dispy- (6*count), 48, 6, 159 | V_SNAPTOBOTTOM | V_SNAPTOLEFT); // fill it like the chat so the text doesn't become hard to read because of the hud.
|
||||||
V_DrawSmallString(chatx+boxw+4, p_dispy- (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, "NO RESULT.");
|
V_DrawSmallString(chatx+boxw+4, p_dispy- (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, "NO RESULT.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
381
src/k_kart.c
381
src/k_kart.c
|
|
@ -37,7 +37,7 @@
|
||||||
//{ SRB2kart Color Code
|
//{ SRB2kart Color Code
|
||||||
|
|
||||||
#define SKIN_RAMP_LENGTH 16
|
#define SKIN_RAMP_LENGTH 16
|
||||||
#define DEFAULT_STARTTRANSCOLOR 160
|
#define DEFAULT_STARTTRANSCOLOR 96
|
||||||
#define NUM_PALETTE_ENTRIES 256
|
#define NUM_PALETTE_ENTRIES 256
|
||||||
|
|
||||||
// These should be within 14 characters to fit on the character select screen
|
// These should be within 14 characters to fit on the character select screen
|
||||||
|
|
@ -49,51 +49,46 @@ const char *KartColor_Names[MAXSKINCOLORS] =
|
||||||
"Grey", // SKINCOLOR_GREY
|
"Grey", // SKINCOLOR_GREY
|
||||||
"Nickel", // SKINCOLOR_NICKEL
|
"Nickel", // SKINCOLOR_NICKEL
|
||||||
"Black", // SKINCOLOR_BLACK
|
"Black", // SKINCOLOR_BLACK
|
||||||
"Skunk", // SKINCOLOR_SKUNK
|
|
||||||
"Fairy", // SKINCOLOR_FAIRY
|
"Fairy", // SKINCOLOR_FAIRY
|
||||||
"Popcorn", // SKINCOLOR_POPCORN
|
"Popcorn", // SKINCOLOR_POPCORN
|
||||||
"Artichoke", // SKINCOLOR_ARTICHOKE
|
"Artichoke", // SKINCOLOR_ARTICHOKE
|
||||||
"Pigeon", // SKINCOLOR_PIGEON
|
"Pigeon", // SKINCOLOR_PIGEON
|
||||||
"Sepia", // SKINCOLOR_SEPIA
|
"Sepia", // SKINCOLOR_SEPIA
|
||||||
"Beige", // SKINCOLOR_BEIGE
|
"Beige", // SKINCOLOR_BEIGE
|
||||||
"Walnut", // SKINCOLOR_WALNUT
|
"Caramel", // SKINCOLOR_CARAMEL
|
||||||
|
"Peach", // SKINCOLOR_PEACH
|
||||||
"Brown", // SKINCOLOR_BROWN
|
"Brown", // SKINCOLOR_BROWN
|
||||||
"Leather", // SKINCOLOR_LEATHER
|
"Leather", // SKINCOLOR_LEATHER
|
||||||
"Salmon", // SKINCOLOR_SALMON
|
"Salmon", // SKINCOLOR_SALMON
|
||||||
"Pink", // SKINCOLOR_PINK
|
"Pink", // SKINCOLOR_PINK
|
||||||
"Rose", // SKINCOLOR_ROSE
|
"Rose", // SKINCOLOR_ROSE
|
||||||
"Brick", // SKINCOLOR_BRICK
|
|
||||||
"Cinnamon", // SKINCOLOR_CINNAMON
|
"Cinnamon", // SKINCOLOR_CINNAMON
|
||||||
"Ruby", // SKINCOLOR_RUBY
|
"Ruby", // SKINCOLOR_RUBY
|
||||||
"Raspberry", // SKINCOLOR_RASPBERRY
|
"Raspberry", // SKINCOLOR_RASPBERRY
|
||||||
"Cherry", // SKINCOLOR_CHERRY
|
|
||||||
"Red", // SKINCOLOR_RED
|
"Red", // SKINCOLOR_RED
|
||||||
"Crimson", // SKINCOLOR_CRIMSON
|
"Crimson", // SKINCOLOR_CRIMSON
|
||||||
"Maroon", // SKINCOLOR_MAROON
|
"Maroon", // SKINCOLOR_MAROON
|
||||||
"Lemonade", // SKINCOLOR_LEMONADE
|
"Lemonade", // SKINCOLOR_LEMONADE
|
||||||
"Flame", // SKINCOLOR_FLAME
|
|
||||||
"Scarlet", // SKINCOLOR_SCARLET
|
"Scarlet", // SKINCOLOR_SCARLET
|
||||||
"Ketchup", // SKINCOLOR_KETCHUP
|
"Ketchup", // SKINCOLOR_KETCHUP
|
||||||
"Dawn", // SKINCOLOR_DAWN
|
"Dawn", // SKINCOLOR_DAWN
|
||||||
"Sunset", // SKINCOLOR_SUNSET
|
"Sunset", // SKINCOLOR_SUNSET
|
||||||
"Creamsicle", // SKINCOLOR_CREAMSICLE
|
"Creamsicle", // SKINCOLOR_CREAMSICLE
|
||||||
"Orange", // SKINCOLOR_ORANGE
|
"Orange", // SKINCOLOR_ORANGE
|
||||||
"Pumpkin", // SKINCOLOR_PUMPKIN
|
|
||||||
"Rosewood", // SKINCOLOR_ROSEWOOD
|
"Rosewood", // SKINCOLOR_ROSEWOOD
|
||||||
"Burgundy", // SKINCOLOR_BURGUNDY
|
|
||||||
"Tangerine", // SKINCOLOR_TANGERINE
|
"Tangerine", // SKINCOLOR_TANGERINE
|
||||||
"Peach", // SKINCOLOR_PEACH
|
"Tan", // SKINCOLOR_TAN
|
||||||
"Caramel", // SKINCOLOR_CARAMEL
|
|
||||||
"Cream", // SKINCOLOR_CREAM
|
"Cream", // SKINCOLOR_CREAM
|
||||||
"Gold", // SKINCOLOR_GOLD
|
"Gold", // SKINCOLOR_GOLD
|
||||||
"Royal", // SKINCOLOR_ROYAL
|
"Royal", // SKINCOLOR_ROYAL
|
||||||
"Bronze", // SKINCOLOR_BRONZE
|
"Bronze", // SKINCOLOR_BRONZE
|
||||||
"Copper", // SKINCOLOR_COPPER
|
"Copper", // SKINCOLOR_COPPER
|
||||||
"Quarry", // SKINCOLOR_QUARRY
|
|
||||||
"Yellow", // SKINCOLOR_YELLOW
|
"Yellow", // SKINCOLOR_YELLOW
|
||||||
"Mustard", // SKINCOLOR_MUSTARD
|
"Mustard", // SKINCOLOR_MUSTARD
|
||||||
"Crocodile", // SKINCOLOR_CROCODILE
|
"Banana", // SKINCOLOR_BANANA
|
||||||
"Olive", // SKINCOLOR_OLIVE
|
"Olive", // SKINCOLOR_OLIVE
|
||||||
|
"Crocodile", // SKINCOLOR_CROCODILE
|
||||||
|
"Peridot", // SKINCOLOR_PERIDOT
|
||||||
"Vomit", // SKINCOLOR_VOMIT
|
"Vomit", // SKINCOLOR_VOMIT
|
||||||
"Garden", // SKINCOLOR_GARDEN
|
"Garden", // SKINCOLOR_GARDEN
|
||||||
"Lime", // SKINCOLOR_LIME
|
"Lime", // SKINCOLOR_LIME
|
||||||
|
|
@ -106,14 +101,16 @@ const char *KartColor_Names[MAXSKINCOLORS] =
|
||||||
"Mint", // SKINCOLOR_MINT
|
"Mint", // SKINCOLOR_MINT
|
||||||
"Green", // SKINCOLOR_GREEN
|
"Green", // SKINCOLOR_GREEN
|
||||||
"Pinetree", // SKINCOLOR_PINETREE
|
"Pinetree", // SKINCOLOR_PINETREE
|
||||||
"Emerald", // SKINCOLOR_EMERALD
|
"Turtle", // SKINCOLOR_TURTLE
|
||||||
"Swamp", // SKINCOLOR_SWAMP
|
"Swamp", // SKINCOLOR_SWAMP
|
||||||
"Dream", // SKINCOLOR_DREAM
|
"Dream", // SKINCOLOR_DREAM
|
||||||
"Plague", // SKINCOLOR_PLAGUE
|
"Plague", // SKINCOLOR_PLAGUE
|
||||||
|
"Emerald", // SKINCOLOR_EMERALD
|
||||||
"Algae", // SKINCOLOR_ALGAE
|
"Algae", // SKINCOLOR_ALGAE
|
||||||
"Caribbean", // SKINCOLOR_CARIBBEAN
|
"Caribbean", // SKINCOLOR_CARIBBEAN
|
||||||
"Azure", // SKINCOLOR_AZURE
|
"Azure", // SKINCOLOR_AZURE
|
||||||
"Aqua", // SKINCOLOR_AQUA
|
"Aquamarine", // SKINCOLOR_AQUAMARINE
|
||||||
|
"Turquoise", // SKINCOLOR_TURQUOISE
|
||||||
"Teal", // SKINCOLOR_TEAL
|
"Teal", // SKINCOLOR_TEAL
|
||||||
"Cyan", // SKINCOLOR_CYAN
|
"Cyan", // SKINCOLOR_CYAN
|
||||||
"Jawz", // SKINCOLOR_JAWZ
|
"Jawz", // SKINCOLOR_JAWZ
|
||||||
|
|
@ -123,27 +120,30 @@ const char *KartColor_Names[MAXSKINCOLORS] =
|
||||||
"Slate", // SKINCOLOR_SLATE
|
"Slate", // SKINCOLOR_SLATE
|
||||||
"Steel", // SKINCOLOR_STEEL
|
"Steel", // SKINCOLOR_STEEL
|
||||||
"Thunder", // SKINCOLOR_THUNDER
|
"Thunder", // SKINCOLOR_THUNDER
|
||||||
|
"Nova", // SKINCOLOR_NOVA
|
||||||
"Rust", // SKINCOLOR_RUST
|
"Rust", // SKINCOLOR_RUST
|
||||||
"Wristwatch", // SKINCOLOR_WRISTWATCH
|
"Wristwatch", // SKINCOLOR_WRISTWATCH
|
||||||
"Jet", // SKINCOLOR_JET
|
"Jet", // SKINCOLOR_JET
|
||||||
"Sapphire", // SKINCOLOR_SAPPHIRE
|
"Sapphire", // SKINCOLOR_SAPPHIRE
|
||||||
|
"Ultramarine", // SKINCOLOR_ULTRAMARINE
|
||||||
"Periwinkle", // SKINCOLOR_PERIWINKLE
|
"Periwinkle", // SKINCOLOR_PERIWINKLE
|
||||||
"Blue", // SKINCOLOR_BLUE
|
"Blue", // SKINCOLOR_BLUE
|
||||||
"Blueberry", // SKINCOLOR_BLUEBERRY
|
"Blueberry", // SKINCOLOR_BLUEBERRY
|
||||||
"Nova", // SKINCOLOR_NOVA
|
"Thistle", // SKINCOLOR_THISTLE
|
||||||
|
"Purple", // SKINCOLOR_PURPLE
|
||||||
"Pastel", // SKINCOLOR_PASTEL
|
"Pastel", // SKINCOLOR_PASTEL
|
||||||
"Moonslam", // SKINCOLOR_MOONSLAM
|
"Moonslam", // SKINCOLOR_MOONSLAM
|
||||||
"Ultraviolet", // SKINCOLOR_ULTRAVIOLET
|
|
||||||
"Dusk", // SKINCOLOR_DUSK
|
"Dusk", // SKINCOLOR_DUSK
|
||||||
"Bubblegum", // SKINCOLOR_BUBBLEGUM
|
"Bubblegum", // SKINCOLOR_BUBBLEGUM
|
||||||
"Purple", // SKINCOLOR_PURPLE
|
"Magenta", // SKINCOLOR_MAGENTA
|
||||||
"Fuchsia", // SKINCOLOR_FUCHSIA
|
"Fuchsia", // SKINCOLOR_FUCHSIA
|
||||||
"Toxic", // SKINCOLOR_TOXIC
|
"Toxic", // SKINCOLOR_TOXIC
|
||||||
"Mauve", // SKINCOLOR_MAUVE
|
"Mauve", // SKINCOLOR_MAUVE
|
||||||
"Lavender", // SKINCOLOR_LAVENDER
|
"Lavender", // SKINCOLOR_LAVENDER
|
||||||
"Byzantium", // SKINCOLOR_BYZANTIUM
|
"Byzantium", // SKINCOLOR_BYZANTIUM
|
||||||
"Pomegranate", // SKINCOLOR_POMEGRANATE
|
"Pomegranate", // SKINCOLOR_POMEGRANATE
|
||||||
"Lilac" // SKINCOLOR_LILAC
|
"Lilac", // SKINCOLOR_LILAC
|
||||||
|
"Taffy" // SKINCOLOR_TAFFY
|
||||||
};
|
};
|
||||||
|
|
||||||
// Color_Opposite replacement; frame setting has not been changed from 8 for most, should be done later
|
// Color_Opposite replacement; frame setting has not been changed from 8 for most, should be done later
|
||||||
|
|
@ -155,251 +155,252 @@ const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
|
||||||
SKINCOLOR_GREY,8, // SKINCOLOR_GREY
|
SKINCOLOR_GREY,8, // SKINCOLOR_GREY
|
||||||
SKINCOLOR_SILVER,8, // SKINCOLOR_NICKEL
|
SKINCOLOR_SILVER,8, // SKINCOLOR_NICKEL
|
||||||
SKINCOLOR_WHITE,8, // SKINCOLOR_BLACK
|
SKINCOLOR_WHITE,8, // SKINCOLOR_BLACK
|
||||||
SKINCOLOR_SKUNK,8, // SKINCOLOR_SKUNK
|
|
||||||
SKINCOLOR_ARTICHOKE,12, // SKINCOLOR_FAIRY
|
SKINCOLOR_ARTICHOKE,12, // SKINCOLOR_FAIRY
|
||||||
SKINCOLOR_PIGEON,12, // SKINCOLOR_POPCORN
|
SKINCOLOR_PIGEON,12, // SKINCOLOR_POPCORN
|
||||||
SKINCOLOR_FAIRY,12, // SKINCOLOR_ARTICHOKE
|
SKINCOLOR_FAIRY,12, // SKINCOLOR_ARTICHOKE
|
||||||
SKINCOLOR_POPCORN,12, // SKINCOLOR_PIGEON
|
SKINCOLOR_POPCORN,12, // SKINCOLOR_PIGEON
|
||||||
SKINCOLOR_LEATHER,6, // SKINCOLOR_SEPIA
|
SKINCOLOR_LEATHER,6, // SKINCOLOR_SEPIA
|
||||||
SKINCOLOR_BROWN,2, // SKINCOLOR_BEIGE
|
SKINCOLOR_BROWN,2, // SKINCOLOR_BEIGE
|
||||||
SKINCOLOR_CAMOUFLAGE,8, // SKINCOLOR_WALNUT
|
SKINCOLOR_CERULEAN,8, // SKINCOLOR_CARAMEL
|
||||||
|
SKINCOLOR_CYAN,8, // SKINCOLOR_PEACH
|
||||||
SKINCOLOR_BEIGE,8, // SKINCOLOR_BROWN
|
SKINCOLOR_BEIGE,8, // SKINCOLOR_BROWN
|
||||||
SKINCOLOR_SEPIA,8, // SKINCOLOR_LEATHER
|
SKINCOLOR_SEPIA,8, // SKINCOLOR_LEATHER
|
||||||
SKINCOLOR_TEA,8, // SKINCOLOR_SALMON
|
SKINCOLOR_TEA,8, // SKINCOLOR_SALMON
|
||||||
SKINCOLOR_PISTACHIO,8, // SKINCOLOR_PINK
|
SKINCOLOR_PISTACHIO,8, // SKINCOLOR_PINK
|
||||||
SKINCOLOR_MOSS,8, // SKINCOLOR_ROSE
|
SKINCOLOR_MOSS,8, // SKINCOLOR_ROSE
|
||||||
SKINCOLOR_RUST,8, // SKINCOLOR_BRICK
|
|
||||||
SKINCOLOR_WRISTWATCH,6, // SKINCOLOR_CINNAMON
|
SKINCOLOR_WRISTWATCH,6, // SKINCOLOR_CINNAMON
|
||||||
SKINCOLOR_SAPPHIRE,8, // SKINCOLOR_RUBY
|
SKINCOLOR_SAPPHIRE,8, // SKINCOLOR_RUBY
|
||||||
SKINCOLOR_MINT,8, // SKINCOLOR_RASPBERRY
|
SKINCOLOR_MINT,8, // SKINCOLOR_RASPBERRY
|
||||||
SKINCOLOR_HANDHELD,10, // SKINCOLOR_CHERRY
|
|
||||||
SKINCOLOR_GREEN,6, // SKINCOLOR_RED
|
SKINCOLOR_GREEN,6, // SKINCOLOR_RED
|
||||||
SKINCOLOR_PINETREE,6, // SKINCOLOR_CRIMSON
|
SKINCOLOR_PINETREE,6, // SKINCOLOR_CRIMSON
|
||||||
SKINCOLOR_TOXIC,8, // SKINCOLOR_MAROON
|
SKINCOLOR_TOXIC,8, // SKINCOLOR_MAROON
|
||||||
SKINCOLOR_THUNDER,8, // SKINCOLOR_LEMONADE
|
SKINCOLOR_THUNDER,8, // SKINCOLOR_LEMONADE
|
||||||
SKINCOLOR_CARIBBEAN,10, // SKINCOLOR_FLAME
|
|
||||||
SKINCOLOR_ALGAE,10, // SKINCOLOR_SCARLET
|
SKINCOLOR_ALGAE,10, // SKINCOLOR_SCARLET
|
||||||
SKINCOLOR_MUSTARD,10, // SKINCOLOR_KETCHUP
|
SKINCOLOR_MUSTARD,10, // SKINCOLOR_KETCHUP
|
||||||
SKINCOLOR_DUSK,8, // SKINCOLOR_DAWN
|
SKINCOLOR_DUSK,8, // SKINCOLOR_DAWN
|
||||||
SKINCOLOR_MOONSLAM,8, // SKINCOLOR_SUNSET
|
SKINCOLOR_MOONSLAM,8, // SKINCOLOR_SUNSET
|
||||||
SKINCOLOR_PERIWINKLE,8, // SKINCOLOR_CREAMSICLE
|
SKINCOLOR_PERIWINKLE,8, // SKINCOLOR_CREAMSICLE
|
||||||
SKINCOLOR_BLUE,8, // SKINCOLOR_ORANGE
|
SKINCOLOR_BLUE,8, // SKINCOLOR_ORANGE
|
||||||
SKINCOLOR_BLUEBERRY,8, // SKINCOLOR_PUMPKIN
|
SKINCOLOR_BLUEBERRY,6, // SKINCOLOR_ROSEWOOD
|
||||||
SKINCOLOR_NAVY,6, // SKINCOLOR_ROSEWOOD
|
|
||||||
SKINCOLOR_JET,8, // SKINCOLOR_BURGUNDY
|
|
||||||
SKINCOLOR_LIME,8, // SKINCOLOR_TANGERINE
|
SKINCOLOR_LIME,8, // SKINCOLOR_TANGERINE
|
||||||
SKINCOLOR_CYAN,8, // SKINCOLOR_PEACH
|
SKINCOLOR_RUST,8, // SKINCOLOR_TAN
|
||||||
SKINCOLOR_CERULEAN,8, // SKINCOLOR_CARAMEL
|
|
||||||
SKINCOLOR_COPPER,10, // SKINCOLOR_CREAM
|
SKINCOLOR_COPPER,10, // SKINCOLOR_CREAM
|
||||||
SKINCOLOR_SLATE,8, // SKINCOLOR_GOLD
|
SKINCOLOR_SLATE,8, // SKINCOLOR_GOLD
|
||||||
SKINCOLOR_PLATINUM,6, // SKINCOLOR_ROYAL
|
SKINCOLOR_PLATINUM,6, // SKINCOLOR_ROYAL
|
||||||
SKINCOLOR_STEEL,8, // SKINCOLOR_BRONZE
|
SKINCOLOR_STEEL,8, // SKINCOLOR_BRONZE
|
||||||
SKINCOLOR_CREAM,6, // SKINCOLOR_COPPER
|
SKINCOLOR_CREAM,6, // SKINCOLOR_COPPER
|
||||||
SKINCOLOR_AZURE,8, // SKINCOLOR_QUARRY
|
SKINCOLOR_AQUAMARINE,8, // SKINCOLOR_YELLOW
|
||||||
SKINCOLOR_AQUA,8, // SKINCOLOR_YELLOW
|
|
||||||
SKINCOLOR_KETCHUP,8, // SKINCOLOR_MUSTARD
|
SKINCOLOR_KETCHUP,8, // SKINCOLOR_MUSTARD
|
||||||
SKINCOLOR_BUBBLEGUM,8, // SKINCOLOR_CROCODILE
|
SKINCOLOR_EMERALD,8, // SKINCOLOR_BANANA
|
||||||
SKINCOLOR_TEAL,8, // SKINCOLOR_OLIVE
|
SKINCOLOR_TEAL,8, // SKINCOLOR_OLIVE
|
||||||
|
SKINCOLOR_BUBBLEGUM,8, // SKINCOLOR_CROCODILE
|
||||||
|
SKINCOLOR_NAVY,6, // SKINCOLOR_PERIDOT
|
||||||
SKINCOLOR_ROBOHOOD,8, // SKINCOLOR_VOMIT
|
SKINCOLOR_ROBOHOOD,8, // SKINCOLOR_VOMIT
|
||||||
SKINCOLOR_LAVENDER,6, // SKINCOLOR_GARDEN
|
SKINCOLOR_LAVENDER,6, // SKINCOLOR_GARDEN
|
||||||
SKINCOLOR_TANGERINE,8, // SKINCOLOR_LIME
|
SKINCOLOR_TANGERINE,8, // SKINCOLOR_LIME
|
||||||
SKINCOLOR_CHERRY,8, // SKINCOLOR_HANDHELD
|
SKINCOLOR_ULTRAMARINE,8, // SKINCOLOR_HANDHELD
|
||||||
SKINCOLOR_SALMON,8, // SKINCOLOR_TEA
|
SKINCOLOR_SALMON,8, // SKINCOLOR_TEA
|
||||||
SKINCOLOR_PINK,6, // SKINCOLOR_PISTACHIO
|
SKINCOLOR_PINK,6, // SKINCOLOR_PISTACHIO
|
||||||
SKINCOLOR_ROSE,8, // SKINCOLOR_MOSS
|
SKINCOLOR_ROSE,8, // SKINCOLOR_MOSS
|
||||||
SKINCOLOR_WALNUT,8, // SKINCOLOR_CAMOUFLAGE
|
SKINCOLOR_CAMOUFLAGE,8, // SKINCOLOR_CAMOUFLAGE
|
||||||
SKINCOLOR_VOMIT,8, // SKINCOLOR_ROBOHOOD
|
SKINCOLOR_VOMIT,8, // SKINCOLOR_ROBOHOOD
|
||||||
SKINCOLOR_RASPBERRY,8, // SKINCOLOR_MINT
|
SKINCOLOR_RASPBERRY,8, // SKINCOLOR_MINT
|
||||||
SKINCOLOR_RED,8, // SKINCOLOR_GREEN
|
SKINCOLOR_RED,8, // SKINCOLOR_GREEN
|
||||||
SKINCOLOR_CRIMSON,8, // SKINCOLOR_PINETREE
|
SKINCOLOR_CRIMSON,8, // SKINCOLOR_PINETREE
|
||||||
SKINCOLOR_PURPLE,8, // SKINCOLOR_EMERALD
|
SKINCOLOR_MAGENTA,8, // SKINCOLOR_TURTLE
|
||||||
SKINCOLOR_BYZANTIUM,8, // SKINCOLOR_SWAMP
|
SKINCOLOR_BYZANTIUM,8, // SKINCOLOR_SWAMP
|
||||||
SKINCOLOR_POMEGRANATE,8, // SKINCOLOR_DREAM
|
SKINCOLOR_POMEGRANATE,8, // SKINCOLOR_DREAM
|
||||||
SKINCOLOR_NOVA,8, // SKINCOLOR_PLAGUE
|
SKINCOLOR_NOVA,8, // SKINCOLOR_PLAGUE
|
||||||
|
SKINCOLOR_BANANA,8, // SKINCOLOR_EMERALD
|
||||||
SKINCOLOR_SCARLET,10, // SKINCOLOR_ALGAE
|
SKINCOLOR_SCARLET,10, // SKINCOLOR_ALGAE
|
||||||
SKINCOLOR_FLAME,8, // SKINCOLOR_CARIBBEAN
|
SKINCOLOR_PURPLE,8, // SKINCOLOR_CARIBBEAN
|
||||||
SKINCOLOR_QUARRY,8, // SKINCOLOR_AZURE
|
SKINCOLOR_THISTLE,8, // SKINCOLOR_AZURE
|
||||||
SKINCOLOR_YELLOW,8, // SKINCOLOR_AQUA
|
SKINCOLOR_YELLOW,8, // SKINCOLOR_AQUAMARINE
|
||||||
|
SKINCOLOR_MAUVE,10, // SKINCOLOR_TURQUOISE
|
||||||
SKINCOLOR_OLIVE,8, // SKINCOLOR_TEAL
|
SKINCOLOR_OLIVE,8, // SKINCOLOR_TEAL
|
||||||
SKINCOLOR_PEACH,8, // SKINCOLOR_CYAN
|
SKINCOLOR_PEACH,8, // SKINCOLOR_CYAN
|
||||||
SKINCOLOR_LILAC,10, // SKINCOLOR_JAWZ
|
SKINCOLOR_LILAC,10, // SKINCOLOR_JAWZ
|
||||||
SKINCOLOR_CARAMEL,8, // SKINCOLOR_CERULEAN
|
SKINCOLOR_CARAMEL,8, // SKINCOLOR_CERULEAN
|
||||||
SKINCOLOR_ROSEWOOD,8, // SKINCOLOR_NAVY
|
SKINCOLOR_PERIDOT,8, // SKINCOLOR_NAVY
|
||||||
SKINCOLOR_ROYAL,8, // SKINCOLOR_PLATINUM
|
SKINCOLOR_ROYAL,8, // SKINCOLOR_PLATINUM
|
||||||
SKINCOLOR_GOLD,10, // SKINCOLOR_SLATE
|
SKINCOLOR_GOLD,10, // SKINCOLOR_SLATE
|
||||||
SKINCOLOR_BRONZE,10, // SKINCOLOR_STEEL
|
SKINCOLOR_BRONZE,10, // SKINCOLOR_STEEL
|
||||||
SKINCOLOR_LEMONADE,8, // SKINCOLOR_THUNDER
|
SKINCOLOR_LEMONADE,8, // SKINCOLOR_THUNDER
|
||||||
SKINCOLOR_BRICK,10, // SKINCOLOR_RUST
|
SKINCOLOR_PLAGUE,10, // SKINCOLOR_NOVA
|
||||||
|
SKINCOLOR_TAN,8, // SKINCOLOR_RUST
|
||||||
SKINCOLOR_CINNAMON,8, // SKINCOLOR_WRISTWATCH
|
SKINCOLOR_CINNAMON,8, // SKINCOLOR_WRISTWATCH
|
||||||
SKINCOLOR_BURGUNDY,8, // SKINCOLOR_JET
|
SKINCOLOR_TAFFY,8, // SKINCOLOR_JET
|
||||||
SKINCOLOR_RUBY,6, // SKINCOLOR_SAPPHIRE
|
SKINCOLOR_RUBY,6, // SKINCOLOR_SAPPHIRE
|
||||||
|
SKINCOLOR_HANDHELD,10, // SKINCOLOR_ULTRAMARINE
|
||||||
SKINCOLOR_CREAMSICLE,8, // SKINCOLOR_PERIWINKLE
|
SKINCOLOR_CREAMSICLE,8, // SKINCOLOR_PERIWINKLE
|
||||||
SKINCOLOR_ORANGE,8, // SKINCOLOR_BLUE
|
SKINCOLOR_ORANGE,8, // SKINCOLOR_BLUE
|
||||||
SKINCOLOR_PUMPKIN,8, // SKINCOLOR_BLUEBERRY
|
SKINCOLOR_ROSEWOOD,8, // SKINCOLOR_BLUEBERRY
|
||||||
SKINCOLOR_PLAGUE,10, // SKINCOLOR_NOVA
|
SKINCOLOR_AZURE,8, // SKINCOLOR_THISTLE
|
||||||
|
SKINCOLOR_CARIBBEAN,10, // SKINCOLOR_PURPLE
|
||||||
SKINCOLOR_FUCHSIA,11, // SKINCOLOR_PASTEL
|
SKINCOLOR_FUCHSIA,11, // SKINCOLOR_PASTEL
|
||||||
SKINCOLOR_SUNSET,10, // SKINCOLOR_MOONSLAM
|
SKINCOLOR_SUNSET,10, // SKINCOLOR_MOONSLAM
|
||||||
SKINCOLOR_MAUVE,10, // SKINCOLOR_ULTRAVIOLET
|
|
||||||
SKINCOLOR_DAWN,6, // SKINCOLOR_DUSK
|
SKINCOLOR_DAWN,6, // SKINCOLOR_DUSK
|
||||||
SKINCOLOR_CROCODILE,8, // SKINCOLOR_BUBBLEGUM
|
SKINCOLOR_CROCODILE,8, // SKINCOLOR_BUBBLEGUM
|
||||||
SKINCOLOR_EMERALD,8, // SKINCOLOR_PURPLE
|
SKINCOLOR_TURTLE,8, // SKINCOLOR_MAGENTA
|
||||||
SKINCOLOR_PASTEL,11, // SKINCOLOR_FUCHSIA
|
SKINCOLOR_PASTEL,11, // SKINCOLOR_FUCHSIA
|
||||||
SKINCOLOR_MAROON,8, // SKINCOLOR_TOXIC
|
SKINCOLOR_MAROON,8, // SKINCOLOR_TOXIC
|
||||||
SKINCOLOR_ULTRAVIOLET,8, // SKINCOLOR_MAUVE
|
SKINCOLOR_TURQUOISE,8, // SKINCOLOR_MAUVE
|
||||||
SKINCOLOR_GARDEN,6, // SKINCOLOR_LAVENDER
|
SKINCOLOR_GARDEN,6, // SKINCOLOR_LAVENDER
|
||||||
SKINCOLOR_SWAMP,8, // SKINCOLOR_BYZANTIUM
|
SKINCOLOR_SWAMP,8, // SKINCOLOR_BYZANTIUM
|
||||||
SKINCOLOR_DREAM,8, // SKINCOLOR_POMEGRANATE
|
SKINCOLOR_DREAM,8, // SKINCOLOR_POMEGRANATE
|
||||||
SKINCOLOR_JAWZ,6 // SKINCOLOR_LILAC
|
SKINCOLOR_JAWZ,6, // SKINCOLOR_LILAC
|
||||||
|
SKINCOLOR_JET,8 // SKINCOLOR_TAFFY
|
||||||
};
|
};
|
||||||
|
|
||||||
UINT8 colortranslations[MAXTRANSLATIONS][16] = {
|
UINT8 colortranslations[MAXTRANSLATIONS][16] = {
|
||||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // SKINCOLOR_NONE
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // SKINCOLOR_NONE
|
||||||
{120, 120, 120, 120, 0, 2, 5, 8, 9, 11, 14, 17, 20, 22, 25, 28}, // SKINCOLOR_WHITE
|
{ 0, 0, 0, 0, 1, 2, 5, 8, 9, 11, 14, 17, 20, 22, 25, 28}, // SKINCOLOR_WHITE
|
||||||
{ 0, 1, 2, 3, 5, 7, 9, 12, 13, 15, 18, 20, 23, 25, 27, 30}, // SKINCOLOR_SILVER
|
{ 0, 1, 2, 3, 5, 7, 9, 12, 13, 15, 18, 20, 23, 25, 27, 30}, // SKINCOLOR_SILVER
|
||||||
{ 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_GREY
|
{ 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_GREY
|
||||||
{ 3, 5, 8, 11, 15, 17, 19, 21, 23, 24, 25, 26, 27, 29, 30, 31}, // SKINCOLOR_NICKEL
|
{ 3, 5, 8, 11, 15, 17, 19, 21, 23, 24, 25, 26, 27, 29, 30, 31}, // SKINCOLOR_NICKEL
|
||||||
{ 4, 7, 11, 15, 20, 22, 24, 27, 28, 28, 28, 29, 29, 30, 30, 31}, // SKINCOLOR_BLACK
|
{ 4, 7, 11, 15, 20, 22, 24, 27, 28, 28, 28, 29, 29, 30, 30, 31}, // SKINCOLOR_BLACK
|
||||||
{120, 120, 0, 2, 4, 10, 16, 22, 23, 24, 25, 26, 27, 28, 29, 31}, // SKINCOLOR_SKUNK
|
{ 0, 1, 208, 208, 209, 210, 10, 14, 16, 18, 20, 22, 24, 26, 28, 31}, // SKINCOLOR_FAIRY
|
||||||
{120, 120, 121, 121, 122, 123, 10, 14, 16, 18, 20, 22, 24, 26, 28, 31}, // SKINCOLOR_FAIRY
|
{ 0, 80, 80, 81, 82, 218, 240, 11, 13, 16, 18, 21, 23, 26, 28, 31}, // SKINCOLOR_POPCORN
|
||||||
{120, 96, 97, 98, 99, 71, 32, 11, 13, 16, 18, 21, 23, 26, 28, 31}, // SKINCOLOR_POPCORN
|
{ 80, 88, 89, 98, 99, 91, 12, 14, 16, 18, 20, 22, 24, 26, 28, 31}, // SKINCOLOR_ARTICHOKE
|
||||||
{ 97, 176, 177, 162, 163, 179, 12, 14, 16, 18, 20, 22, 24, 26, 28, 31}, // SKINCOLOR_ARTICHOKE
|
{ 0, 128, 129, 130, 146, 170, 14, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_PIGEON
|
||||||
{ 0, 208, 209, 211, 226, 202, 14, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_PIGEON
|
{ 0, 1, 3, 5, 7, 9, 241, 242, 243, 245, 247, 249, 236, 237, 238, 239}, // SKINCOLOR_SEPIA
|
||||||
{ 0, 1, 3, 5, 7, 9, 34, 36, 38, 40, 42, 44, 60, 61, 62, 63}, // SKINCOLOR_SEPIA
|
{ 0, 208, 216, 217, 240, 241, 242, 243, 245, 247, 249, 250, 251, 237, 238, 239}, // SKINCOLOR_BEIGE
|
||||||
{120, 65, 67, 69, 32, 34, 36, 38, 40, 42, 44, 45, 46, 47, 62, 63}, // SKINCOLOR_BEIGE
|
{208, 48, 216, 217, 218, 220, 221, 223, 224, 226, 228, 230, 232, 234, 236, 239}, // SKINCOLOR_CARAMEL
|
||||||
{ 3, 6, 32, 33, 35, 37, 51, 52, 54, 55, 57, 58, 60, 61, 63, 30}, // SKINCOLOR_WALNUT
|
{ 0, 208, 48, 216, 218, 221, 212, 213, 214, 215, 206, 207, 197, 198, 199, 254}, // SKINCOLOR_PEACH
|
||||||
{ 67, 70, 73, 76, 48, 49, 51, 53, 54, 56, 58, 59, 61, 63, 29, 30}, // SKINCOLOR_BROWN
|
{216, 217, 219, 221, 224, 225, 227, 229, 230, 232, 234, 235, 237, 239, 29, 30}, // SKINCOLOR_BROWN
|
||||||
{ 72, 76, 48, 51, 53, 55, 57, 59, 61, 63, 28, 28, 29, 29, 30, 31}, // SKINCOLOR_LEATHER
|
{218, 221, 224, 227, 229, 231, 233, 235, 237, 239, 28, 28, 29, 29, 30, 31}, // SKINCOLOR_LEATHER
|
||||||
{120, 120, 120, 121, 121, 122, 123, 124, 126, 127, 129, 131, 133, 135, 137, 139}, // SKINCOLOR_SALMON
|
{ 0, 0, 0, 208, 208, 209, 210, 32, 34, 35, 36, 38, 40, 42, 44, 46}, // SKINCOLOR_SALMON
|
||||||
{120, 121, 121, 122, 144, 145, 146, 147, 148, 149, 150, 151, 134, 136, 138, 140}, // SKINCOLOR_PINK
|
{ 0, 208, 208, 209, 209, 210, 211, 211, 212, 213, 214, 215, 41, 43, 45, 46}, // SKINCOLOR_PINK
|
||||||
{144, 145, 146, 147, 148, 149, 150, 151, 134, 135, 136, 137, 138, 139, 140, 141}, // SKINCOLOR_ROSE
|
{209, 210, 211, 211, 212, 213, 214, 215, 41, 42, 43, 44, 45, 71, 46, 47}, // SKINCOLOR_ROSE
|
||||||
{ 64, 67, 70, 73, 146, 147, 148, 150, 118, 118, 119, 119, 156, 159, 141, 143}, // SKINCOLOR_BRICK
|
{216, 221, 224, 226, 228, 60, 61, 43, 44, 45, 71, 46, 47, 29, 30, 31}, // SKINCOLOR_CINNAMON
|
||||||
{ 68, 75, 48, 50, 52, 94, 152, 136, 137, 138, 139, 140, 141, 142, 143, 31}, // SKINCOLOR_CINNAMON
|
{ 0, 208, 209, 210, 211, 213, 39, 40, 41, 43, 186, 186, 169, 169, 253, 254}, // SKINCOLOR_RUBY
|
||||||
{120, 121, 144, 145, 147, 149, 132, 133, 134, 136, 198, 198, 199, 255, 30, 31}, // SKINCOLOR_RUBY
|
{ 0, 208, 209, 210, 32, 33, 34, 35, 37, 39, 41, 43, 44, 45, 46, 47}, // SKINCOLOR_RASPBERRY
|
||||||
{120, 121, 122, 123, 124, 125, 126, 127, 128, 130, 131, 134, 136, 137, 139, 140}, // SKINCOLOR_RASPBERRY
|
{209, 210, 32, 34, 36, 38, 39, 40, 41, 42, 43, 44 , 45, 71, 46, 47}, // SKINCOLOR_RED
|
||||||
{120, 65, 67, 69, 71, 124, 125, 127, 132, 133, 135, 136, 138, 139, 140, 141}, // SKINCOLOR_CHERRY
|
{210, 33, 35, 38, 40, 42, 43, 45, 71, 71, 46, 46, 47, 47, 30, 31}, // SKINCOLOR_CRIMSON
|
||||||
{122, 123, 124, 126, 129, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142}, // SKINCOLOR_RED
|
{ 32, 33, 35, 37, 39, 41, 43, 237, 26, 26, 27, 27, 28, 29, 30, 31}, // SKINCOLOR_MAROON
|
||||||
{123, 125, 128, 131, 133, 135, 136, 138, 140, 140, 141, 141, 142, 142, 143, 31}, // SKINCOLOR_CRIMSON
|
{ 0, 80, 81, 82, 83, 216, 210, 211, 212, 213, 214, 215, 43, 44, 71, 47}, // SKINCOLOR_LEMONADE
|
||||||
{123, 124, 126, 128, 132, 135, 137, 27, 28, 28, 28, 29, 29, 30, 30, 31}, // SKINCOLOR_MAROON
|
{ 48, 49, 50, 51, 53, 34, 36, 38, 184, 185, 168, 168, 169, 169, 254, 31}, // SKINCOLOR_SCARLET
|
||||||
{120, 96, 97, 98, 99, 65, 122, 144, 123, 124, 147, 149, 151, 153, 156, 159}, // SKINCOLOR_LEMONADE
|
{ 72, 73, 64, 51, 52, 54, 34, 36, 38, 40, 42, 43, 44, 71, 46, 47}, // SKINCOLOR_KETCHUP
|
||||||
{120, 97, 112, 113, 113, 85, 87, 126, 149, 150, 151, 252, 253, 254, 255, 29}, // SKINCOLOR_FLAME
|
{ 0, 208, 216, 209, 210, 211, 212, 57, 58, 59, 60, 61, 63, 71, 47, 31}, // SKINCOLOR_DAWN
|
||||||
{ 99, 113, 113, 84, 85, 87, 126, 128, 130, 196, 197, 198, 199, 240, 243, 246}, // SKINCOLOR_SCARLET
|
{ 82, 72, 73, 64, 51, 53, 55, 213, 214, 195, 195, 173, 174, 175, 253, 254}, // SKINCOLOR_SUNSET
|
||||||
{103, 113, 113, 84, 85, 88, 127, 130, 131, 133, 134, 136, 138, 139, 141, 143}, // SKINCOLOR_KETCHUP
|
{ 0, 0, 208, 208, 48, 49, 50, 52, 53, 54, 56, 57, 58, 60, 61, 63}, // SKINCOLOR_CREAMSICLE
|
||||||
{120, 121, 122, 123, 124, 147, 148, 91, 93, 95, 152, 154, 156, 159, 141, 143}, // SKINCOLOR_DAWN
|
{208, 48, 49, 50, 51, 52, 53, 54, 55, 57, 59, 60, 62, 44, 71, 47}, // SKINCOLOR_ORANGE
|
||||||
{ 98, 112, 113, 84, 85, 87, 89, 149, 150, 251, 251, 205, 206, 207, 29, 31}, // SKINCOLOR_SUNSET
|
{ 50, 52, 55, 56, 58, 59, 60, 61, 62, 63, 44, 45, 71, 46, 47, 30}, // SKINCOLOR_ROSEWOOD
|
||||||
{120, 120, 80, 80, 81, 82, 83, 83, 84, 85, 86, 88, 89, 91, 93, 95}, // SKINCOLOR_CREAMSICLE
|
{ 80, 81, 82, 83, 64, 51, 52, 54, 55, 57, 58, 60, 61, 63, 71, 47}, // SKINCOLOR_TANGERINE
|
||||||
{ 80, 81, 82, 83, 84, 85, 86, 88, 89, 91, 94, 95, 154, 156, 158, 159}, // SKINCOLOR_ORANGE
|
{ 0, 80, 81, 82, 83, 84, 85, 86, 87, 245, 246, 248, 249, 251, 237, 239}, // SKINCOLOR_TAN
|
||||||
{ 82, 83, 84, 85, 87, 89, 90, 92, 94, 152, 153, 155, 157, 159, 141, 142}, // SKINCOLOR_PUMPKIN
|
{ 0, 80, 80, 81, 81, 49, 51, 222, 224, 227, 230, 233, 236, 239, 29, 31}, // SKINCOLOR_CREAM
|
||||||
{ 83, 85, 88, 90, 92, 94, 152, 153, 154, 156, 157, 159, 140, 141, 142, 143}, // SKINCOLOR_ROSEWOOD
|
{ 0, 80, 81, 83, 64, 65, 66, 67, 68, 215, 69, 70, 44, 71, 46, 47}, // SKINCOLOR_GOLD
|
||||||
{ 84, 86, 89, 91, 152, 154, 155, 157, 158, 159, 140, 141, 142, 143, 31, 31}, // SKINCOLOR_BURGUNDY
|
{ 80, 81, 83, 64, 65, 223, 229, 196, 196, 197, 197, 198, 199, 29, 30, 31}, // SKINCOLOR_ROYAL
|
||||||
{ 98, 98, 112, 112, 113, 113, 84, 85, 87, 89, 91, 93, 95, 153, 156, 159}, // SKINCOLOR_TANGERINE
|
{ 83, 64, 65, 66, 67, 215, 69, 70, 44, 44, 45, 71, 46, 47, 29, 31}, // SKINCOLOR_BRONZE
|
||||||
{120, 80, 66, 70, 72, 76, 148, 149, 150, 151, 153, 154, 156, 61, 62, 63}, // SKINCOLOR_PEACH
|
{ 0, 82, 64, 65, 67, 68, 70, 237, 239, 28, 28, 29, 29, 30, 30, 31}, // SKINCOLOR_COPPER
|
||||||
{ 64, 66, 68, 70, 72, 74, 76, 78, 48, 50, 52, 54, 56, 58, 60, 62}, // SKINCOLOR_CARAMEL
|
{ 0, 80, 81, 82, 83, 73, 84, 74, 64, 65, 66, 67, 68, 69, 70, 71}, // SKINCOLOR_YELLOW
|
||||||
{120, 96, 96, 97, 98, 82, 84, 77, 50, 54, 57, 59, 61, 63, 29, 31}, // SKINCOLOR_CREAM
|
{ 80, 81, 82, 83, 64, 65, 65, 76, 76, 77, 77, 78, 79, 237, 239, 29}, // SKINCOLOR_MUSTARD
|
||||||
{ 96, 97, 98, 112, 113, 114, 115, 116, 117, 151, 118, 119, 157, 159, 140, 143}, // SKINCOLOR_GOLD
|
{ 80, 81, 83, 72, 73, 74, 75, 76, 77, 78, 79, 236, 237, 238, 239, 30}, // SKINCOLOR_BANANA
|
||||||
{ 97, 112, 113, 113, 114, 78, 53, 252, 252, 253, 253, 254, 255, 29, 30, 31}, // SKINCOLOR_ROYAL
|
{ 80, 82, 73, 74, 75, 76, 77, 78, 79, 236, 237, 238, 239, 28, 29, 31}, // SKINCOLOR_OLIVE
|
||||||
{112, 113, 114, 115, 116, 117, 118, 119, 156, 157, 158, 159, 141, 141, 142, 143}, // SKINCOLOR_BRONZE
|
{ 0, 80, 81, 88, 88, 188, 189, 76, 76, 77, 78, 79, 236, 237, 238, 239}, // SKINCOLOR_CROCODILE
|
||||||
{120, 99, 113, 114, 116, 117, 119, 61, 63, 28, 28, 29, 29, 30, 30, 31}, // SKINCOLOR_COPPER
|
{ 0, 80, 81, 88, 188, 189, 190, 191, 94, 94, 95, 95, 109, 110, 111, 31}, // SKINCOLOR_PERIDOT
|
||||||
{ 96, 97, 98, 99, 104, 105, 106, 107, 117, 152, 154, 156, 159, 141, 142, 143}, // SKINCOLOR_QUARRY
|
{ 0, 208, 216, 209, 218, 51, 65, 76, 191, 191, 126, 143, 138, 175, 169, 254}, // SKINCOLOR_VOMIT
|
||||||
{ 96, 97, 98, 100, 101, 102, 104, 113, 114, 115, 116, 117, 118, 119, 156, 159}, // SKINCOLOR_YELLOW
|
{ 81, 82, 83, 73, 64, 65, 66, 92, 92, 93, 93, 94, 95, 173, 174, 175}, // SKINCOLOR_GARDEN
|
||||||
{ 96, 98, 99, 112, 113, 114, 114, 106, 106, 107, 107, 108, 108, 109, 110, 111}, // SKINCOLOR_MUSTARD
|
{ 0, 80, 81, 82, 83, 88, 89, 99, 100, 102, 104, 126, 143, 138, 139, 31}, // SKINCOLOR_LIME
|
||||||
{120, 96, 97, 98, 176, 113, 114, 106, 115, 107, 108, 109, 110, 174, 175, 31}, // SKINCOLOR_CROCODILE
|
{ 83, 72, 73, 74, 75, 76, 102, 104, 105, 106, 107, 108, 109, 110, 111, 31}, // SKINCOLOR_HANDHELD
|
||||||
{ 98, 101, 104, 105, 106, 115, 107, 108, 182, 109, 183, 110, 174, 111, 30, 31}, // SKINCOLOR_OLIVE
|
{ 0, 80, 80, 81, 88, 89, 90, 91, 92, 93, 94, 95, 109, 110, 111, 31}, // SKINCOLOR_TEA
|
||||||
{ 0, 121, 122, 144, 71, 84, 114, 115, 107, 108, 109, 183, 223, 207, 30, 246}, // SKINCOLOR_VOMIT
|
{ 0, 80, 88, 88, 89, 90, 91, 102, 103, 104, 105, 106, 107, 108, 109, 110}, // SKINCOLOR_PISTACHIO
|
||||||
{ 98, 99, 112, 101, 113, 114, 106, 179, 180, 180, 181, 182, 183, 173, 174, 175}, // SKINCOLOR_GARDEN
|
{ 88, 89, 90, 91, 91, 92, 93, 94, 107, 107, 108, 108, 109, 109, 110, 111}, // SKINCOLOR_MOSS
|
||||||
{120, 96, 97, 98, 99, 176, 177, 163, 164, 166, 168, 170, 223, 207, 243, 31}, // SKINCOLOR_LIME
|
{208, 84, 85, 240, 241, 243, 245, 94, 107, 108, 108, 109, 109, 110, 110, 111}, // SKINCOLOR_CAMOUFLAGE
|
||||||
{ 98, 104, 105, 105, 106, 167, 168, 169, 170, 171, 172, 173, 174, 175, 30, 31}, // SKINCOLOR_HANDHELD
|
{ 0, 88, 98, 101, 103, 104, 105, 94, 94, 107, 95, 109, 110, 111, 30, 31}, // SKINCOLOR_ROBOHOOD
|
||||||
{120, 120, 176, 176, 176, 177, 177, 178, 178, 179, 179, 180, 180, 181, 182, 183}, // SKINCOLOR_TEA
|
{ 0, 88, 88, 89, 89, 100, 101, 102, 125, 126, 143, 143, 138, 175, 169, 254}, // SKINCOLOR_MINT
|
||||||
{120, 120, 176, 176, 177, 177, 178, 179, 165, 166, 167, 168, 169, 170, 171, 172}, // SKINCOLOR_PISTACHIO
|
{ 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111}, // SKINCOLOR_GREEN
|
||||||
{178, 178, 178, 179, 179, 180, 181, 182, 183, 172, 172, 173, 173, 174, 174, 175}, // SKINCOLOR_MOSS
|
{ 97, 99, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 30, 30, 31}, // SKINCOLOR_PINETREE
|
||||||
{ 64, 66, 69, 32, 34, 37, 40, 182, 171, 172, 172, 173, 173, 174, 174, 175}, // SKINCOLOR_CAMOUFLAGE
|
{ 96, 112, 112, 113, 113, 114, 114, 115, 115, 116, 116, 117, 117, 118, 119, 111}, // SKINCOLOR_TURTLE
|
||||||
{120, 176, 160, 165, 167, 168, 169, 182, 182, 171, 60, 61, 63, 29, 30, 31}, // SKINCOLOR_ROBOHOOD
|
{ 96, 112, 113, 114, 115, 116, 117, 118, 119, 119, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_SWAMP
|
||||||
{120, 176, 176, 176, 177, 163, 164, 165, 167, 221, 221, 222, 223, 207, 207, 31}, // SKINCOLOR_MINT
|
{ 0, 0, 208, 208, 48, 89, 98, 100, 148, 148, 172, 172, 173, 173, 174, 175}, // SKINCOLOR_DREAM
|
||||||
{160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175}, // SKINCOLOR_GREEN
|
{ 80, 88, 96, 112, 113, 124, 142, 149, 149, 173, 174, 175, 169, 253, 254, 31}, // SKINCOLOR_PLAGUE
|
||||||
{161, 163, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 30, 30, 31}, // SKINCOLOR_PINETREE
|
{ 0, 120, 121, 112, 113, 114, 115, 125, 125, 126, 126, 127, 138, 175, 253, 254}, // SKINCOLOR_EMERALD
|
||||||
{160, 184, 184, 185, 185, 186, 186, 187, 187, 188, 188, 189, 189, 190, 191, 175}, // SKINCOLOR_EMERALD
|
{128, 128, 129, 129, 130, 140, 124, 103, 104, 116, 116, 117, 118, 119, 111, 31}, // SKINCOLOR_ALGAE
|
||||||
{160, 184, 185, 186, 187, 188, 189, 190, 191, 191, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_SWAMP
|
{ 0, 88, 89, 97, 113, 141, 135, 136, 136, 173, 173, 174, 174, 175, 199, 31}, // SKINCOLOR_CARIBBEAN
|
||||||
{120, 120, 80, 80, 81, 177, 162, 164, 228, 228, 204, 204, 205, 205, 206, 207}, // SKINCOLOR_DREAM
|
{ 0, 80, 81, 82, 89, 140, 134, 135, 136, 172, 196, 197, 198, 199, 30, 31}, // SKINCOLOR_AZURE
|
||||||
{ 97, 176, 160, 184, 185, 186, 187, 229, 229, 205, 206, 207, 28, 29, 30, 31}, // SKINCOLOR_PLAGUE
|
{ 0, 128, 120, 121, 122, 123, 124, 125, 126, 126, 127, 127, 118, 118, 119, 111}, // SKINCOLOR_AQUAMARINE
|
||||||
{208, 209, 210, 211, 213, 220, 216, 167, 168, 188, 188, 189, 190, 191, 30, 31}, // SKINCOLOR_ALGAE
|
{128, 120, 121, 122, 123, 141, 141, 142, 142, 143, 143, 138, 138, 139, 139, 31}, // SKINCOLOR_TURQUOISE
|
||||||
{120, 176, 177, 160, 185, 220, 216, 217, 229, 229, 204, 205, 206, 254, 255, 31}, // SKINCOLOR_CARIBBEAN
|
{ 0, 120, 120, 121, 140, 141, 142, 143, 143, 138, 138, 139, 139, 254, 254, 31}, // SKINCOLOR_TEAL
|
||||||
{120, 96, 97, 98, 177, 220, 216, 217, 218, 204, 252, 253, 254, 255, 30, 31}, // SKINCOLOR_AZURE
|
{ 0, 0, 128, 128, 255, 131, 132, 134, 142, 142, 143, 127, 118, 119, 110, 111}, // SKINCOLOR_CYAN
|
||||||
{120, 208, 208, 210, 212, 214, 220, 220, 220, 221, 221, 222, 222, 223, 223, 191}, // SKINCOLOR_AQUA
|
{ 0, 0, 128, 128, 129, 146, 133, 134, 135, 149, 149, 173, 173, 174, 175, 31}, // SKINCOLOR_JAWZ
|
||||||
{210, 213, 220, 220, 220, 216, 216, 221, 221, 221, 222, 222, 223, 223, 191, 31}, // SKINCOLOR_TEAL
|
{ 0, 128, 129, 130, 131, 132, 133, 135, 136, 136, 137, 137, 138, 138, 139, 31}, // SKINCOLOR_CERULEAN
|
||||||
{120, 120, 208, 208, 209, 210, 211, 212, 213, 215, 216, 217, 218, 219, 222, 223}, // SKINCOLOR_CYAN
|
{128, 129, 130, 132, 134, 135, 136, 137, 137, 138, 138, 139, 139, 29, 30, 31}, // SKINCOLOR_NAVY
|
||||||
{120, 120, 208, 209, 210, 226, 215, 216, 217, 229, 229, 205, 205, 206, 207, 31}, // SKINCOLOR_JAWZ
|
{ 0, 0, 0, 144, 144, 145, 9, 11, 14, 142, 136, 137, 138, 138, 139, 31}, // SKINCOLOR_PLATINUM
|
||||||
{208, 209, 211, 213, 215, 216, 216, 217, 217, 218, 218, 219, 205, 206, 207, 207}, // SKINCOLOR_CERULEAN
|
{ 0, 0, 144, 144, 144, 145, 145, 145, 170, 170, 171, 171, 172, 173, 174, 175}, // SKINCOLOR_SLATE
|
||||||
{211, 212, 213, 215, 216, 218, 219, 205, 206, 206, 207, 207, 28, 29, 30, 31}, // SKINCOLOR_NAVY
|
{ 0, 144, 144, 145, 145, 170, 170, 171, 171, 172, 172, 173, 173, 174, 175, 31}, // SKINCOLOR_STEEL
|
||||||
{120, 0, 0, 200, 200, 201, 11, 14, 17, 218, 222, 223, 238, 240, 243, 246}, // SKINCOLOR_PLATINUM
|
{ 80, 81, 82, 83, 64, 65, 11, 171, 172, 173, 173, 157, 158, 159, 254, 31}, // SKINCOLOR_THUNDER
|
||||||
{120, 120, 200, 200, 200, 201, 201, 201, 202, 202, 202, 203, 204, 205, 206, 207}, // SKINCOLOR_SLATE
|
{ 0, 83, 49, 50, 51, 32, 192, 148, 148, 172, 173, 174, 175, 29, 30, 31}, // SKINCOLOR_NOVA
|
||||||
{120, 200, 200, 201, 201, 202, 202, 203, 203, 204, 204, 205, 205, 206, 207, 31}, // SKINCOLOR_STEEL
|
{208, 48, 216, 217, 240, 241, 242, 171, 172, 173, 24, 25, 26, 28, 29, 31}, // SKINCOLOR_RUST
|
||||||
{ 96, 97, 98, 112, 113, 114, 11, 203, 204, 205, 205, 237, 239, 241, 243, 246}, // SKINCOLOR_THUNDER
|
{ 48, 218, 221, 224, 227, 231, 196, 173, 173, 174, 159, 159, 253, 253, 254, 31}, // SKINCOLOR_WRISTWATCH
|
||||||
{ 64, 66, 68, 70, 32, 34, 36, 203, 204, 205, 24, 25, 26, 28, 29, 31}, // SKINCOLOR_RUST
|
{145, 146, 147, 148, 149, 173, 173, 174, 175, 175, 28, 28, 29, 29, 30, 31}, // SKINCOLOR_JET
|
||||||
{ 81, 72, 76, 48, 51, 55, 252, 205, 205, 206, 240, 241, 242, 243, 244, 246}, // SKINCOLOR_WRISTWATCH
|
{ 0, 128, 129, 131, 133, 135, 149, 150, 152, 154, 156, 158, 159, 253, 254, 31}, // SKINCOLOR_SAPPHIRE
|
||||||
{225, 226, 227, 228, 229, 205, 205, 206, 207, 207, 28, 28, 29, 29, 30, 31}, // SKINCOLOR_JET
|
{ 0, 0, 120, 120, 121, 133, 135, 149, 149, 166, 166, 167, 168, 169, 254, 31}, // SKINCOLOR_ULTRAMARINE
|
||||||
{208, 209, 211, 213, 215, 217, 229, 230, 232, 234, 236, 238, 240, 242, 244, 246}, // SKINCOLOR_SAPPHIRE
|
{ 0, 0, 144, 144, 145, 146, 147, 149, 150, 152, 154, 155, 157, 159, 253, 254}, // SKINCOLOR_PERIWINKLE
|
||||||
{120, 120, 224, 225, 226, 202, 227, 228, 229, 230, 231, 233, 235, 237, 239, 241}, // SKINCOLOR_PERIWINKLE
|
{144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 155, 156, 158, 253, 254, 31}, // SKINCOLOR_BLUE
|
||||||
{224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 235, 236, 238, 242, 244, 246}, // SKINCOLOR_BLUE
|
{146, 148, 149, 150, 152, 153, 155, 157, 159, 253, 253, 254, 254, 31, 31, 31}, // SKINCOLOR_BLUEBERRY
|
||||||
{226, 228, 229, 230, 232, 233, 235, 237, 239, 240, 242, 244, 246, 31, 31, 31}, // SKINCOLOR_BLUEBERRY
|
{ 0, 0, 0, 252, 252, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 254}, // SKINCOLOR_THISTLE
|
||||||
{120, 112, 82, 83, 84, 124, 248, 228, 228, 204, 205, 206, 207, 29, 30, 31}, // SKINCOLOR_NOVA
|
{ 0, 252, 160, 161, 162, 163, 164, 165, 166, 167, 168, 168, 169, 169, 253, 254}, // SKINCOLOR_PURPLE
|
||||||
{120, 208, 209, 210, 211, 226, 202, 249, 194, 195, 196, 197, 198, 199, 255, 30}, // SKINCOLOR_PASTEL
|
{ 0, 128, 128, 129, 129, 146, 170, 162, 163, 164, 165, 166, 167, 168, 169, 254}, // SKINCOLOR_PASTEL
|
||||||
{120, 224, 201, 226, 202, 249, 250, 196, 197, 198, 199, 140, 141, 142, 143, 31}, // SKINCOLOR_MOONSLAM
|
{ 0, 144, 145, 146, 170, 162, 163, 184, 184, 207, 207, 44, 45, 46, 47, 31}, // SKINCOLOR_MOONSLAM
|
||||||
{120, 64, 81, 122, 192, 249, 203, 221, 221, 219, 219, 223, 223, 191, 191, 31}, // SKINCOLOR_ULTRAVIOLET
|
{252, 200, 201, 192, 193, 194, 172, 172, 173, 173, 174, 174, 175, 169, 253, 254}, // SKINCOLOR_DUSK
|
||||||
{121, 145, 192, 249, 250, 251, 204, 204, 205, 205, 206, 206, 207, 29, 30, 31}, // SKINCOLOR_DUSK
|
{ 0, 252, 252, 200, 201, 181, 182, 183, 184, 166, 167, 168, 169, 253, 254, 31}, // SKINCOLOR_BUBBLEGUM
|
||||||
{120, 96, 64, 121, 67, 144, 123, 192, 193, 194, 195, 196, 197, 198, 199, 30}, // SKINCOLOR_BUBBLEGUM
|
{176, 177, 178, 179, 180, 181, 182, 183, 184, 184, 185, 185, 186, 187, 30, 31}, // SKINCOLOR_MAGENTA
|
||||||
{121, 145, 192, 192, 193, 194, 195, 196, 196, 197, 197, 198, 198, 199, 30, 31}, // SKINCOLOR_PURPLE
|
{208, 209, 209, 32, 33, 182, 183, 184, 185, 185, 186, 186, 187, 253, 254, 31}, // SKINCOLOR_FUCHSIA
|
||||||
{120, 122, 124, 125, 126, 150, 196, 197, 198, 198, 199, 199, 240, 242, 244, 246}, // SKINCOLOR_FUCHSIA
|
{ 0, 0, 88, 88, 89, 6, 8, 10, 193, 194, 195, 184, 185, 186, 187, 31}, // SKINCOLOR_TOXIC
|
||||||
{120, 120, 176, 176, 177, 6, 8, 10, 249, 250, 196, 197, 198, 199, 143, 31}, // SKINCOLOR_TOXIC
|
{ 80, 81, 82, 83, 64, 50, 201, 192, 193, 194, 195, 173, 174, 175, 253, 254}, // SKINCOLOR_MAUVE
|
||||||
{ 96, 97, 98, 112, 113, 73, 146, 248, 249, 251, 205, 205, 206, 207, 29, 31}, // SKINCOLOR_MAUVE
|
{252, 177, 179, 192, 193, 194, 195, 196, 196, 197, 197, 198, 198, 199, 30, 31}, // SKINCOLOR_LAVENDER
|
||||||
{121, 145, 192, 248, 249, 250, 251, 252, 252, 253, 253, 254, 254, 255, 30, 31}, // SKINCOLOR_LAVENDER
|
{145, 192, 193, 194, 195, 196, 197, 198, 199, 199, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_BYZANTIUM
|
||||||
{201, 248, 249, 250, 251, 252, 253, 254, 255, 255, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_BYZANTIUM
|
{208, 209, 210, 211, 212, 213, 214, 195, 195, 196, 196, 197, 198, 199, 29, 30}, // SKINCOLOR_POMEGRANATE
|
||||||
{144, 145, 146, 147, 148, 149, 150, 251, 251, 252, 252, 253, 254, 255, 29, 30}, // SKINCOLOR_POMEGRANATE
|
{ 0, 0, 0, 252, 252, 176, 200, 201, 179, 192, 193, 194, 195, 196, 197, 198}, // SKINCOLOR_LILAC
|
||||||
{120, 120, 120, 121, 121, 122, 122, 123, 192, 248, 249, 250, 251, 252, 253, 254}, // SKINCOLOR_LILAC
|
{ 0, 252, 252, 200, 200, 201, 202, 203, 204, 204, 205, 206, 207, 43, 45, 47}, // SKINCOLOR_TAFFY
|
||||||
|
|
||||||
{120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 96, 100, 104, 113, 116, 119}, // SKINCOLOR_SUPER1
|
// THESE STILL NEED CONVERTED!!!
|
||||||
{120, 120, 120, 120, 120, 120, 120, 120, 96, 98, 101, 104, 113, 115, 117, 119}, // SKINCOLOR_SUPER2
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 100, 104, 113, 116, 119}, // SKINCOLOR_SUPER1
|
||||||
{120, 120, 120, 120, 120, 120, 96, 98, 100, 102, 104, 113, 114, 116, 117, 119}, // SKINCOLOR_SUPER3
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 96, 98, 101, 104, 113, 115, 117, 119}, // SKINCOLOR_SUPER2
|
||||||
{120, 120, 120, 120, 96, 97, 99, 100, 102, 104, 113, 114, 115, 116, 117, 119}, // SKINCOLOR_SUPER4
|
{ 0, 0, 0, 0, 0, 0, 96, 98, 100, 102, 104, 113, 114, 116, 117, 119}, // SKINCOLOR_SUPER3
|
||||||
{120, 120, 96, 120, 120, 120, 120, 120, 104, 113, 114, 115, 116, 117, 118, 119}, // SKINCOLOR_SUPER5
|
{ 0, 0, 0, 0, 96, 97, 99, 100, 102, 104, 113, 114, 115, 116, 117, 119}, // SKINCOLOR_SUPER4
|
||||||
{120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 80, 82, 85, 115, 117, 119}, // SKINCOLOR_TSUPER1
|
{ 0, 0, 96, 0, 0, 0, 0, 0, 104, 113, 114, 115, 116, 117, 118, 119}, // SKINCOLOR_SUPER5
|
||||||
{120, 120, 120, 120, 120, 120, 120, 120, 80, 81, 83, 85, 115, 116, 117, 119}, // SKINCOLOR_TSUPER2
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 82, 85, 115, 117, 119}, // SKINCOLOR_TSUPER1
|
||||||
{120, 120, 120, 120, 120, 120, 80, 81, 82, 83, 85, 115, 116, 117, 118, 119}, // SKINCOLOR_TSUPER3
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 80, 81, 83, 85, 115, 116, 117, 119}, // SKINCOLOR_TSUPER2
|
||||||
{120, 120, 120, 120, 80, 81, 82, 83, 84, 85, 115, 115, 116, 117, 118, 119}, // SKINCOLOR_TSUPER4
|
{ 0, 0, 0, 0, 0, 0, 80, 81, 82, 83, 85, 115, 116, 117, 118, 119}, // SKINCOLOR_TSUPER3
|
||||||
{120, 120, 80, 80, 81, 82, 83, 84, 85, 115, 115, 116, 117, 117, 118, 119}, // SKINCOLOR_TSUPER5
|
{ 0, 0, 0, 0, 80, 81, 82, 83, 84, 85, 115, 115, 116, 117, 118, 119}, // SKINCOLOR_TSUPER4
|
||||||
{120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 121, 123, 125, 127, 129, 132}, // SKINCOLOR_KSUPER1
|
{ 0, 0, 80, 80, 81, 82, 83, 84, 85, 115, 115, 116, 117, 117, 118, 119}, // SKINCOLOR_TSUPER5
|
||||||
{120, 120, 120, 120, 120, 120, 120, 120, 121, 122, 124, 125, 127, 128, 130, 132}, // SKINCOLOR_KSUPER2
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 123, 125, 127, 129, 132}, // SKINCOLOR_KSUPER1
|
||||||
{120, 120, 120, 120, 120, 120, 121, 122, 123, 124, 125, 127, 128, 129, 130, 132}, // SKINCOLOR_KSUPER3
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 121, 122, 124, 125, 127, 128, 130, 132}, // SKINCOLOR_KSUPER2
|
||||||
{120, 120, 120, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132}, // SKINCOLOR_KSUPER4
|
{ 0, 0, 0, 0, 0, 0, 121, 122, 123, 124, 125, 127, 128, 129, 130, 132}, // SKINCOLOR_KSUPER3
|
||||||
{120, 120, 121, 121, 122, 123, 124, 125, 126, 126, 127, 128, 129, 130, 131, 132}, // SKINCOLOR_KSUPER5
|
{ 0, 0, 0, 0, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132}, // SKINCOLOR_KSUPER4
|
||||||
{120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 0, 122, 124, 248, 251, 255}, // SKINCOLOR_PSUPER1
|
{ 0, 0, 121, 121, 122, 123, 124, 125, 126, 126, 127, 128, 129, 130, 131, 132}, // SKINCOLOR_KSUPER5
|
||||||
{120, 120, 120, 120, 120, 120, 120, 120, 0, 121, 122, 124, 248, 250, 252, 255}, // SKINCOLOR_PSUPER2
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 122, 124, 248, 251, 255}, // SKINCOLOR_PSUPER1
|
||||||
{120, 120, 120, 120, 120, 120, 0, 121, 122, 123, 124, 248, 249, 251, 253, 255}, // SKINCOLOR_PSUPER3
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 1, 121, 122, 124, 248, 250, 252, 255}, // SKINCOLOR_PSUPER2
|
||||||
{120, 120, 120, 120, 0, 121, 122, 123, 124, 248, 249, 250, 251, 252, 253, 255}, // SKINCOLOR_PSUPER4
|
{ 0, 0, 0, 0, 0, 0, 1, 121, 122, 123, 124, 248, 249, 251, 253, 255}, // SKINCOLOR_PSUPER3
|
||||||
{120, 120, 0, 121, 122, 123, 124, 248, 248, 249, 250, 251, 252, 253, 254, 255}, // SKINCOLOR_PSUPER5
|
{ 0, 0, 0, 0, 1, 121, 122, 123, 124, 248, 249, 250, 251, 252, 253, 255}, // SKINCOLOR_PSUPER4
|
||||||
{120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 224, 225, 227, 228, 230, 232}, // SKINCOLOR_BSUPER1
|
{ 0, 0, 1, 121, 122, 123, 124, 248, 248, 249, 250, 251, 252, 253, 254, 255}, // SKINCOLOR_PSUPER5
|
||||||
{120, 120, 120, 120, 120, 120, 120, 120, 224, 225, 226, 227, 228, 229, 230, 232}, // SKINCOLOR_BSUPER2
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 224, 225, 227, 228, 230, 232}, // SKINCOLOR_BSUPER1
|
||||||
{120, 120, 120, 120, 120, 120, 224, 224, 225, 226, 227, 228, 229, 230, 231, 232}, // SKINCOLOR_BSUPER3
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 224, 225, 226, 227, 228, 229, 230, 232}, // SKINCOLOR_BSUPER2
|
||||||
{120, 120, 120, 120, 224, 224, 225, 226, 226, 227, 228, 229, 229, 230, 231, 232}, // SKINCOLOR_BSUPER4
|
{ 0, 0, 0, 0, 0, 0, 224, 224, 225, 226, 227, 228, 229, 230, 231, 232}, // SKINCOLOR_BSUPER3
|
||||||
{120, 120, 224, 224, 225, 225, 226, 227, 227, 228, 228, 229, 230, 230, 231, 232}, // SKINCOLOR_BSUPER5
|
{ 0, 0, 0, 0, 224, 224, 225, 226, 226, 227, 228, 229, 229, 230, 231, 232}, // SKINCOLOR_BSUPER4
|
||||||
{120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 208, 210, 212, 215, 220, 222}, // SKINCOLOR_ASUPER1
|
{ 0, 0, 224, 224, 225, 225, 226, 227, 227, 228, 228, 229, 230, 230, 231, 232}, // SKINCOLOR_BSUPER5
|
||||||
{120, 120, 120, 120, 120, 120, 120, 120, 208, 209, 211, 213, 215, 220, 221, 223}, // SKINCOLOR_ASUPER2
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 208, 210, 212, 215, 220, 222}, // SKINCOLOR_ASUPER1
|
||||||
{120, 120, 120, 120, 120, 120, 208, 209, 210, 211, 212, 213, 215, 220, 221, 223}, // SKINCOLOR_ASUPER3
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 208, 209, 211, 213, 215, 220, 221, 223}, // SKINCOLOR_ASUPER2
|
||||||
{120, 120, 120, 120, 208, 209, 210, 211, 212, 213, 214, 215, 220, 221, 222, 223}, // SKINCOLOR_ASUPER4
|
{ 0, 0, 0, 0, 0, 0, 208, 209, 210, 211, 212, 213, 215, 220, 221, 223}, // SKINCOLOR_ASUPER3
|
||||||
{120, 120, 208, 208, 209, 210, 211, 211, 212, 213, 214, 215, 220, 221, 222, 223}, // SKINCOLOR_ASUPER5
|
{ 0, 0, 0, 0, 208, 209, 210, 211, 212, 213, 214, 215, 220, 221, 222, 223}, // SKINCOLOR_ASUPER4
|
||||||
{120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 176, 160, 163, 167, 171, 175}, // SKINCOLOR_GSUPER1
|
{ 0, 0, 208, 208, 209, 210, 211, 211, 212, 213, 214, 215, 220, 221, 222, 223}, // SKINCOLOR_ASUPER5
|
||||||
{120, 120, 120, 120, 120, 120, 120, 120, 176, 176, 160, 163, 166, 169, 172, 175}, // SKINCOLOR_GSUPER2
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 176, 160, 163, 167, 171, 175}, // SKINCOLOR_GSUPER1
|
||||||
{120, 120, 120, 120, 120, 120, 176, 176, 160, 162, 164, 166, 168, 170, 172, 175}, // SKINCOLOR_GSUPER3
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 176, 176, 160, 163, 166, 169, 172, 175}, // SKINCOLOR_GSUPER2
|
||||||
{120, 120, 120, 120, 176, 176, 176, 160, 161, 163, 165, 167, 169, 171, 173, 175}, // SKINCOLOR_GSUPER4
|
{ 0, 0, 0, 0, 0, 0, 176, 176, 160, 162, 164, 166, 168, 170, 172, 175}, // SKINCOLOR_GSUPER3
|
||||||
{120, 120, 176, 176, 176, 160, 161, 163, 164, 166, 167, 169, 170, 172, 173, 175}, // SKINCOLOR_GSUPER5
|
{ 0, 0, 0, 0, 176, 176, 176, 160, 161, 163, 165, 167, 169, 171, 173, 175}, // SKINCOLOR_GSUPER4
|
||||||
{120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120}, // SKINCOLOR_WSUPER1
|
{ 0, 0, 176, 176, 176, 160, 161, 163, 164, 166, 167, 169, 170, 172, 173, 175}, // SKINCOLOR_GSUPER5
|
||||||
{120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 0, 4, 9}, // SKINCOLOR_WSUPER2
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // SKINCOLOR_WSUPER1
|
||||||
{120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 0, 2, 4, 6, 8, 11}, // SKINCOLOR_WSUPER3
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 9}, // SKINCOLOR_WSUPER2
|
||||||
{120, 120, 120, 120, 120, 120, 120, 0, 1, 3, 4, 6, 8, 9, 11, 13}, // SKINCOLOR_WSUPER4
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 6, 8, 11}, // SKINCOLOR_WSUPER3
|
||||||
{120, 120, 120, 120, 0, 1, 2, 4, 5, 6, 8, 9, 10, 12, 13, 15}, // SKINCOLOR_WSUPER5
|
{ 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 4, 6, 8, 9, 11, 13}, // SKINCOLOR_WSUPER4
|
||||||
{120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 96, 98, 99, 81, 73, 79}, // SKINCOLOR_CSUPER1
|
{ 0, 0, 0, 0, 1, 1, 2, 4, 5, 6, 8, 9, 10, 12, 13, 15}, // SKINCOLOR_WSUPER5
|
||||||
{120, 120, 120, 120, 120, 120, 120, 120, 96, 97, 98, 81, 81, 71, 75, 79}, // SKINCOLOR_CSUPER2
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 98, 99, 81, 73, 79}, // SKINCOLOR_CSUPER1
|
||||||
{120, 120, 120, 120, 120, 120, 96, 97, 98, 99, 81, 81, 70, 73, 76, 79}, // SKINCOLOR_CSUPER3
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 96, 97, 98, 81, 81, 71, 75, 79}, // SKINCOLOR_CSUPER2
|
||||||
{120, 120, 120, 120, 96, 96, 97, 98, 99, 81, 81, 70, 72, 74, 76, 79}, // SKINCOLOR_CSUPER4
|
{ 0, 0, 0, 0, 0, 0, 96, 97, 98, 99, 81, 81, 70, 73, 76, 79}, // SKINCOLOR_CSUPER3
|
||||||
{120, 120, 96, 96, 97, 98, 98, 99, 81, 81, 69, 71, 73, 75, 77, 79}, // SKINCOLOR_CSUPER5
|
{ 0, 0, 0, 0, 96, 96, 97, 98, 99, 81, 81, 70, 72, 74, 76, 79}, // SKINCOLOR_CSUPER4
|
||||||
|
{ 0, 0, 96, 96, 97, 98, 98, 99, 81, 81, 69, 71, 73, 75, 77, 79}, // SKINCOLOR_CSUPER5
|
||||||
};
|
};
|
||||||
|
|
||||||
// Define for getting accurate color brightness readings according to how the human eye sees them.
|
// Define for getting accurate color brightness readings according to how the human eye sees them.
|
||||||
|
|
@ -436,7 +437,7 @@ void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor)
|
||||||
// next, for every colour in the palette, choose the transcolor that has the closest brightness
|
// next, for every colour in the palette, choose the transcolor that has the closest brightness
|
||||||
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
|
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
|
||||||
{
|
{
|
||||||
if (i == 0 || i == 31 || i == 120) // pure black and pure white don't change
|
if (i == 0 || i == 31) // pure black and pure white don't change
|
||||||
{
|
{
|
||||||
dest_colormap[i] = (UINT8)i;
|
dest_colormap[i] = (UINT8)i;
|
||||||
continue;
|
continue;
|
||||||
|
|
@ -492,7 +493,7 @@ void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color)
|
||||||
if (skinnum == TC_BOSS)
|
if (skinnum == TC_BOSS)
|
||||||
dest_colormap[31] = 0;
|
dest_colormap[31] = 0;
|
||||||
else if (skinnum == TC_METALSONIC)
|
else if (skinnum == TC_METALSONIC)
|
||||||
dest_colormap[239] = 0;
|
dest_colormap[143] = 0;
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
@ -7839,7 +7840,7 @@ static void K_drawKartItem(void)
|
||||||
V_DrawFill(fx+x+length, fy+y+1, 1, height, 12|fflags); // the right one
|
V_DrawFill(fx+x+length, fy+y+1, 1, height, 12|fflags); // the right one
|
||||||
if (height == 2)
|
if (height == 2)
|
||||||
V_DrawFill(fx+x+2, fy+y+2, length-2, 1, 8|fflags); // the dulled underside
|
V_DrawFill(fx+x+2, fy+y+2, length-2, 1, 8|fflags); // the dulled underside
|
||||||
V_DrawFill(fx+x+2, fy+y+1, length-2, 1, 120|fflags); // the shine
|
V_DrawFill(fx+x+2, fy+y+1, length-2, 1, 0|fflags); // the shine
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -443,26 +443,26 @@ static int libd_drawFill(lua_State *L)
|
||||||
|
|
||||||
static int libd_fadeScreen(lua_State *L)
|
static int libd_fadeScreen(lua_State *L)
|
||||||
{
|
{
|
||||||
UINT16 color = luaL_checkinteger(L, 1);
|
UINT16 color = luaL_checkinteger(L, 1);
|
||||||
UINT8 strength = luaL_checkinteger(L, 2);
|
UINT8 strength = luaL_checkinteger(L, 2);
|
||||||
const UINT8 maxstrength = ((color & 0xFF00) ? 32 : 10);
|
const UINT8 maxstrength = ((color & 0xFF00) ? 32 : 10);
|
||||||
|
|
||||||
HUDONLY
|
HUDONLY
|
||||||
|
|
||||||
if (!strength)
|
if (!strength)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
if (strength > maxstrength)
|
if (strength > maxstrength)
|
||||||
return luaL_error(L, "%s fade strength %d out of range (0 - %d)", ((color & 0xFF00) ? "COLORMAP" : "TRANSMAP"), strength, maxstrength);
|
return luaL_error(L, "%s fade strength %d out of range (0 - %d)", ((color & 0xFF00) ? "COLORMAP" : "TRANSMAP"), strength, maxstrength);
|
||||||
|
|
||||||
if (strength == maxstrength) // Allow as a shortcut for drawfill...
|
if (strength == maxstrength) // Allow as a shortcut for drawfill...
|
||||||
{
|
{
|
||||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, ((color & 0xFF00) ? 31 : color));
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, ((color & 0xFF00) ? 31 : color));
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
V_DrawFadeScreen(color, strength);
|
V_DrawFadeScreen(color, strength);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int libd_drawString(lua_State *L)
|
static int libd_drawString(lua_State *L)
|
||||||
|
|
|
||||||
30
src/m_menu.c
30
src/m_menu.c
|
|
@ -3513,7 +3513,7 @@ static void M_DrawSlider(INT32 x, INT32 y, const consvar_t *cv, boolean ontop)
|
||||||
void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines)
|
void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines)
|
||||||
{
|
{
|
||||||
// Solid color textbox.
|
// Solid color textbox.
|
||||||
V_DrawFill(x+5, y+5, width*8+6, boxlines*8+6, 239);
|
V_DrawFill(x+5, y+5, width*8+6, boxlines*8+6, 159);
|
||||||
//V_DrawFill(x+8, y+8, width*8, boxlines*8, 31);
|
//V_DrawFill(x+8, y+8, width*8, boxlines*8, 31);
|
||||||
/*
|
/*
|
||||||
patch_t *p;
|
patch_t *p;
|
||||||
|
|
@ -4672,10 +4672,10 @@ static void M_DrawTemperature(INT32 x, fixed_t t)
|
||||||
t = (FixedMul(h<<FRACBITS, t)>>FRACBITS);
|
t = (FixedMul(h<<FRACBITS, t)>>FRACBITS);
|
||||||
|
|
||||||
// border
|
// border
|
||||||
V_DrawFill(x - 1, vpadding, 1, h, 120);
|
V_DrawFill(x - 1, vpadding, 1, h, 0);
|
||||||
V_DrawFill(x + width, vpadding, 1, h, 120);
|
V_DrawFill(x + width, vpadding, 1, h, 0);
|
||||||
V_DrawFill(x - 1, vpadding-1, width+2, 1, 120);
|
V_DrawFill(x - 1, vpadding-1, width+2, 1, 0);
|
||||||
V_DrawFill(x - 1, vpadding+h, width+2, 1, 120);
|
V_DrawFill(x - 1, vpadding+h, width+2, 1, 0);
|
||||||
|
|
||||||
// bar itself
|
// bar itself
|
||||||
y = h;
|
y = h;
|
||||||
|
|
@ -4826,14 +4826,14 @@ static void M_DrawAddons(void)
|
||||||
x = currentMenu->x;
|
x = currentMenu->x;
|
||||||
y = currentMenu->y + 1;
|
y = currentMenu->y + 1;
|
||||||
|
|
||||||
hilicol = V_GetStringColormap(highlightflags)[120];
|
hilicol = V_GetStringColormap(highlightflags)[0];
|
||||||
|
|
||||||
V_DrawString(x-21, (y - 16) + (lsheadingheight - 12), highlightflags|V_ALLOWLOWERCASE, M_AddonsHeaderPath());
|
V_DrawString(x-21, (y - 16) + (lsheadingheight - 12), highlightflags|V_ALLOWLOWERCASE, M_AddonsHeaderPath());
|
||||||
V_DrawFill(x-21, (y - 16) + (lsheadingheight - 3), MAXSTRINGLENGTH*8+6, 1, hilicol);
|
V_DrawFill(x-21, (y - 16) + (lsheadingheight - 3), MAXSTRINGLENGTH*8+6, 1, hilicol);
|
||||||
V_DrawFill(x-21, (y - 16) + (lsheadingheight - 2), MAXSTRINGLENGTH*8+6, 1, 30);
|
V_DrawFill(x-21, (y - 16) + (lsheadingheight - 2), MAXSTRINGLENGTH*8+6, 1, 30);
|
||||||
|
|
||||||
m = (BASEVIDHEIGHT - currentMenu->y + 2) - (y - 1);
|
m = (BASEVIDHEIGHT - currentMenu->y + 2) - (y - 1);
|
||||||
V_DrawFill(x - 21, y - 1, MAXSTRINGLENGTH*8+6, m, 239);
|
V_DrawFill(x - 21, y - 1, MAXSTRINGLENGTH*8+6, m, 159);
|
||||||
|
|
||||||
// scrollbar!
|
// scrollbar!
|
||||||
if (sizedirmenu <= (2*numaddonsshown + 1))
|
if (sizedirmenu <= (2*numaddonsshown + 1))
|
||||||
|
|
@ -5559,8 +5559,8 @@ static void M_DrawReplayHut(void)
|
||||||
y = sizedirmenu*10 + currentMenu->menuitems[replaylistitem].alphaKey + 30;
|
y = sizedirmenu*10 + currentMenu->menuitems[replaylistitem].alphaKey + 30;
|
||||||
if (y > SCALEDVIEWHEIGHT-80)
|
if (y > SCALEDVIEWHEIGHT-80)
|
||||||
{
|
{
|
||||||
V_DrawFill(BASEVIDWIDTH-4, 75, 4, SCALEDVIEWHEIGHT-80, V_SNAPTOTOP|V_SNAPTORIGHT|239);
|
V_DrawFill(BASEVIDWIDTH-4, 75, 4, SCALEDVIEWHEIGHT-80, V_SNAPTOTOP|V_SNAPTORIGHT|159);
|
||||||
V_DrawFill(BASEVIDWIDTH-3, 76 + (SCALEDVIEWHEIGHT-80) * replayhutmenuy / y, 2, (((SCALEDVIEWHEIGHT-80) * (SCALEDVIEWHEIGHT-80))-1) / y - 1, V_SNAPTOTOP|V_SNAPTORIGHT|229);
|
V_DrawFill(BASEVIDWIDTH-3, 76 + (SCALEDVIEWHEIGHT-80) * replayhutmenuy / y, 2, (((SCALEDVIEWHEIGHT-80) * (SCALEDVIEWHEIGHT-80))-1) / y - 1, V_SNAPTOTOP|V_SNAPTORIGHT|149);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw the cursor
|
// Draw the cursor
|
||||||
|
|
@ -5569,7 +5569,7 @@ static void M_DrawReplayHut(void)
|
||||||
V_DrawString(currentMenu->x, cursory, V_SNAPTOTOP|V_SNAPTOLEFT|highlightflags, currentMenu->menuitems[itemOn].text);
|
V_DrawString(currentMenu->x, cursory, V_SNAPTOTOP|V_SNAPTOLEFT|highlightflags, currentMenu->menuitems[itemOn].text);
|
||||||
|
|
||||||
// Now draw some replay info!
|
// Now draw some replay info!
|
||||||
V_DrawFill(10, 10, 300, 60, V_SNAPTOTOP|239);
|
V_DrawFill(10, 10, 300, 60, V_SNAPTOTOP|159);
|
||||||
|
|
||||||
if (itemOn == replaylistitem)
|
if (itemOn == replaylistitem)
|
||||||
{
|
{
|
||||||
|
|
@ -5651,7 +5651,7 @@ static void M_DrawReplayStartMenu(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
V_DrawFill(10, 10, 300, 60, V_SNAPTOTOP|239);
|
V_DrawFill(10, 10, 300, 60, V_SNAPTOTOP|159);
|
||||||
DrawReplayHutReplayInfo();
|
DrawReplayHutReplayInfo();
|
||||||
|
|
||||||
V_DrawString(10, 72, V_SNAPTOTOP|highlightflags|V_ALLOWLOWERCASE, demolist[dir_on[menudepthleft]].title);
|
V_DrawString(10, 72, V_SNAPTOTOP|highlightflags|V_ALLOWLOWERCASE, demolist[dir_on[menudepthleft]].title);
|
||||||
|
|
@ -7580,7 +7580,7 @@ void M_DrawTimeAttackMenu(void)
|
||||||
time = mainrecords[cv_nextmap.value-1]->time;
|
time = mainrecords[cv_nextmap.value-1]->time;
|
||||||
}
|
}
|
||||||
|
|
||||||
V_DrawFill((BASEVIDWIDTH - dupadjust)>>1, 78, dupadjust, 36, 239);
|
V_DrawFill((BASEVIDWIDTH - dupadjust)>>1, 78, dupadjust, 36, 159);
|
||||||
|
|
||||||
V_DrawRightAlignedString(149, 80, highlightflags, "BEST LAP:");
|
V_DrawRightAlignedString(149, 80, highlightflags, "BEST LAP:");
|
||||||
K_drawKartTimestamp(lap, 19, 86, 0, 2);
|
K_drawKartTimestamp(lap, 19, 86, 0, 2);
|
||||||
|
|
@ -8627,7 +8627,7 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade)
|
||||||
y = currentMenu->y + 130 + 8 - i;
|
y = currentMenu->y + 130 + 8 - i;
|
||||||
|
|
||||||
if (currentMenu->menuitems[itemOn].itemaction == &cv_nextmap && skullAnimCounter < 4)
|
if (currentMenu->menuitems[itemOn].itemaction == &cv_nextmap && skullAnimCounter < 4)
|
||||||
trans = 120;
|
trans = 0;
|
||||||
else
|
else
|
||||||
trans = G_GetGametypeColor(cv_newgametype.value);
|
trans = G_GetGametypeColor(cv_newgametype.value);
|
||||||
|
|
||||||
|
|
@ -8819,7 +8819,7 @@ Update the maxplayers label...
|
||||||
#ifndef NONET
|
#ifndef NONET
|
||||||
y += MP_MainMenu[8].alphaKey;
|
y += MP_MainMenu[8].alphaKey;
|
||||||
|
|
||||||
V_DrawFill(x+5, y+4+5, /*16*8 + 6,*/ BASEVIDWIDTH - 2*(x+5), 8+6, 239);
|
V_DrawFill(x+5, y+4+5, /*16*8 + 6,*/ BASEVIDWIDTH - 2*(x+5), 8+6, 159);
|
||||||
|
|
||||||
// draw name string
|
// draw name string
|
||||||
V_DrawString(x+8,y+12, V_ALLOWLOWERCASE, setupm_ip);
|
V_DrawString(x+8,y+12, V_ALLOWLOWERCASE, setupm_ip);
|
||||||
|
|
@ -9293,7 +9293,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
||||||
flags |= V_FLIP; // This sprite is left/right flipped!
|
flags |= V_FLIP; // This sprite is left/right flipped!
|
||||||
|
|
||||||
// draw box around guy
|
// draw box around guy
|
||||||
V_DrawFill(mx + 43 - (charw/2), my+65, charw, 84, 239);
|
V_DrawFill(mx + 43 - (charw/2), my+65, charw, 84, 159);
|
||||||
|
|
||||||
// draw player sprite
|
// draw player sprite
|
||||||
if (setupm_fakecolor) // inverse should never happen
|
if (setupm_fakecolor) // inverse should never happen
|
||||||
|
|
|
||||||
|
|
@ -10001,7 +10001,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
mobj->color = SKINCOLOR_AQUA;
|
mobj->color = SKINCOLOR_CYAN;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case MT_MARBLETORCH:
|
case MT_MARBLETORCH:
|
||||||
|
|
|
||||||
|
|
@ -2858,13 +2858,13 @@ boolean P_SetupLevel(boolean skipprecip)
|
||||||
S_StartSound(NULL, sfx_ruby1);
|
S_StartSound(NULL, sfx_ruby1);
|
||||||
|
|
||||||
F_WipeStartScreen();
|
F_WipeStartScreen();
|
||||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 122);
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 209);
|
||||||
|
|
||||||
F_WipeEndScreen();
|
F_WipeEndScreen();
|
||||||
F_RunWipe(wipedefs[wipe_speclevel_towhite], false);
|
F_RunWipe(wipedefs[wipe_speclevel_towhite], false);
|
||||||
|
|
||||||
F_WipeStartScreen();
|
F_WipeStartScreen();
|
||||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 0);
|
||||||
|
|
||||||
F_WipeEndScreen();
|
F_WipeEndScreen();
|
||||||
F_RunWipe(wipedefs[wipe_level_final], false);
|
F_RunWipe(wipedefs[wipe_level_final], false);
|
||||||
|
|
@ -2897,7 +2897,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
||||||
// We should be fine starting it here.
|
// We should be fine starting it here.
|
||||||
S_Start();
|
S_Start();
|
||||||
|
|
||||||
levelfadecol = (encoremode && !ranspecialwipe ? 122 : 120);
|
levelfadecol = (encoremode && !ranspecialwipe ? 209 : 0);
|
||||||
|
|
||||||
// Let's fade to white here
|
// Let's fade to white here
|
||||||
// But only if we didn't do the encore startup wipe
|
// But only if we didn't do the encore startup wipe
|
||||||
|
|
|
||||||
341
src/r_draw.c
341
src/r_draw.c
|
|
@ -139,75 +139,12 @@ UINT32 nflatxshift, nflatyshift, nflatshiftup, nflatmask;
|
||||||
#define BLINK_TT_CACHE_INDEX (MAXSKINS + 5)
|
#define BLINK_TT_CACHE_INDEX (MAXSKINS + 5)
|
||||||
#define TT_CACHE_SIZE (MAXSKINS + 6)
|
#define TT_CACHE_SIZE (MAXSKINS + 6)
|
||||||
#define SKIN_RAMP_LENGTH 16
|
#define SKIN_RAMP_LENGTH 16
|
||||||
#define DEFAULT_STARTTRANSCOLOR 160
|
#define DEFAULT_STARTTRANSCOLOR 96
|
||||||
#define NUM_PALETTE_ENTRIES 256
|
#define NUM_PALETTE_ENTRIES 256
|
||||||
|
|
||||||
static UINT8** translationtablecache[TT_CACHE_SIZE] = {NULL};
|
static UINT8** translationtablecache[TT_CACHE_SIZE] = {NULL};
|
||||||
|
|
||||||
|
// SKINCOLOR DEFINITIONS HAVE BEEN MOVED TO K_KART.C
|
||||||
// See also the enum skincolors_t
|
|
||||||
// TODO Callum: Can this be translated?
|
|
||||||
/*
|
|
||||||
const char *Color_Names[MAXSKINCOLORS] =
|
|
||||||
{
|
|
||||||
"None", // SKINCOLOR_NONE
|
|
||||||
"White", // SKINCOLOR_WHITE
|
|
||||||
"Silver", // SKINCOLOR_SILVER
|
|
||||||
"Grey", // SKINCOLOR_GREY
|
|
||||||
"Black", // SKINCOLOR_BLACK
|
|
||||||
"Cyan", // SKINCOLOR_CYAN
|
|
||||||
"Teal", // SKINCOLOR_TEAL
|
|
||||||
"Steel_Blue",// SKINCOLOR_STEEL
|
|
||||||
"Blue", // SKINCOLOR_BLUE
|
|
||||||
"Peach", // SKINCOLOR_PEACH
|
|
||||||
"Tan", // SKINCOLOR_TAN
|
|
||||||
"Pink", // SKINCOLOR_PINK
|
|
||||||
"Lavender", // SKINCOLOR_LAVENDER
|
|
||||||
"Purple", // SKINCOLOR_PURPLE
|
|
||||||
"Orange", // SKINCOLOR_ORANGE
|
|
||||||
"Rosewood", // SKINCOLOR_ROSEWOOD
|
|
||||||
"Beige", // SKINCOLOR_BEIGE
|
|
||||||
"Brown", // SKINCOLOR_BROWN
|
|
||||||
"Red", // SKINCOLOR_RED
|
|
||||||
"Dark_Red", // SKINCOLOR_DARKRED
|
|
||||||
"Neon_Green",// SKINCOLOR_NEONGREEN
|
|
||||||
"Green", // SKINCOLOR_GREEN
|
|
||||||
"Zim", // SKINCOLOR_ZIM
|
|
||||||
"Olive", // SKINCOLOR_OLIVE
|
|
||||||
"Yellow", // SKINCOLOR_YELLOW
|
|
||||||
"Gold" // SKINCOLOR_GOLD
|
|
||||||
};
|
|
||||||
|
|
||||||
const UINT8 Color_Opposite[MAXSKINCOLORS*2] =
|
|
||||||
{
|
|
||||||
SKINCOLOR_NONE,8, // SKINCOLOR_NONE
|
|
||||||
SKINCOLOR_BLACK,10, // SKINCOLOR_WHITE
|
|
||||||
SKINCOLOR_GREY,4, // SKINCOLOR_SILVER
|
|
||||||
SKINCOLOR_SILVER,12,// SKINCOLOR_GREY
|
|
||||||
SKINCOLOR_WHITE,8, // SKINCOLOR_BLACK
|
|
||||||
SKINCOLOR_NONE,8, // SKINCOLOR_CYAN
|
|
||||||
SKINCOLOR_NONE,8, // SKINCOLOR_TEAL
|
|
||||||
SKINCOLOR_NONE,8, // SKINCOLOR_STEEL
|
|
||||||
SKINCOLOR_ORANGE,9, // SKINCOLOR_BLUE
|
|
||||||
SKINCOLOR_NONE,8, // SKINCOLOR_PEACH
|
|
||||||
SKINCOLOR_NONE,8, // SKINCOLOR_TAN
|
|
||||||
SKINCOLOR_NONE,8, // SKINCOLOR_PINK
|
|
||||||
SKINCOLOR_NONE,8, // SKINCOLOR_LAVENDER
|
|
||||||
SKINCOLOR_NONE,8, // SKINCOLOR_PURPLE
|
|
||||||
SKINCOLOR_BLUE,12, // SKINCOLOR_ORANGE
|
|
||||||
SKINCOLOR_NONE,8, // SKINCOLOR_ROSEWOOD
|
|
||||||
SKINCOLOR_NONE,8, // SKINCOLOR_BEIGE
|
|
||||||
SKINCOLOR_NONE,8, // SKINCOLOR_BROWN
|
|
||||||
SKINCOLOR_GREEN,5, // SKINCOLOR_RED
|
|
||||||
SKINCOLOR_NONE,8, // SKINCOLOR_DARKRED
|
|
||||||
SKINCOLOR_NONE,8, // SKINCOLOR_NEONGREEN
|
|
||||||
SKINCOLOR_RED,11, // SKINCOLOR_GREEN
|
|
||||||
SKINCOLOR_PURPLE,3, // SKINCOLOR_ZIM
|
|
||||||
SKINCOLOR_NONE,8, // SKINCOLOR_OLIVE
|
|
||||||
SKINCOLOR_NONE,8, // SKINCOLOR_YELLOW
|
|
||||||
SKINCOLOR_NONE,8 // SKINCOLOR_GOLD
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
|
|
||||||
CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1];
|
CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1];
|
||||||
|
|
||||||
|
|
@ -239,280 +176,6 @@ void R_InitTranslationTables(void)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/** \brief Generates a translation colormap.
|
|
||||||
|
|
||||||
\param dest_colormap colormap to populate
|
|
||||||
\param skinnum number of skin, TC_DEFAULT or TC_BOSS
|
|
||||||
\param color translation color
|
|
||||||
|
|
||||||
\return void
|
|
||||||
*/
|
|
||||||
/*
|
|
||||||
static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color)
|
|
||||||
{
|
|
||||||
// Table of indices into the palette of the first entries of each translated ramp
|
|
||||||
const UINT8 skinbasecolors[] = {
|
|
||||||
0x00, // SKINCOLOR_WHITE
|
|
||||||
0x03, // SKINCOLOR_SILVER
|
|
||||||
0x08, // SKINCOLOR_GREY
|
|
||||||
0x18, // SKINCOLOR_BLACK
|
|
||||||
0xd0, // SKINCOLOR_CYAN
|
|
||||||
0xdc, // SKINCOLOR_TEAL
|
|
||||||
0xc8, // SKINCOLOR_STEEL
|
|
||||||
0xe2, // SKINCOLOR_BLUE
|
|
||||||
0x40, // SKINCOLOR_PEACH
|
|
||||||
0x48, // SKINCOLOR_TAN
|
|
||||||
0x90, // SKINCOLOR_PINK
|
|
||||||
0xf8, // SKINCOLOR_LAVENDER
|
|
||||||
0xc0, // SKINCOLOR_PURPLE
|
|
||||||
0x52, // SKINCOLOR_ORANGE
|
|
||||||
0x5c, // SKINCOLOR_ROSEWOOD
|
|
||||||
0x20, // SKINCOLOR_BEIGE
|
|
||||||
0x30, // SKINCOLOR_BROWN
|
|
||||||
0x7d, // SKINCOLOR_RED
|
|
||||||
0x85, // SKINCOLOR_DARKRED
|
|
||||||
0xb8, // SKINCOLOR_NEONGREEN
|
|
||||||
0xa0, // SKINCOLOR_GREEN
|
|
||||||
0xb0, // SKINCOLOR_ZIM
|
|
||||||
0x69, // SKINCOLOR_OLIVE
|
|
||||||
0x67, // SKINCOLOR_YELLOW
|
|
||||||
0x70, // SKINCOLOR_GOLD
|
|
||||||
};
|
|
||||||
INT32 i;
|
|
||||||
INT32 starttranscolor;
|
|
||||||
|
|
||||||
// Handle a couple of simple special cases
|
|
||||||
if (skinnum == TC_BOSS || skinnum == TC_ALLWHITE || skinnum == TC_METALSONIC || color == SKINCOLOR_NONE)
|
|
||||||
{
|
|
||||||
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
|
|
||||||
{
|
|
||||||
if (skinnum == TC_ALLWHITE) dest_colormap[i] = 0;
|
|
||||||
else dest_colormap[i] = (UINT8)i;
|
|
||||||
}
|
|
||||||
|
|
||||||
// White!
|
|
||||||
if (skinnum == TC_BOSS)
|
|
||||||
dest_colormap[31] = 0;
|
|
||||||
else if (skinnum == TC_METALSONIC)
|
|
||||||
dest_colormap[239] = 0;
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
starttranscolor = (skinnum != TC_DEFAULT) ? skins[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR;
|
|
||||||
|
|
||||||
// Fill in the entries of the palette that are fixed
|
|
||||||
for (i = 0; i < starttranscolor; i++)
|
|
||||||
dest_colormap[i] = (UINT8)i;
|
|
||||||
|
|
||||||
for (i = (UINT8)(starttranscolor + 16); i < NUM_PALETTE_ENTRIES; i++)
|
|
||||||
dest_colormap[i] = (UINT8)i;
|
|
||||||
|
|
||||||
// Build the translated ramp
|
|
||||||
switch (color)
|
|
||||||
{
|
|
||||||
case SKINCOLOR_SILVER:
|
|
||||||
case SKINCOLOR_GREY:
|
|
||||||
case SKINCOLOR_PEACH:
|
|
||||||
case SKINCOLOR_BEIGE:
|
|
||||||
case SKINCOLOR_BROWN:
|
|
||||||
case SKINCOLOR_RED:
|
|
||||||
case SKINCOLOR_GREEN:
|
|
||||||
case SKINCOLOR_BLUE:
|
|
||||||
// 16 color ramp
|
|
||||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SKINCOLOR_ORANGE:
|
|
||||||
// 14 colors of orange + brown
|
|
||||||
for (i = 0; i < SKIN_RAMP_LENGTH-2; i++)
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i);
|
|
||||||
for (i = 0; i < 2; i++)
|
|
||||||
dest_colormap[starttranscolor + (i+SKIN_RAMP_LENGTH-2)] = (UINT8)(152 + i);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SKINCOLOR_CYAN:
|
|
||||||
// 12 color ramp
|
|
||||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (12*i/SKIN_RAMP_LENGTH));
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SKINCOLOR_WHITE:
|
|
||||||
case SKINCOLOR_BLACK:
|
|
||||||
case SKINCOLOR_STEEL:
|
|
||||||
case SKINCOLOR_PINK:
|
|
||||||
case SKINCOLOR_LAVENDER:
|
|
||||||
case SKINCOLOR_PURPLE:
|
|
||||||
case SKINCOLOR_DARKRED:
|
|
||||||
case SKINCOLOR_ZIM:
|
|
||||||
case SKINCOLOR_YELLOW:
|
|
||||||
case SKINCOLOR_GOLD:
|
|
||||||
// 8 color ramp
|
|
||||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1));
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SKINCOLOR_TEAL:
|
|
||||||
// 5 color ramp
|
|
||||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
|
||||||
{
|
|
||||||
if (5*i/16 == 0)
|
|
||||||
dest_colormap[starttranscolor + i] = 0xf7;
|
|
||||||
else
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (5*i/SKIN_RAMP_LENGTH) - 1);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SKINCOLOR_OLIVE:
|
|
||||||
// 7 color ramp
|
|
||||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (7*i/SKIN_RAMP_LENGTH));
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SKINCOLOR_TAN:
|
|
||||||
// 16 color ramp, from two color ranges
|
|
||||||
for (i = 0; i < SKIN_RAMP_LENGTH/2; i++) // Peach half
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i);
|
|
||||||
for (i = 0; i < SKIN_RAMP_LENGTH/2; i++) // Brown half
|
|
||||||
dest_colormap[starttranscolor + (i+8)] = (UINT8)(48 + i);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SKINCOLOR_ROSEWOOD:
|
|
||||||
// 12 color ramp, from two color ranges!
|
|
||||||
for (i = 0; i < 6; i++) // Orange ...third?
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (12*i/SKIN_RAMP_LENGTH));
|
|
||||||
for (i = 0; i < 10; i++) // Rosewood two-thirds-ish
|
|
||||||
dest_colormap[starttranscolor + (i+6)] = (UINT8)(152 + (12*i/SKIN_RAMP_LENGTH));
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SKINCOLOR_NEONGREEN:
|
|
||||||
// Multi-color ramp
|
|
||||||
dest_colormap[starttranscolor] = 0xA0; // Brighter green
|
|
||||||
for (i = 0; i < SKIN_RAMP_LENGTH-1; i++) // Neon Green
|
|
||||||
dest_colormap[starttranscolor + (i+1)] = (UINT8)(skinbasecolors[color - 1] + (6*i/(SKIN_RAMP_LENGTH-1)));
|
|
||||||
break;
|
|
||||||
|
|
||||||
// Super colors, from lightest to darkest!
|
|
||||||
case SKINCOLOR_SUPER1:
|
|
||||||
// Super White
|
|
||||||
for (i = 0; i < 10; i++)
|
|
||||||
dest_colormap[starttranscolor + i] = 120; // True white
|
|
||||||
for (; i < SKIN_RAMP_LENGTH; i++) // White-yellow fade
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(96 + (i-10));
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SKINCOLOR_SUPER2:
|
|
||||||
// Super Bright
|
|
||||||
for (i = 0; i < 5; i++) // White-yellow fade
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(96 + i);
|
|
||||||
dest_colormap[starttranscolor + 5] = 112; // Golden shine
|
|
||||||
for (i = 0; i < 8; i++) // Yellow
|
|
||||||
dest_colormap[starttranscolor + (i+6)] = (UINT8)(101 + (i>>1));
|
|
||||||
for (i = 0; i < 2; i++) // With a fine golden finish! :3
|
|
||||||
dest_colormap[starttranscolor + (i+14)] = (UINT8)(113 + i);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SKINCOLOR_SUPER3:
|
|
||||||
// Super Yellow
|
|
||||||
for (i = 0; i < 3; i++) // White-yellow fade
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(98 + i);
|
|
||||||
dest_colormap[starttranscolor + 3] = 112; // Golden shine
|
|
||||||
for (i = 0; i < 8; i++) // Yellow
|
|
||||||
dest_colormap[starttranscolor + (i+4)] = (UINT8)(101 + (i>>1));
|
|
||||||
for (i = 0; i < 4; i++) // With a fine golden finish! :3
|
|
||||||
dest_colormap[starttranscolor + (i+12)] = (UINT8)(113 + i);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SKINCOLOR_SUPER4:
|
|
||||||
// "The SSNTails"
|
|
||||||
dest_colormap[starttranscolor] = 112; // Golden shine
|
|
||||||
for (i = 0; i < 8; i++) // Yellow
|
|
||||||
dest_colormap[starttranscolor + (i+1)] = (UINT8)(101 + (i>>1));
|
|
||||||
for (i = 0; i < 7; i++) // With a fine golden finish! :3
|
|
||||||
dest_colormap[starttranscolor + (i+9)] = (UINT8)(113 + i);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SKINCOLOR_SUPER5:
|
|
||||||
// Golden Delicious
|
|
||||||
for (i = 0; i < 8; i++) // Yellow
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(101 + (i>>1));
|
|
||||||
for (i = 0; i < 7; i++) // With a fine golden finish! :3
|
|
||||||
dest_colormap[starttranscolor + (i+8)] = (UINT8)(113 + i);
|
|
||||||
dest_colormap[starttranscolor + 15] = 155;
|
|
||||||
break;
|
|
||||||
|
|
||||||
// Super Tails
|
|
||||||
case SKINCOLOR_TSUPER1:
|
|
||||||
for (i = 0; i < 10; i++) // white
|
|
||||||
dest_colormap[starttranscolor + i] = 120;
|
|
||||||
for (; i < SKIN_RAMP_LENGTH; i++) // orange
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(80 + (i-10));
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SKINCOLOR_TSUPER2:
|
|
||||||
for (i = 0; i < 4; i++) // white
|
|
||||||
dest_colormap[starttranscolor + i] = 120;
|
|
||||||
for (; i < SKIN_RAMP_LENGTH; i++) // orange
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(80 + ((i-4)>>1));
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SKINCOLOR_TSUPER3:
|
|
||||||
dest_colormap[starttranscolor] = 120; // pure white
|
|
||||||
dest_colormap[starttranscolor+1] = 120;
|
|
||||||
for (i = 2; i < SKIN_RAMP_LENGTH; i++) // orange
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(80 + ((i-2)>>1));
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SKINCOLOR_TSUPER4:
|
|
||||||
dest_colormap[starttranscolor] = 120; // pure white
|
|
||||||
for (i = 1; i < 9; i++) // orange
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(80 + (i-1));
|
|
||||||
for (; i < SKIN_RAMP_LENGTH; i++) // gold
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(115 + (5*(i-9)/7));
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SKINCOLOR_TSUPER5:
|
|
||||||
for (i = 0; i < 8; i++) // orange
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(80 + i);
|
|
||||||
for (; i < SKIN_RAMP_LENGTH; i++) // gold
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(115 + (5*(i-8)/8));
|
|
||||||
break;
|
|
||||||
|
|
||||||
// Super Knuckles
|
|
||||||
case SKINCOLOR_KSUPER1:
|
|
||||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(120 + (i >> 2));
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SKINCOLOR_KSUPER2:
|
|
||||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(120 + (6*i/SKIN_RAMP_LENGTH));
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SKINCOLOR_KSUPER3:
|
|
||||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(120 + (i >> 1));
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SKINCOLOR_KSUPER4:
|
|
||||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(121 + (i >> 1));
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SKINCOLOR_KSUPER5:
|
|
||||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
|
||||||
dest_colormap[starttranscolor + i] = (UINT8)(122 + (i >> 1));
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
I_Error("Invalid skin color #%hu.", (UINT16)color);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
/** \brief Retrieves a translation colormap from the cache.
|
/** \brief Retrieves a translation colormap from the cache.
|
||||||
|
|
||||||
\param skinnum number of skin, TC_DEFAULT or TC_BOSS
|
\param skinnum number of skin, TC_DEFAULT or TC_BOSS
|
||||||
|
|
|
||||||
|
|
@ -105,7 +105,7 @@ void R_DrawColumn_8(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#define TRANSPARENTPIXEL 247
|
#define TRANSPARENTPIXEL 255
|
||||||
|
|
||||||
void R_Draw2sMultiPatchColumn_8(void)
|
void R_Draw2sMultiPatchColumn_8(void)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -1331,7 +1331,7 @@ void R_RenderPlayerView(player_t *player)
|
||||||
if (cv_homremoval.value == 1)
|
if (cv_homremoval.value == 1)
|
||||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // No HOM effect!
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // No HOM effect!
|
||||||
else //'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
|
else //'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
|
||||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 128+(timeinmap&15));
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 32+(timeinmap&15));
|
||||||
}
|
}
|
||||||
// Draw over the fourth screen so you don't have to stare at a HOM :V
|
// Draw over the fourth screen so you don't have to stare at a HOM :V
|
||||||
else if (splitscreen == 2 && player == &players[displayplayers[2]])
|
else if (splitscreen == 2 && player == &players[displayplayers[2]])
|
||||||
|
|
|
||||||
|
|
@ -42,8 +42,6 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
|
||||||
|
|
||||||
CV_PossibleValue_t Forceskin_cons_t[MAXSKINS+2];
|
CV_PossibleValue_t Forceskin_cons_t[MAXSKINS+2];
|
||||||
|
|
||||||
static void R_InitSkins(void);
|
|
||||||
|
|
||||||
#define MINZ (FRACUNIT*4)
|
#define MINZ (FRACUNIT*4)
|
||||||
#define BASEYCENTER (BASEVIDHEIGHT/2)
|
#define BASEYCENTER (BASEVIDHEIGHT/2)
|
||||||
|
|
||||||
|
|
@ -585,7 +583,17 @@ void R_InitSprites(void)
|
||||||
//
|
//
|
||||||
|
|
||||||
// it can be is do before loading config for skin cvar possible value
|
// it can be is do before loading config for skin cvar possible value
|
||||||
R_InitSkins();
|
// (... what the fuck did you just say to me? "it can be is do"?)
|
||||||
|
#ifdef SKINVALUES
|
||||||
|
for (i = 0; i <= MAXSKINS; i++)
|
||||||
|
{
|
||||||
|
skin_cons_t[i].value = 0;
|
||||||
|
skin_cons_t[i].strvalue = NULL;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
numskins = 0;
|
||||||
|
|
||||||
for (i = 0; i < numwadfiles; i++)
|
for (i = 0; i < numwadfiles; i++)
|
||||||
R_AddSkins((UINT16)i);
|
R_AddSkins((UINT16)i);
|
||||||
|
|
||||||
|
|
@ -2537,7 +2545,7 @@ static void Sk_SetDefaultValue(skin_t *skin)
|
||||||
strncpy(skin->facewant, "PLAYWANT", 9);
|
strncpy(skin->facewant, "PLAYWANT", 9);
|
||||||
strncpy(skin->facemmap, "PLAYMMAP", 9);
|
strncpy(skin->facemmap, "PLAYMMAP", 9);
|
||||||
|
|
||||||
skin->starttranscolor = 160;
|
skin->starttranscolor = 96;
|
||||||
skin->prefcolor = SKINCOLOR_GREEN;
|
skin->prefcolor = SKINCOLOR_GREEN;
|
||||||
|
|
||||||
// SRB2kart
|
// SRB2kart
|
||||||
|
|
@ -2552,61 +2560,6 @@ static void Sk_SetDefaultValue(skin_t *skin)
|
||||||
skin->soundsid[S_sfx[i].skinsound] = i;
|
skin->soundsid[S_sfx[i].skinsound] = i;
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
|
||||||
// Initialize the basic skins
|
|
||||||
//
|
|
||||||
void R_InitSkins(void)
|
|
||||||
{
|
|
||||||
skin_t *skin;
|
|
||||||
#ifdef SKINVALUES
|
|
||||||
INT32 i;
|
|
||||||
|
|
||||||
for (i = 0; i <= MAXSKINS; i++)
|
|
||||||
{
|
|
||||||
skin_cons_t[i].value = 0;
|
|
||||||
skin_cons_t[i].strvalue = NULL;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// skin[0] = Sonic skin
|
|
||||||
skin = &skins[0];
|
|
||||||
numskins = 1;
|
|
||||||
Sk_SetDefaultValue(skin);
|
|
||||||
|
|
||||||
// Hardcoded S_SKIN customizations for Sonic.
|
|
||||||
strcpy(skin->name, DEFAULTSKIN);
|
|
||||||
#ifdef SKINVALUES
|
|
||||||
skin_cons_t[0].strvalue = skins[0].name;
|
|
||||||
#endif
|
|
||||||
skin->flags = 0;
|
|
||||||
strcpy(skin->realname, "Sonic");
|
|
||||||
strcpy(skin->hudname, "SONIC");
|
|
||||||
|
|
||||||
strncpy(skin->facerank, "PLAYRANK", 9);
|
|
||||||
strncpy(skin->facewant, "PLAYWANT", 9);
|
|
||||||
strncpy(skin->facemmap, "PLAYMMAP", 9);
|
|
||||||
skin->prefcolor = SKINCOLOR_BLUE;
|
|
||||||
|
|
||||||
// SRB2kart
|
|
||||||
skin->kartspeed = 8;
|
|
||||||
skin->kartweight = 2;
|
|
||||||
//
|
|
||||||
|
|
||||||
skin->spritedef.numframes = sprites[SPR_PLAY].numframes;
|
|
||||||
skin->spritedef.spriteframes = sprites[SPR_PLAY].spriteframes;
|
|
||||||
ST_LoadFaceGraphics(skin->facerank, skin->facewant, skin->facemmap, 0);
|
|
||||||
|
|
||||||
// Set values for Sonic skin
|
|
||||||
Forceskin_cons_t[1].value = 0;
|
|
||||||
Forceskin_cons_t[1].strvalue = skin->name;
|
|
||||||
|
|
||||||
//MD2 for sonic doesn't want to load in Linux.
|
|
||||||
#ifdef HWRENDER
|
|
||||||
if (rendermode == render_opengl)
|
|
||||||
HWR_AddPlayerMD2(0);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
// returns true if the skin name is found (loaded from pwad)
|
// returns true if the skin name is found (loaded from pwad)
|
||||||
// warning return -1 if not found
|
// warning return -1 if not found
|
||||||
INT32 R_SkinAvailable(const char *name)
|
INT32 R_SkinAvailable(const char *name)
|
||||||
|
|
|
||||||
|
|
@ -131,7 +131,7 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
||||||
#include <errno.h>
|
#include <errno.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Locations for searching the srb2.srb
|
// Locations for searching for main.kart
|
||||||
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||||
#define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2Kart"
|
#define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2Kart"
|
||||||
#define DEFAULTWADLOCATION2 "/usr/local/games/SRB2Kart"
|
#define DEFAULTWADLOCATION2 "/usr/local/games/SRB2Kart"
|
||||||
|
|
@ -149,8 +149,7 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
||||||
|
|
||||||
/** \brief WAD file to look for
|
/** \brief WAD file to look for
|
||||||
*/
|
*/
|
||||||
#define WADKEYWORD1 "srb2.srb"
|
#define WADKEYWORD "main.kart"
|
||||||
#define WADKEYWORD2 "srb2.wad"
|
|
||||||
/** \brief holds wad path
|
/** \brief holds wad path
|
||||||
*/
|
*/
|
||||||
static char returnWadPath[256];
|
static char returnWadPath[256];
|
||||||
|
|
@ -3454,15 +3453,7 @@ static boolean isWadPathOk(const char *path)
|
||||||
if (!wad3path)
|
if (!wad3path)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
sprintf(wad3path, pandf, path, WADKEYWORD1);
|
sprintf(wad3path, pandf, path, WADKEYWORD);
|
||||||
|
|
||||||
if (FIL_ReadFileOK(wad3path))
|
|
||||||
{
|
|
||||||
free(wad3path);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
sprintf(wad3path, pandf, path, WADKEYWORD2);
|
|
||||||
|
|
||||||
if (FIL_ReadFileOK(wad3path))
|
if (FIL_ReadFileOK(wad3path))
|
||||||
{
|
{
|
||||||
|
|
@ -3487,7 +3478,7 @@ static void pathonly(char *s)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/** \brief search for srb2.srb in the given path
|
/** \brief search for main.kart in the given path
|
||||||
|
|
||||||
\param searchDir starting path
|
\param searchDir starting path
|
||||||
|
|
||||||
|
|
@ -3500,7 +3491,7 @@ static const char *searchWad(const char *searchDir)
|
||||||
static char tempsw[256] = "";
|
static char tempsw[256] = "";
|
||||||
filestatus_t fstemp;
|
filestatus_t fstemp;
|
||||||
|
|
||||||
strcpy(tempsw, WADKEYWORD1);
|
strcpy(tempsw, WADKEYWORD);
|
||||||
fstemp = filesearch(tempsw,searchDir,NULL,true,20);
|
fstemp = filesearch(tempsw,searchDir,NULL,true,20);
|
||||||
if (fstemp == FS_FOUND)
|
if (fstemp == FS_FOUND)
|
||||||
{
|
{
|
||||||
|
|
@ -3508,19 +3499,12 @@ static const char *searchWad(const char *searchDir)
|
||||||
return tempsw;
|
return tempsw;
|
||||||
}
|
}
|
||||||
|
|
||||||
strcpy(tempsw, WADKEYWORD2);
|
|
||||||
fstemp = filesearch(tempsw, searchDir, NULL, true, 20);
|
|
||||||
if (fstemp == FS_FOUND)
|
|
||||||
{
|
|
||||||
pathonly(tempsw);
|
|
||||||
return tempsw;
|
|
||||||
}
|
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** \brief go through all possible paths and look for srb2.srb
|
/** \brief go through all possible paths and look for main.kart
|
||||||
|
|
||||||
\return path to srb2.srb if any
|
\return path to main.kart if any
|
||||||
*/
|
*/
|
||||||
static const char *locateWad(void)
|
static const char *locateWad(void)
|
||||||
{
|
{
|
||||||
|
|
@ -3649,7 +3633,7 @@ const char *I_LocateWad(void)
|
||||||
|
|
||||||
if (waddir)
|
if (waddir)
|
||||||
{
|
{
|
||||||
// change to the directory where we found srb2.srb
|
// change to the directory where we found main.kart
|
||||||
#if defined (_WIN32)
|
#if defined (_WIN32)
|
||||||
SetCurrentDirectoryA(waddir);
|
SetCurrentDirectoryA(waddir);
|
||||||
#else
|
#else
|
||||||
|
|
|
||||||
|
|
@ -145,7 +145,7 @@ void __set_fpscr(long); // in libgcc / kernel's startup.s?
|
||||||
#define O_BINARY 0
|
#define O_BINARY 0
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Locations for searching the srb2.srb
|
// Locations for searching the main.kart
|
||||||
#ifdef _arch_dreamcast
|
#ifdef _arch_dreamcast
|
||||||
#define DEFAULTWADLOCATION1 "/cd"
|
#define DEFAULTWADLOCATION1 "/cd"
|
||||||
#define DEFAULTWADLOCATION2 "/pc"
|
#define DEFAULTWADLOCATION2 "/pc"
|
||||||
|
|
@ -217,8 +217,7 @@ void __set_fpscr(long); // in libgcc / kernel's startup.s?
|
||||||
|
|
||||||
/** \brief WAD file to look for
|
/** \brief WAD file to look for
|
||||||
*/
|
*/
|
||||||
#define WADKEYWORD1 "srb2.srb"
|
#define WADKEYWORD "main.kart"
|
||||||
#define WADKEYWORD2 "srb2.wad"
|
|
||||||
/** \brief holds wad path
|
/** \brief holds wad path
|
||||||
*/
|
*/
|
||||||
static char returnWadPath[256];
|
static char returnWadPath[256];
|
||||||
|
|
@ -3398,15 +3397,7 @@ static boolean isWadPathOk(const char *path)
|
||||||
if (!wad3path)
|
if (!wad3path)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
sprintf(wad3path, pandf, path, WADKEYWORD1);
|
sprintf(wad3path, pandf, path, WADKEYWORD);
|
||||||
|
|
||||||
if (FIL_ReadFileOK(wad3path))
|
|
||||||
{
|
|
||||||
free(wad3path);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
sprintf(wad3path, pandf, path, WADKEYWORD2);
|
|
||||||
|
|
||||||
if (FIL_ReadFileOK(wad3path))
|
if (FIL_ReadFileOK(wad3path))
|
||||||
{
|
{
|
||||||
|
|
@ -3431,7 +3422,7 @@ static void pathonly(char *s)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/** \brief search for srb2.srb in the given path
|
/** \brief search for main.kart in the given path
|
||||||
|
|
||||||
\param searchDir starting path
|
\param searchDir starting path
|
||||||
|
|
||||||
|
|
@ -3444,7 +3435,7 @@ static const char *searchWad(const char *searchDir)
|
||||||
static char tempsw[256] = "";
|
static char tempsw[256] = "";
|
||||||
filestatus_t fstemp;
|
filestatus_t fstemp;
|
||||||
|
|
||||||
strcpy(tempsw, WADKEYWORD1);
|
strcpy(tempsw, WADKEYWORD);
|
||||||
fstemp = filesearch(tempsw,searchDir,NULL,true,20);
|
fstemp = filesearch(tempsw,searchDir,NULL,true,20);
|
||||||
if (fstemp == FS_FOUND)
|
if (fstemp == FS_FOUND)
|
||||||
{
|
{
|
||||||
|
|
@ -3452,19 +3443,12 @@ static const char *searchWad(const char *searchDir)
|
||||||
return tempsw;
|
return tempsw;
|
||||||
}
|
}
|
||||||
|
|
||||||
strcpy(tempsw, WADKEYWORD2);
|
|
||||||
fstemp = filesearch(tempsw, searchDir, NULL, true, 20);
|
|
||||||
if (fstemp == FS_FOUND)
|
|
||||||
{
|
|
||||||
pathonly(tempsw);
|
|
||||||
return tempsw;
|
|
||||||
}
|
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** \brief go through all possible paths and look for srb2.srb
|
/** \brief go through all possible paths and look for main.kart
|
||||||
|
|
||||||
\return path to srb2.srb if any
|
\return path to main.kart if any
|
||||||
*/
|
*/
|
||||||
static const char *locateWad(void)
|
static const char *locateWad(void)
|
||||||
{
|
{
|
||||||
|
|
@ -3581,7 +3565,7 @@ const char *I_LocateWad(void)
|
||||||
|
|
||||||
if (waddir)
|
if (waddir)
|
||||||
{
|
{
|
||||||
// change to the directory where we found srb2.srb
|
// change to the directory where we found main.kart
|
||||||
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
|
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
|
||||||
SetCurrentDirectoryA(waddir);
|
SetCurrentDirectoryA(waddir);
|
||||||
#elif !defined (_WIN32_WCE) && !defined (_PS3)
|
#elif !defined (_WIN32_WCE) && !defined (_PS3)
|
||||||
|
|
|
||||||
|
|
@ -2138,8 +2138,8 @@ void ST_Drawer(void)
|
||||||
if (timeinmap < 15)
|
if (timeinmap < 15)
|
||||||
{
|
{
|
||||||
if (timeinmap <= 5)
|
if (timeinmap <= 5)
|
||||||
V_DrawFill(0,0,BASEVIDWIDTH,BASEVIDHEIGHT,120); // Pure white on first few frames, to hide SRB2's awful level load artifacts
|
V_DrawFill(0,0,BASEVIDWIDTH,BASEVIDHEIGHT,0); // Pure white on first few frames, to hide SRB2's awful level load artifacts
|
||||||
else
|
else
|
||||||
V_DrawFadeScreen(120, 15-timeinmap); // Then gradually fade out from there
|
V_DrawFadeScreen(0, 15-timeinmap); // Then gradually fade out from there
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -17,7 +17,7 @@
|
||||||
[BITS 32]
|
[BITS 32]
|
||||||
|
|
||||||
%define FRACBITS 16
|
%define FRACBITS 16
|
||||||
%define TRANSPARENTPIXEL 247
|
%define TRANSPARENTPIXEL 255
|
||||||
|
|
||||||
%ifdef LINUX
|
%ifdef LINUX
|
||||||
%macro cextern 1
|
%macro cextern 1
|
||||||
|
|
|
||||||
|
|
@ -18,7 +18,7 @@
|
||||||
[BITS 32]
|
[BITS 32]
|
||||||
|
|
||||||
%define FRACBITS 16
|
%define FRACBITS 16
|
||||||
%define TRANSPARENTPIXEL 247
|
%define TRANSPARENTPIXEL 255
|
||||||
|
|
||||||
%ifdef LINUX
|
%ifdef LINUX
|
||||||
%macro cextern 1
|
%macro cextern 1
|
||||||
|
|
|
||||||
|
|
@ -1359,16 +1359,16 @@ UINT8 *V_GetStringColormap(INT32 colorflags)
|
||||||
return lavendermap;
|
return lavendermap;
|
||||||
case 10: // 0x8A, gold
|
case 10: // 0x8A, gold
|
||||||
return goldmap;
|
return goldmap;
|
||||||
case 11: // 0x8B, tea-green
|
case 11: // 0x8B, aqua-green
|
||||||
return teamap;
|
return aquamap;
|
||||||
case 12: // 0x8C, steel
|
case 12: // 0x8C, magenta
|
||||||
return steelmap;
|
return magentamap;
|
||||||
case 13: // 0x8D, pink
|
case 13: // 0x8D, pink
|
||||||
return pinkmap;
|
return pinkmap;
|
||||||
case 14: // 0x8E, brown
|
case 14: // 0x8E, brown
|
||||||
return brownmap;
|
return brownmap;
|
||||||
case 15: // 0x8F, peach
|
case 15: // 0x8F, tan
|
||||||
return peachmap;
|
return tanmap;
|
||||||
default: // reset
|
default: // reset
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -79,11 +79,11 @@ extern UINT8 hudtrans;
|
||||||
#define V_SKYMAP 0x00008000
|
#define V_SKYMAP 0x00008000
|
||||||
#define V_LAVENDERMAP 0x00009000
|
#define V_LAVENDERMAP 0x00009000
|
||||||
#define V_GOLDMAP 0x0000A000
|
#define V_GOLDMAP 0x0000A000
|
||||||
#define V_TEAMAP 0x0000B000
|
#define V_AQUAMAP 0x0000B000
|
||||||
#define V_STEELMAP 0x0000C000
|
#define V_MAGENTAMAP 0x0000C000
|
||||||
#define V_PINKMAP 0x0000D000
|
#define V_PINKMAP 0x0000D000
|
||||||
#define V_BROWNMAP 0x0000E000
|
#define V_BROWNMAP 0x0000E000
|
||||||
#define V_PEACHMAP 0x0000F000
|
#define V_TANMAP 0x0000F000
|
||||||
|
|
||||||
// use bits 17-20 for alpha transparency
|
// use bits 17-20 for alpha transparency
|
||||||
#define V_ALPHASHIFT 16
|
#define V_ALPHASHIFT 16
|
||||||
|
|
|
||||||
|
|
@ -1083,7 +1083,7 @@ void Y_VoteDrawer(void)
|
||||||
V_DrawMappedPatch(BASEVIDWIDTH-124, handy, V_SNAPTORIGHT, thiscurs, colormap);
|
V_DrawMappedPatch(BASEVIDWIDTH-124, handy, V_SNAPTORIGHT, thiscurs, colormap);
|
||||||
|
|
||||||
if (votetic % 10 < 4)
|
if (votetic % 10 < 4)
|
||||||
V_DrawFill(BASEVIDWIDTH-100-sizeadd, y-sizeadd, 80+(sizeadd*2), 50+(sizeadd*2), 120|V_SNAPTORIGHT);
|
V_DrawFill(BASEVIDWIDTH-100-sizeadd, y-sizeadd, 80+(sizeadd*2), 50+(sizeadd*2), 0|V_SNAPTORIGHT);
|
||||||
else
|
else
|
||||||
V_DrawFill(BASEVIDWIDTH-100-sizeadd, y-sizeadd, 80+(sizeadd*2), 50+(sizeadd*2), color|V_SNAPTORIGHT);
|
V_DrawFill(BASEVIDWIDTH-100-sizeadd, y-sizeadd, 80+(sizeadd*2), 50+(sizeadd*2), color|V_SNAPTORIGHT);
|
||||||
|
|
||||||
|
|
@ -1154,7 +1154,7 @@ void Y_VoteDrawer(void)
|
||||||
{
|
{
|
||||||
V_DrawScaledPatch(x-18, y+9, V_SNAPTOLEFT, cursor);
|
V_DrawScaledPatch(x-18, y+9, V_SNAPTOLEFT, cursor);
|
||||||
if (voteendtic != -1 && !(votetic % 4))
|
if (voteendtic != -1 && !(votetic % 4))
|
||||||
V_DrawFill(x-1, y-1, 42, 27, 120|V_SNAPTOLEFT);
|
V_DrawFill(x-1, y-1, 42, 27, 0|V_SNAPTOLEFT);
|
||||||
else
|
else
|
||||||
V_DrawFill(x-1, y-1, 42, 27, levelinfo[votes[i]].gtc|V_SNAPTOLEFT);
|
V_DrawFill(x-1, y-1, 42, 27, levelinfo[votes[i]].gtc|V_SNAPTOLEFT);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue