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Combine spinout & wipeout timers
Turns out they were only 1 tic apart originally, sooo
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parent
46164a7f46
commit
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1 changed files with 2 additions and 6 deletions
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@ -1847,19 +1847,15 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, boolean trapitem
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player->kartstuff[k_spinouttype] = type;
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player->kartstuff[k_spinouttype] = type;
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if (player->kartstuff[k_spinouttype] <= 0)
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if (player->kartstuff[k_spinouttype] <= 0) // type 0 is spinout, type 1 is wipeout
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{
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{
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player->kartstuff[k_spinouttimer] = (3*TICRATE/2)+2; // Banana Spinout
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// At spinout, player speed is increased to 1/4 their regular speed, moving them forward
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// At spinout, player speed is increased to 1/4 their regular speed, moving them forward
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if (player->speed < K_GetKartSpeed(player, true)/4)
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if (player->speed < K_GetKartSpeed(player, true)/4)
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P_InstaThrust(player->mo, player->mo->angle, FixedMul(K_GetKartSpeed(player, true)/4, player->mo->scale));
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P_InstaThrust(player->mo, player->mo->angle, FixedMul(K_GetKartSpeed(player, true)/4, player->mo->scale));
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S_StartSound(player->mo, sfx_slip);
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S_StartSound(player->mo, sfx_slip);
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}
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}
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else
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player->kartstuff[k_spinouttimer] = TICRATE+27; // Wipeout
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player->kartstuff[k_spinouttimer] = (3*TICRATE/2)+2;
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player->powers[pw_flashing] = K_GetKartFlashing(player);
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player->powers[pw_flashing] = K_GetKartFlashing(player);
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if (player->mo->state != &states[S_KART_SPIN])
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if (player->mo->state != &states[S_KART_SPIN])
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