Set angle for ties

This commit is contained in:
TehRealSalt 2019-11-08 23:33:59 -05:00
parent 88cb623c2a
commit bba8861d2f

View file

@ -3360,6 +3360,7 @@ void P_SetupSignExit(player_t *player)
if (player->mo && !P_MobjWasRemoved(player->mo))
{
thing = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->floorz, MT_SIGN);
thing->angle = player->mo->angle;
P_SetupSignObject(thing, player->mo);
}
}