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Set angle for ties
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1 changed files with 1 additions and 0 deletions
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@ -3360,6 +3360,7 @@ void P_SetupSignExit(player_t *player)
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if (player->mo && !P_MobjWasRemoved(player->mo))
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if (player->mo && !P_MobjWasRemoved(player->mo))
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{
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{
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thing = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->floorz, MT_SIGN);
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thing = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->floorz, MT_SIGN);
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thing->angle = player->mo->angle;
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P_SetupSignObject(thing, player->mo);
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P_SetupSignObject(thing, player->mo);
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}
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}
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}
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}
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