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Photosensitivity warning is just informational now
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2270813eee
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1 changed files with 12 additions and 9 deletions
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@ -57,12 +57,12 @@ static void M_GonerHandStrain(INT32 ch)
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static void M_GonerPhotosensitivity(INT32 ch)
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{
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if (ch == MA_YES)
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{
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CV_StealthSet(&cv_reducevfx, "Yes");
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CV_StealthSet(&cv_screenshake, "Off");
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CV_StealthSet(&cv_tilting, "Off");
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}
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// if (ch == MA_YES)
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// {
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// CV_StealthSet(&cv_reducevfx, "Yes");
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// CV_StealthSet(&cv_screenshake, "Off");
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// CV_StealthSet(&cv_tilting, "Off");
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// }
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#ifdef HANDSTRAIN
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M_StartMessage("Hand strain warning",
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@ -96,9 +96,12 @@ static void M_GonerAccessibilityTick(void)
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"patterns.""\x80"" Listen to your body, and\n"
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"stop playing if you feel unwell.\n"
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"\n"
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"There is a ""\x88""special mode""\x80"" to reduce some\n"
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"visual effects. Would you like to turn it on?\n"
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, &M_GonerPhotosensitivity, MM_YESNO, "Yes, reduce effects", "No thanks");
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"There is a ""\x88""special mode""\x80""\n"
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"to reduce some visual effects.\n"
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"\n"
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"You can turn it on within the\n"
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"Profile Setup > Accessibility menu.\n"
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, &M_GonerPhotosensitivity, MM_NOTHING, NULL, NULL);
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return;
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}
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