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Actually check for available maps correctly. Whoops!
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parent
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commit
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1 changed files with 4 additions and 2 deletions
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@ -7991,12 +7991,14 @@ static void M_SinglePlayerMenu(INT32 choice)
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{
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{
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(void)choice;
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(void)choice;
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if (M_GametypeHasLevels(LLM_RECORDATTACK))
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levellistmode = LLM_RECORDATTACK;
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if (M_PrepareLevelPlatter(-1, true))
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SP_MainMenu[sprecordattack].status = (M_SecretUnlocked(SECRET_RECORDATTACK)) ? IT_CALL|IT_STRING : IT_SECRET;
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SP_MainMenu[sprecordattack].status = (M_SecretUnlocked(SECRET_RECORDATTACK)) ? IT_CALL|IT_STRING : IT_SECRET;
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else
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else
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SP_MainMenu[sprecordattack].status = IT_NOTHING|IT_DISABLED;
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SP_MainMenu[sprecordattack].status = IT_NOTHING|IT_DISABLED;
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if (M_GametypeHasLevels(LLM_NIGHTSATTACK))
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levellistmode = LLM_NIGHTSATTACK;
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if (M_PrepareLevelPlatter(-1, true))
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SP_MainMenu[spnightsmode].status = (M_SecretUnlocked(SECRET_NIGHTSMODE)) ? IT_CALL|IT_STRING : IT_SECRET;
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SP_MainMenu[spnightsmode].status = (M_SecretUnlocked(SECRET_NIGHTSMODE)) ? IT_CALL|IT_STRING : IT_SECRET;
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else
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else
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SP_MainMenu[spnightsmode].status = IT_NOTHING|IT_DISABLED;
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SP_MainMenu[spnightsmode].status = IT_NOTHING|IT_DISABLED;
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