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Merge branch 'the-big-large-slope-physics' into 'the-scary-22-merge'
The big large slope physics See merge request KartKrew/Kart!320
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commit
bceffa9c2f
2 changed files with 7 additions and 2 deletions
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@ -953,7 +953,7 @@ void P_ButteredSlope(mobj_t *mo)
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return; // Allow the player to stand still on slopes below a certain steepness
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return; // Allow the player to stand still on slopes below a certain steepness
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}
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}
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thrust = FINESINE(mo->standingslope->zangle>>ANGLETOFINESHIFT) * 4 / 5 * (mo->eflags & MFE_VERTICALFLIP ? 1 : -1);
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thrust = FINESINE(mo->standingslope->zangle>>ANGLETOFINESHIFT) * 5 / 4 * (mo->eflags & MFE_VERTICALFLIP ? 1 : -1);
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if (mo->player) {
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if (mo->player) {
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fixed_t mult = FRACUNIT;
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fixed_t mult = FRACUNIT;
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@ -963,7 +963,7 @@ void P_ButteredSlope(mobj_t *mo)
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if (P_MobjFlip(mo) * mo->standingslope->zdelta < 0)
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if (P_MobjFlip(mo) * mo->standingslope->zdelta < 0)
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angle ^= ANGLE_180;
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angle ^= ANGLE_180;
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mult = FRACUNIT + (FRACUNIT + FINECOSINE(angle>>ANGLETOFINESHIFT))*3/2;
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mult = FRACUNIT + (FRACUNIT + FINECOSINE(angle>>ANGLETOFINESHIFT))*4/3;
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}
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}
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thrust = FixedMul(thrust, mult);
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thrust = FixedMul(thrust, mult);
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@ -1855,6 +1855,11 @@ static void P_3dMovement(player_t *player)
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totalthrust.x = totalthrust.y = 0; // I forget if this is needed
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totalthrust.x = totalthrust.y = 0; // I forget if this is needed
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totalthrust.z = FRACUNIT*P_MobjFlip(player->mo)/3; // A bit of extra push-back on slopes
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totalthrust.z = FRACUNIT*P_MobjFlip(player->mo)/3; // A bit of extra push-back on slopes
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if (player->kartstuff[k_sneakertimer] > 0)
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{
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totalthrust.z = -(totalthrust.z);
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}
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// Get the old momentum; this will be needed at the end of the function! -SH
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// Get the old momentum; this will be needed at the end of the function! -SH
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oldMagnitude = R_PointToDist2(player->mo->momx - player->cmomx, player->mo->momy - player->cmomy, 0, 0);
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oldMagnitude = R_PointToDist2(player->mo->momx - player->cmomx, player->mo->momy - player->cmomy, 0, 0);
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