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https://github.com/KartKrewDev/RingRacers.git
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Fix various chield checks using item instead of curshield
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parent
088950f793
commit
bd82d4623f
4 changed files with 8 additions and 8 deletions
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@ -1206,7 +1206,7 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
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// Ring sting, this is a bit more unique
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// Ring sting, this is a bit more unique
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auto doSting = [](mobj_t *t1, mobj_t *t2)
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auto doSting = [](mobj_t *t1, mobj_t *t2)
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{
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{
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if (K_GetShieldFromItem(t2->player->itemtype) != KSHIELD_NONE)
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if (t2->player->curshield != KSHIELD_NONE)
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{
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{
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return false;
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return false;
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}
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}
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10
src/k_kart.c
10
src/k_kart.c
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@ -697,7 +697,7 @@ static fixed_t K_PlayerWeight(mobj_t *mobj, mobj_t *against)
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}
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}
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else if (against && !P_MobjWasRemoved(against) && against->player
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else if (against && !P_MobjWasRemoved(against) && against->player
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&& ((!P_PlayerInPain(against->player) && P_PlayerInPain(mobj->player)) // You're hurt
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&& ((!P_PlayerInPain(against->player) && P_PlayerInPain(mobj->player)) // You're hurt
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|| (against->player->itemtype == KITEM_BUBBLESHIELD && mobj->player->itemtype != KITEM_BUBBLESHIELD))) // They have a Bubble Shield
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|| (against->player->curshield == KSHIELD_BUBBLE && mobj->player->curshield != KSHIELD_BUBBLE))) // They have a Bubble Shield
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{
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{
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weight = 0; // This player does not cause any bump action
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weight = 0; // This player does not cause any bump action
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}
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}
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@ -721,7 +721,7 @@ static fixed_t K_PlayerWeight(mobj_t *mobj, mobj_t *against)
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}
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}
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else
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else
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{
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{
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if (mobj->player->itemtype == KITEM_BUBBLESHIELD)
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if (mobj->player->curshield == KSHIELD_BUBBLE)
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weight += 9*FRACUNIT;
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weight += 9*FRACUNIT;
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}
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}
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@ -814,8 +814,8 @@ static void K_SpawnBumpForObjs(mobj_t *mobj1, mobj_t *mobj2)
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P_SetScale(fx, (fx->destscale = avgScale));
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P_SetScale(fx, (fx->destscale = avgScale));
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if ((mobj1->player && mobj1->player->itemtype == KITEM_BUBBLESHIELD)
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if ((mobj1->player && mobj1->player->curshield == KSHIELD_BUBBLE)
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|| (mobj2->player && mobj2->player->itemtype == KITEM_BUBBLESHIELD))
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|| (mobj2->player && mobj2->player->curshield == KSHIELD_BUBBLE))
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{
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{
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S_StartSound(mobj1, sfx_s3k44);
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S_StartSound(mobj1, sfx_s3k44);
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}
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}
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@ -7457,7 +7457,7 @@ void K_UpdateHnextList(player_t *player, boolean clean)
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// For getting hit!
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// For getting hit!
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void K_PopPlayerShield(player_t *player)
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void K_PopPlayerShield(player_t *player)
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{
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{
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INT32 shield = K_GetShieldFromItem(player->itemtype);
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INT32 shield = player->curshield;
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// Doesn't apply if player is invalid.
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// Doesn't apply if player is invalid.
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if (player->mo == NULL || P_MobjWasRemoved(player->mo))
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if (player->mo == NULL || P_MobjWasRemoved(player->mo))
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@ -1078,7 +1078,7 @@ static boolean K_IsItemUselessAlone(kartitems_t item)
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case KRITEM_TRIPLEORBINAUT:
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case KRITEM_TRIPLEORBINAUT:
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case KRITEM_QUADORBINAUT:
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case KRITEM_QUADORBINAUT:
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case KITEM_BALLHOG:
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case KITEM_BALLHOG:
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case KITEM_BUBBLESHIELD:
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case KITEM_BUBBLESHIELD: // shhhhhh
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return true;
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return true;
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default:
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default:
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return false;
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return false;
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@ -3640,7 +3640,7 @@ void A_AttractChase(mobj_t *actor)
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if (
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if (
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actor->tracer->player && actor->tracer->health
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actor->tracer->player && actor->tracer->health
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&& ((gametyperules & GTR_SPHERES)
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&& ((gametyperules & GTR_SPHERES)
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|| (actor->tracer->player->itemtype == KITEM_LIGHTNINGSHIELD
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|| (actor->tracer->player->curshield == KSHIELD_LIGHTNING
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&& RINGTOTAL(actor->tracer->player) < 20
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&& RINGTOTAL(actor->tracer->player) < 20
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&& !(actor->tracer->player->pflags & PF_RINGLOCK)))
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&& !(actor->tracer->player->pflags & PF_RINGLOCK)))
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//&& P_CheckSight(actor, actor->tracer)
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//&& P_CheckSight(actor, actor->tracer)
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