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https://github.com/KartKrewDev/RingRacers.git
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Merge remote-tracking branch 'public/next'
This commit is contained in:
commit
bdb871325f
4 changed files with 9 additions and 4 deletions
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@ -5984,6 +5984,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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player->mo->z + (player->mo->height/2) + (P_RandomRange(-20,20) * player->mo->scale),
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MT_FASTLINE);
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P_SetTarget(&fast->target, player->mo);
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fast->angle = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
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fast->momx = 3*player->mo->momx/4;
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fast->momy = 3*player->mo->momy/4;
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@ -17,6 +17,7 @@
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#include "d_player.h"
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#include "g_game.h"
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#include "p_local.h"
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#include "d_clisrv.h"
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#include "lua_script.h"
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#include "lua_libs.h"
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@ -385,6 +386,8 @@ static int player_get(lua_State *L)
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else if (fastcmp(field,"fovadd"))
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lua_pushfixed(L, plr->fovadd);
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#endif
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else if (fastcmp(field,"ping"))
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lua_pushinteger(L, playerpingtable[( plr - players )]);
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else {
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lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
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I_Assert(lua_istable(L, -1));
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@ -8563,6 +8563,7 @@ static void SpawnSPBSpeedLines(mobj_t *actor)
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actor->z + (actor->height/2) + (P_RandomRange(-24,24) * actor->scale),
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MT_FASTLINE);
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P_SetTarget(&fast->target, actor);
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fast->angle = R_PointToAngle2(0, 0, actor->momx, actor->momy);
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fast->color = SKINCOLOR_RED;
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fast->colorized = true;
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@ -1797,10 +1797,12 @@ static void ST_doItemFinderIconsAndSound(void) // SRB2kart - unused.
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//
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static void ST_overlayDrawer(void)
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{
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/* SRB2kart doesn't need this stuff
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//hu_showscores = auto hide score/time/rings when tab rankings are shown
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if (!(hu_showscores && (netgame || multiplayer)))
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{
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K_drawKartHUD();
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/* SRB2kart doesn't need this stuff
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if (maptol & TOL_NIGHTS)
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ST_drawNiGHTSHUD();
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else
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@ -1824,8 +1826,8 @@ static void ST_overlayDrawer(void)
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)
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ST_drawLives();
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}
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}
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*/
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}
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// GAME OVER pic
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/*if (G_GametypeUsesLives() && stplyr->lives <= 0 && !(hu_showscores && (netgame || multiplayer)))
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@ -1845,8 +1847,6 @@ static void ST_overlayDrawer(void)
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// Countdown timer for Race Mode
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// ...moved to k_kart.c so we can take advantage of the LAPS_Y value
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K_drawKartHUD();
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/* SRB2kart doesn't need this stuff, I think
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// If you are in overtime, put a big honkin' flashin' message on the screen.
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if (G_BattleGametype() && cv_overtime.value
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