From bdc6318cd403d331d5cad4148f4b22d7d1e1e4c3 Mon Sep 17 00:00:00 2001 From: Ashnal Date: Sun, 18 May 2025 11:11:04 -0400 Subject: [PATCH] don't clear base player id on launch or else we index out of bounds when fetching the player skin --- src/objects/ring-shooter.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/objects/ring-shooter.c b/src/objects/ring-shooter.c index f3180fbd3..83613d3c5 100644 --- a/src/objects/ring-shooter.c +++ b/src/objects/ring-shooter.c @@ -430,10 +430,6 @@ void Obj_PlayerUsedRingShooter(mobj_t *base, player_t *player) return; } - // The original player should no longer have control over it, - // if they are using it via releasing. - RemoveRingShooterPointer(base); - // Respawn using the respawner's karted value. if (rs_base_karted(base) > 0) {