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https://github.com/KartKrewDev/RingRacers.git
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Guarantee menugametype's value is good before it's relevant
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ebb2a79666
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2 changed files with 13 additions and 7 deletions
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@ -116,6 +116,8 @@ struct menucolor_t {
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extern menucolor_t *menucolorhead, *menucolortail;
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extern menucolor_t *menucolorhead, *menucolortail;
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extern INT16 menugametype;
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extern INT16 menugametype;
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void M_NextMenuGametype(UINT32 forbidden);
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void M_PrevMenuGametype(UINT32 forbidden);
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void M_HandleHostMenuGametype(INT32 choice);
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void M_HandleHostMenuGametype(INT32 choice);
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void M_HandlePauseMenuGametype(INT32 choice);
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void M_HandlePauseMenuGametype(INT32 choice);
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@ -4121,6 +4121,7 @@ void M_MPOptSelectInit(INT32 choice)
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{
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{
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INT16 arrcpy[3][3] = {{0,68,0}, {0,12,0}, {0,74,0}};
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INT16 arrcpy[3][3] = {{0,68,0}, {0,12,0}, {0,74,0}};
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UINT8 i = 0, j = 0; // To copy the array into the struct
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UINT8 i = 0, j = 0; // To copy the array into the struct
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const UINT32 forbidden = GTR_FORBIDMP;
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(void)choice;
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(void)choice;
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@ -4131,6 +4132,10 @@ void M_MPOptSelectInit(INT32 choice)
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for (j = 0; j < 3; j++)
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for (j = 0; j < 3; j++)
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mpmenu.modewinextend[i][j] = arrcpy[i][j]; // I miss Lua already
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mpmenu.modewinextend[i][j] = arrcpy[i][j]; // I miss Lua already
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// Guarantee menugametype is good
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M_NextMenuGametype(forbidden);
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M_PrevMenuGametype(forbidden);
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M_SetupNextMenu(&PLAY_MP_OptSelectDef, false);
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M_SetupNextMenu(&PLAY_MP_OptSelectDef, false);
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}
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}
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@ -4162,7 +4167,7 @@ void M_MPHostInit(INT32 choice)
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itemOn = mhost_go;
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itemOn = mhost_go;
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}
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}
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static void M_NextMenuGametype(UINT32 forbidden)
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void M_NextMenuGametype(UINT32 forbidden)
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{
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{
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const INT16 currentmenugametype = menugametype;
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const INT16 currentmenugametype = menugametype;
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do
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do
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@ -4176,7 +4181,7 @@ static void M_NextMenuGametype(UINT32 forbidden)
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} while (menugametype != currentmenugametype);
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} while (menugametype != currentmenugametype);
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}
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}
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static void M_PrevMenuGametype(UINT32 forbidden)
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void M_PrevMenuGametype(UINT32 forbidden)
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{
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{
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const INT16 currentmenugametype = menugametype;
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const INT16 currentmenugametype = menugametype;
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do
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do
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@ -4193,13 +4198,10 @@ static void M_PrevMenuGametype(UINT32 forbidden)
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void M_HandleHostMenuGametype(INT32 choice)
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void M_HandleHostMenuGametype(INT32 choice)
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{
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{
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const UINT8 pid = 0;
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const UINT8 pid = 0;
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UINT32 forbidden = GTR_FORBIDMP;
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const UINT32 forbidden = GTR_FORBIDMP;
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(void)choice;
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(void)choice;
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if (currentMenu->menuitems[itemOn].mvar1 != 0)
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forbidden = currentMenu->menuitems[itemOn].mvar1;
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if (M_MenuBackPressed(pid))
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if (M_MenuBackPressed(pid))
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{
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{
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M_GoBack(0);
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M_GoBack(0);
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@ -6182,6 +6184,8 @@ void M_OpenPauseMenu(void)
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if (server || IsPlayerAdmin(consoleplayer))
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if (server || IsPlayerAdmin(consoleplayer))
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{
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{
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PAUSE_Main[mpause_changegametype].status = IT_STRING | IT_KEYHANDLER;
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PAUSE_Main[mpause_changegametype].status = IT_STRING | IT_KEYHANDLER;
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menugametype = gametype;
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PAUSE_Main[mpause_switchmap].status = IT_STRING | IT_CALL;
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PAUSE_Main[mpause_switchmap].status = IT_STRING | IT_CALL;
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PAUSE_Main[mpause_restartmap].status = IT_STRING | IT_CALL;
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PAUSE_Main[mpause_restartmap].status = IT_STRING | IT_CALL;
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PAUSE_Main[mpause_addons].status = IT_STRING | IT_CALL;
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PAUSE_Main[mpause_addons].status = IT_STRING | IT_CALL;
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@ -6287,7 +6291,7 @@ boolean M_PauseInputs(INT32 ch)
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void M_HandlePauseMenuGametype(INT32 choice)
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void M_HandlePauseMenuGametype(INT32 choice)
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{
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{
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const UINT8 pid = 0;
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const UINT8 pid = 0;
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UINT32 forbidden = GTR_FORBIDMP;
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const UINT32 forbidden = GTR_FORBIDMP;
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(void)choice;
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(void)choice;
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