Fix unsteady camera movement in demos

This commit is contained in:
AJ Martinez 2023-02-26 04:29:13 -07:00
parent 95317d635d
commit be4a2be1da

View file

@ -3186,7 +3186,13 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (demo.playback)
{
focusangle = mo->angle;
// Hack-adjacent.
// Sometimes stale ticcmds send a weird angle at the start of the race.
// P_UpdatePlayerAngle knows to ignore cmd angle when you literally can't turn, so we do the same here.
if (leveltime > starttime)
focusangle = player->cmd.angle << TICCMD_REDUCE;
else
focusangle = mo->angle; // Just use something known sane.
focusaiming = 0;
}
else