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Ensure player picking up dropped Emerald actualls receives it
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@ -551,6 +551,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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{
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const tic_t orbit = 2*TICRATE;
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Obj_BeginEmeraldOrbit(special, toucher, toucher->radius, orbit, orbit * 20);
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Obj_SetEmeraldAwardee(special, toucher);
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}
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return;
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