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Add level_nosync tune, played if GTR_NOPOSITION
- Does not reset if level music does not change between levels
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3 changed files with 31 additions and 4 deletions
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@ -35,6 +35,13 @@ void Music_Init(void)
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tune.nightcoreable = true;
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}
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{
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Tune& tune = g_tunes.insert("level_nosync", g_tunes.find("level"));
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tune.sync = false;
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tune.resist = true;
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}
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{
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Tune& tune = g_tunes.insert("position");
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@ -8110,11 +8110,27 @@ void P_ResetLevelMusic(void)
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void P_LoadLevelMusic(void)
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{
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tic_t level_music_start = starttime + (TICRATE/2);
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const char *music = mapheaderinfo[gamemap-1]->musname[mapmusrng];
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Music_StopAll();
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Music_Remap("level", mapheaderinfo[gamemap-1]->musname[mapmusrng]);
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Music_Seek("level", max(leveltime, level_music_start) - level_music_start);
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if (gametyperules & GTR_NOPOSITION)
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{
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if (stricmp(Music_Song("level_nosync"), music))
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{
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Music_Stop("level_nosync"); // reset when music changes
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}
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Music_Remap("level_nosync", music);
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}
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else
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{
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Music_Stop("level_nosync");
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Music_Remap("level_nosync", ""); // signal that this should not play
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Music_Remap("level", music);
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tic_t level_music_start = starttime + (TICRATE/2);
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Music_Seek("level", max(leveltime, level_music_start) - level_music_start);
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}
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}
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/** Loads a level from a lump or external wad.
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@ -975,7 +975,11 @@ void P_Ticker(boolean run)
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if (leveltime == (starttime + (TICRATE/2)))
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{
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// Plays the music after the starting countdown.
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Music_Play("level");
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if (!Music_Playing("level_nosync"))
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{
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// Do not stop level_nosync
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Music_Play(Music_Song("level_nosync")[0] ? "level_nosync" : "level");
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}
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}
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else if (starttime != introtime)
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{
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