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2.4 Lua roulette fixup FINAL?
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b082816278
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4 changed files with 2 additions and 23 deletions
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@ -1201,20 +1201,6 @@ void K_FillItemRouletteData(player_t *player, itemroulette_t *const roulette, bo
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K_CalculateRouletteSpeed(roulette);
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}
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// The roulette should be init'd first, and the speed should be
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// set if applicable before you can override anything.
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{
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if (LUA_HookPreFillItemRoulette(player, roulette, ringbox))
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{
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// If somehow there's no items, add sad.
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if (roulette->itemList.len == 0) {
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K_AddItemToReel(player, roulette, KITEM_SAD);
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}
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return;
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}
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}
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if (ringbox == true)
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{
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// If this is being invoked by a Ring Box, it should literally never produce items.
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@ -79,7 +79,6 @@ automatically.
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X (GameQuit),\
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X (PlayerCmd),/* building the player's ticcmd struct */\
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X (VoteThinker),/* Y_VoteTicker */\
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X (PreFillItemRoulette),/* K_FillItemRouletteData, before special conditions but after roulette speed calc */\
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X (FillItemRoulette),/* K_FillItemRouletteData, right at the end */\
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#define STRING_HOOK_LIST(X) \
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@ -148,7 +147,6 @@ void LUA_HookPlayerQuit(player_t *, kickreason_t);
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//int LUA_HookTeamSwitch(player_t *, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble);
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int LUA_HookViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced);
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int LUA_HookSeenPlayer(player_t *player, player_t *seenfriend);
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int LUA_HookPreFillItemRoulette(player_t *player, itemroulette_t *const roulette, boolean ringbox);
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int LUA_HookFillItemRoulette(player_t *player, itemroulette_t *const roulette);
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#ifdef __cplusplus
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@ -1034,11 +1034,6 @@ static int roulette_hook(
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return hook.status;
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}
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int LUA_HookPreFillItemRoulette(player_t *player, itemroulette_t *const roulette, boolean ringbox)
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{
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return roulette_hook(player, roulette, ringbox, HOOK(PreFillItemRoulette), res_true);
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}
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int LUA_HookFillItemRoulette(player_t *player, itemroulette_t *const roulette)
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{
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return roulette_hook(player, roulette, false, HOOK(FillItemRoulette), res_true);
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@ -1449,7 +1449,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
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{
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if (players[i].itemRoulette.itemList.items == NULL)
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{
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players[i].itemRoulette.itemList.items = Z_Calloc(
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players[i].itemRoulette.itemList.items = (SINT8*)Z_Calloc(
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sizeof(SINT8) * players[i].itemRoulette.itemList.cap,
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PU_STATIC,
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NULL
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@ -1457,7 +1457,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
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}
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else
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{
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players[i].itemRoulette.itemList.items = Z_Realloc(
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players[i].itemRoulette.itemList.items = (SINT8*)Z_Realloc(
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players[i].itemRoulette.itemList.items,
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sizeof(SINT8) * players[i].itemRoulette.itemList.cap,
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PU_STATIC,
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