mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
2.4 Lua roulette fixup FINAL?
This commit is contained in:
parent
b082816278
commit
bed1feb1a0
4 changed files with 2 additions and 23 deletions
|
|
@ -1201,20 +1201,6 @@ void K_FillItemRouletteData(player_t *player, itemroulette_t *const roulette, bo
|
||||||
K_CalculateRouletteSpeed(roulette);
|
K_CalculateRouletteSpeed(roulette);
|
||||||
}
|
}
|
||||||
|
|
||||||
// The roulette should be init'd first, and the speed should be
|
|
||||||
// set if applicable before you can override anything.
|
|
||||||
{
|
|
||||||
if (LUA_HookPreFillItemRoulette(player, roulette, ringbox))
|
|
||||||
{
|
|
||||||
// If somehow there's no items, add sad.
|
|
||||||
if (roulette->itemList.len == 0) {
|
|
||||||
K_AddItemToReel(player, roulette, KITEM_SAD);
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ringbox == true)
|
if (ringbox == true)
|
||||||
{
|
{
|
||||||
// If this is being invoked by a Ring Box, it should literally never produce items.
|
// If this is being invoked by a Ring Box, it should literally never produce items.
|
||||||
|
|
|
||||||
|
|
@ -79,7 +79,6 @@ automatically.
|
||||||
X (GameQuit),\
|
X (GameQuit),\
|
||||||
X (PlayerCmd),/* building the player's ticcmd struct */\
|
X (PlayerCmd),/* building the player's ticcmd struct */\
|
||||||
X (VoteThinker),/* Y_VoteTicker */\
|
X (VoteThinker),/* Y_VoteTicker */\
|
||||||
X (PreFillItemRoulette),/* K_FillItemRouletteData, before special conditions but after roulette speed calc */\
|
|
||||||
X (FillItemRoulette),/* K_FillItemRouletteData, right at the end */\
|
X (FillItemRoulette),/* K_FillItemRouletteData, right at the end */\
|
||||||
|
|
||||||
#define STRING_HOOK_LIST(X) \
|
#define STRING_HOOK_LIST(X) \
|
||||||
|
|
@ -148,7 +147,6 @@ void LUA_HookPlayerQuit(player_t *, kickreason_t);
|
||||||
//int LUA_HookTeamSwitch(player_t *, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble);
|
//int LUA_HookTeamSwitch(player_t *, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble);
|
||||||
int LUA_HookViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced);
|
int LUA_HookViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced);
|
||||||
int LUA_HookSeenPlayer(player_t *player, player_t *seenfriend);
|
int LUA_HookSeenPlayer(player_t *player, player_t *seenfriend);
|
||||||
int LUA_HookPreFillItemRoulette(player_t *player, itemroulette_t *const roulette, boolean ringbox);
|
|
||||||
int LUA_HookFillItemRoulette(player_t *player, itemroulette_t *const roulette);
|
int LUA_HookFillItemRoulette(player_t *player, itemroulette_t *const roulette);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
|
||||||
|
|
@ -1034,11 +1034,6 @@ static int roulette_hook(
|
||||||
return hook.status;
|
return hook.status;
|
||||||
}
|
}
|
||||||
|
|
||||||
int LUA_HookPreFillItemRoulette(player_t *player, itemroulette_t *const roulette, boolean ringbox)
|
|
||||||
{
|
|
||||||
return roulette_hook(player, roulette, ringbox, HOOK(PreFillItemRoulette), res_true);
|
|
||||||
}
|
|
||||||
|
|
||||||
int LUA_HookFillItemRoulette(player_t *player, itemroulette_t *const roulette)
|
int LUA_HookFillItemRoulette(player_t *player, itemroulette_t *const roulette)
|
||||||
{
|
{
|
||||||
return roulette_hook(player, roulette, false, HOOK(FillItemRoulette), res_true);
|
return roulette_hook(player, roulette, false, HOOK(FillItemRoulette), res_true);
|
||||||
|
|
|
||||||
|
|
@ -1449,7 +1449,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
|
||||||
{
|
{
|
||||||
if (players[i].itemRoulette.itemList.items == NULL)
|
if (players[i].itemRoulette.itemList.items == NULL)
|
||||||
{
|
{
|
||||||
players[i].itemRoulette.itemList.items = Z_Calloc(
|
players[i].itemRoulette.itemList.items = (SINT8*)Z_Calloc(
|
||||||
sizeof(SINT8) * players[i].itemRoulette.itemList.cap,
|
sizeof(SINT8) * players[i].itemRoulette.itemList.cap,
|
||||||
PU_STATIC,
|
PU_STATIC,
|
||||||
NULL
|
NULL
|
||||||
|
|
@ -1457,7 +1457,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
players[i].itemRoulette.itemList.items = Z_Realloc(
|
players[i].itemRoulette.itemList.items = (SINT8*)Z_Realloc(
|
||||||
players[i].itemRoulette.itemList.items,
|
players[i].itemRoulette.itemList.items,
|
||||||
sizeof(SINT8) * players[i].itemRoulette.itemList.cap,
|
sizeof(SINT8) * players[i].itemRoulette.itemList.cap,
|
||||||
PU_STATIC,
|
PU_STATIC,
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue