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Fix self-comparison in hw_main.c
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@ -1938,7 +1938,7 @@ static boolean CheckClip(seg_t * seg, sector_t * afrontsector, sector_t * abacks
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checkforemptylines = false;
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// before we do anything, if both sectors are thok barriers, GET ME OUT OF HERE!
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if (frontc1 <= backc1 && frontc2 <= frontc2)
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if (frontc1 <= backc1 && frontc2 <= backc2)
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return true; // STOP RENDERING.
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// draw floors at the top of thok barriers:
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