Prevent rings from suddenly growing in size when a Grow player interacts with them, to match how using rings while grown or shrunk have them at mapobjectscale.

This commit is contained in:
toaster 2022-05-24 18:41:13 +01:00
parent 0d82b075b0
commit bf6d257cfb

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@ -4018,7 +4018,7 @@ void A_AttractChase(mobj_t *actor)
{
fixed_t dist = (4*actor->target->scale) * (16 - actor->extravalue1);
P_SetScale(actor, (actor->destscale = actor->target->scale - ((actor->target->scale/14) * actor->extravalue1)));
P_SetScale(actor, (actor->destscale = mapobjectscale - ((mapobjectscale/14) * actor->extravalue1)));
actor->z = actor->target->z;
K_MatchGenericExtraFlags(actor, actor->target);
P_MoveOrigin(actor,