Add DEVELOP cvar "botcontrol" to disable bot actions

This commit is contained in:
AJ Martinez 2023-05-29 23:49:08 -07:00
parent ff23501e74
commit bf901f0166
3 changed files with 17 additions and 0 deletions

View file

@ -66,6 +66,7 @@
#include "g_party.h"
#include "k_vote.h"
#include "k_zvote.h"
#include "k_bot.h"
#ifdef SRB2_CONFIG_ENABLE_WEBM_MOVIES
#include "m_avrecorder.h"
@ -982,6 +983,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_noresults);
CV_RegisterVar(&cv_badtime);
CV_RegisterVar(&cv_badip);
CV_RegisterVar(&cv_botcontrol);
#endif
// HUD

View file

@ -32,6 +32,10 @@
#include "k_respawn.h"
#include "m_easing.h"
#ifdef DEVELOP
consvar_t cv_botcontrol = CVAR_INIT ("botcontrol", "On", 0, CV_OnOff, NULL);
#endif
/*--------------------------------------------------
boolean K_AddBot(UINT8 skin, UINT8 difficulty, UINT8 *p)
@ -1516,6 +1520,13 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
return;
}
// Defanging bots for testing.
#ifdef DEVELOP
if (!cv_botcontrol.value)
return;
#endif
// Actual gameplay behaviors below this block!
if (K_TryRingShooter(player) == true)
{
// We want to respawn. Simply hold Y and stop here!

View file

@ -21,6 +21,10 @@
extern "C" {
#endif
#ifdef DEVELOP
extern consvar_t cv_botcontrol;
#endif
// Maximum value of botvars.difficulty
#define MAXBOTDIFFICULTY 13