From bf901fddb3d3717aebfc7712116136c8d9bcce2c Mon Sep 17 00:00:00 2001 From: Antonio Martinez Date: Sat, 27 Sep 2025 06:11:34 -0400 Subject: [PATCH] Actually check the correct momentum, idiot --- src/k_terrain.c | 3 ++- src/p_spec.c | 3 ++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/src/k_terrain.c b/src/k_terrain.c index 1fa93ab13..666cc9e53 100644 --- a/src/k_terrain.c +++ b/src/k_terrain.c @@ -504,7 +504,8 @@ void K_ProcessTerrainEffect(mobj_t *mo) if (dmg & DMG_STUMBLE && !G_CompatLevel(0x0010)) { - if (player->mo->hitlag == 0 && (player->mo->momz >= 0) == (P_MobjFlip(player->mo) >= 0)) + if (player->mo->hitlag == 0 && + (player->mo->momz == 0 || (player->mo->momz > 0) != (P_MobjFlip(player->mo) > 0))) { player->pflags2 |= PF2_ALWAYSDAMAGED; P_DamageMobj(mo, NULL, NULL, 1, dmg); diff --git a/src/p_spec.c b/src/p_spec.c index 47d15dd8f..d23b19b7d 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -5430,7 +5430,8 @@ static void P_EvaluateDamageType(player_t *player, sector_t *sector, boolean isT } else { - if (isTouching && player->mo->hitlag == 0 && (player->mo->momz >= 0) == (P_MobjFlip(player->mo) >= 0)) + if (isTouching && player->mo->hitlag == 0 && + (player->mo->momz == 0 || (player->mo->momz > 0) != (P_MobjFlip(player->mo) > 0))) { player->pflags2 |= PF2_ALWAYSDAMAGED; P_DamageMobj(player->mo, NULL, NULL, 1, DMG_STUMBLE);