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Use display players for hearing/seeing horns, not local players
Matches other local effects, and permits spectators (such as in tournaments) and replay watchers to see the honk.
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@ -722,7 +722,7 @@ void K_FollowerHornTaunt(player_t *taunter, player_t *victim)
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|| victim == NULL
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|| taunter->followerskin < 0
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|| taunter->followerskin >= numfollowers
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|| (P_IsLocalPlayer(victim) == false && cv_karthorns.value != 2)
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|| (P_IsDisplayPlayer(victim) == false && cv_karthorns.value != 2)
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|| P_MobjWasRemoved(taunter->mo) == true
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|| P_MobjWasRemoved(taunter->follower) == true
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)
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