diff --git a/src/k_collide.cpp b/src/k_collide.cpp index 0eecf4c88..8f8c42586 100644 --- a/src/k_collide.cpp +++ b/src/k_collide.cpp @@ -1054,6 +1054,10 @@ boolean K_InstaWhipCollide(mobj_t *shield, mobj_t *victim) attackerPlayer->roundconditions.checkthisframe = true; } + // Remove extended whip recovery from the attacker + if (attackerPlayer->defenseLockout > PUNISHWINDOW) + attackerPlayer->defenseLockout -= PUNISHWINDOW; + return true; } return false; diff --git a/src/k_kart.c b/src/k_kart.c index 9ae9c4eab..8d254c9de 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -14281,7 +14281,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground) // which is allowed during painstate as a last-ditch defensive option. if (player && player->mo && player->mo->health > 0 && !player->spectator && !mapreset && leveltime > introtime) { - boolean chargingwhip = (cmd->buttons & BT_ATTACK) && (player->rings <= 0) && (!player->instaWhipChargeLockout) && (!player->itemRoulette.active); + boolean chargingwhip = (cmd->buttons & BT_ATTACK) && (player->rings <= 0) && (!player->instaWhipChargeLockout) && (player->defenseLockout <= PUNISHWINDOW) && (!player->itemRoulette.active); boolean releasedwhip = (!(cmd->buttons & BT_ATTACK)) && (player->rings <= 0 && player->instaWhipCharge) && !(P_PlayerInPain(player)); if (K_PowerUpRemaining(player, POWERUP_BADGE)) @@ -14357,7 +14357,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground) player->instaWhipCharge = 0; if (!K_PowerUpRemaining(player, POWERUP_BARRIER)) { - player->defenseLockout = PUNISHWINDOW; + player->defenseLockout = 2*PUNISHWINDOW; } S_StartSound(player->mo, sfx_iwhp); diff --git a/src/p_enemy.c b/src/p_enemy.c index 017797b46..1b10dfe34 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3503,7 +3503,8 @@ void A_AttractChase(mobj_t *actor) if (actor->extravalue1 && actor->type != MT_EMERALD) // SRB2Kart { - if (!actor->target || P_MobjWasRemoved(actor->target) || !actor->target->player || actor->target->player->baildrop || actor->target->player->bailcharge) + if (!actor->target || P_MobjWasRemoved(actor->target) || !actor->target->player + || actor->target->player->baildrop || actor->target->player->bailcharge || actor->target->player->defenseLockout > PUNISHWINDOW) { P_RemoveMobj(actor); return; @@ -3526,7 +3527,7 @@ void A_AttractChase(mobj_t *actor) if (actor->target->player->rings <= 10 && P_IsDisplayPlayer(actor->target->player)) { - S_ReducedVFXSoundAtVolume(actor->target, sfx_gshab, + S_ReducedVFXSoundAtVolume(actor->target, sfx_gshab, 210 - 10*actor->target->player->rings , NULL); @@ -12212,7 +12213,7 @@ void A_BallhogExplode(mobj_t *actor) mo2->color = actor->target->color; mo2->colorized = true; } - + P_StartQuakeFromMobj(7, 50 * actor->scale, 1024 * actor->scale, actor); actor->fuse = 1; diff --git a/src/p_inter.c b/src/p_inter.c index 1d580e371..2d99bc229 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -731,7 +731,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) if (player->instaWhipCharge) return; - if (player->baildrop || player->bailcharge) + if (player->baildrop || player->bailcharge || player->defenseLockout > PUNISHWINDOW) return; // Don't immediately pick up spilled rings