fix overflow due to too small name array size in fscan in model init

This commit is contained in:
Alug 2025-05-17 18:25:41 +02:00
parent 294e60bf8d
commit c07e0452c7

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@ -495,7 +495,10 @@ void HWR_InitModels(void)
size_t i;
INT32 s;
FILE *f;
char name[24], filename[32];
char name[26], filename[32];
// name[24] is used to check for names in the models.dat file that match with sprites or player skins
// sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long
// PLAYERMODELPREFIX is 6 characters long
float scale, offset;
size_t prefixlen;