mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-02-08 06:36:10 +00:00
Fix stagger off-by-one in hitstop VFX
This commit is contained in:
parent
5f30f99c62
commit
c0d025c1c4
2 changed files with 13 additions and 1 deletions
|
|
@ -113,7 +113,11 @@ static void K_SpawnSingleHitLagSpark(
|
|||
spark->angle += ANGLE_90;
|
||||
}
|
||||
|
||||
spark->hitlag = pause;
|
||||
if (pause > 0)
|
||||
{
|
||||
spark->hitlag = pause+1; // A little dumb, but hitlag is decremented on the same tic we spawn, so naively setting is off-by-one.
|
||||
// spark->renderflags |= RF_DONTDRAW; // "Re-visible" behavior in P_MobjThinker, under a type check. (Currently unused.)
|
||||
}
|
||||
|
||||
if (color != SKINCOLOR_NONE)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9895,6 +9895,14 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
K_HandleDirectionalInfluence(mobj->player);
|
||||
}
|
||||
|
||||
// Hitlag VFX "stagger" behavior.
|
||||
// Oni likes the look better if all sparks visibly hold on their 1st frame,
|
||||
// but if we ever reverse course, this is here.
|
||||
/*
|
||||
if (mobj->type == MT_HITLAG && mobj->hitlag == 0)
|
||||
mobj->renderflags &= ~RF_DONTDRAW;
|
||||
*/
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue