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M_PopulateChallengeGrid: Fix memory corruption on fresh gamedata creation
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@ -136,7 +136,7 @@ void M_PopulateChallengeGrid(void)
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I_Error("M_PopulateChallengeGrid: was not able to allocate grid");
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}
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for (i = 0; i < MAXUNLOCKABLES; ++i)
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for (i = 0; i < (gamedata->challengegridwidth * CHALLENGEGRIDHEIGHT); ++i)
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{
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gamedata->challengegrid[i] = MAXUNLOCKABLES;
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}
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