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Suspend local camera during DRIFTEND kickout
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parent
e3e567f303
commit
c17f5c22ff
2 changed files with 20 additions and 15 deletions
11
src/g_game.c
11
src/g_game.c
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@ -1095,9 +1095,14 @@ static void G_DoAnglePrediction(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer, p
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realtics--;
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}
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// In case of angle debugging, break glass
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localangle[ssplayer - 1] += angleChange;
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//player->angleturn = localangle[ssplayer - 1];
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if (player->pflags & PF_DRIFTEND)
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{
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localangle[ssplayer - 1] = player->mo->angle;
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}
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else
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{
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localangle[ssplayer - 1] += angleChange;
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}
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}
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void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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24
src/p_user.c
24
src/p_user.c
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@ -2137,39 +2137,39 @@ static void P_UpdatePlayerAngle(player_t *player)
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if (!K_PlayerUsesBotMovement(player))
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{
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// With a full slam on the analog stick, how far could we steer in either direction?
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INT16 steeringRight = K_UpdateSteeringValue(player->steering, KART_FULLTURN);
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angle_t maxTurnRight = K_GetKartTurnValue(player, steeringRight) << TICCMD_REDUCE;
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INT16 steeringLeft = K_UpdateSteeringValue(player->steering, -1 * KART_FULLTURN);
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angle_t maxTurnLeft = K_GetKartTurnValue(player, steeringLeft) << TICCMD_REDUCE;
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// Grab local camera angle from ticcmd. Where do we actually want to go?
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angle_t targetAngle = (player->cmd.angle) << TICCMD_REDUCE;
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angle_t targetDelta = targetAngle - (player->mo->angle);
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//CONS_Printf("%u, steering by %u but we want %u, MTL %d %u, MTR %d %u\n", targetAngle, angleChange, targetDelta, steeringLeft, maxTurnLeft, steeringRight, maxTurnRight);
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if (targetDelta == angleChange || player->pflags & PF_DRIFTEND)
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{
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//CONS_Printf("Facing correct, thank god\n");
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// We are where we need to be. :)
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// Alternatively, while in DRIFTEND we want to trust inputs for a bit, not camera.
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// The game client doesn't know we're DRIFTEND until after a response gets back,
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// so we momentarily ignore the camera angle and let the server trust our inputs instead.
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// That way, even if you're steering blind, you get the intended "kick-out" effect.
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}
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else if (targetDelta >= ANGLE_180 && maxTurnLeft >= targetDelta)
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else if (targetDelta >= ANGLE_180 && maxTurnLeft >= targetDelta) // Overshot, so just fudge it.
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{
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//CONS_Printf("undershoot left\n");
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angleChange = targetDelta;
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}
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else if (targetDelta <= ANGLE_180 && maxTurnRight <= targetDelta)
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else if (targetDelta <= ANGLE_180 && maxTurnRight <= targetDelta) // Overshot, so just fudge it.
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{
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//CONS_Printf("undershoot right\n");
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angleChange = targetDelta;
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}
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else if (targetDelta >= ANGLE_180 && maxTurnLeft < targetDelta)
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else if (targetDelta >= ANGLE_180 && maxTurnLeft < targetDelta) // Undershot, slam the stick.
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{
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//CONS_Printf("overshoot left\n");
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angleChange = maxTurnLeft;
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}
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else if (targetDelta <= ANGLE_180 && maxTurnRight < targetDelta)
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else if (targetDelta <= ANGLE_180 && maxTurnRight < targetDelta) // Undershot, slam the stick.
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{
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//CONS_Printf("overshoot right\n");
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angleChange = maxTurnRight;
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}
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}
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