No longer dynamically allocate roulette list

Done with the issues trying to sync this memory over the wire, so now it's just a long static array...
This commit is contained in:
Sally Coolatta 2022-12-13 12:06:52 -05:00
parent 59ee8177d7
commit c184567361
3 changed files with 78 additions and 12 deletions

View file

@ -331,13 +331,23 @@ struct skybox_t {
};
// player_t struct for item roulette variables
// Doing this the right way is causing problems.
// so FINE, it's a static length now.
#define ITEM_LIST_SIZE (NUMKARTRESULTS * 20)
struct itemroulette_t
{
boolean active;
#ifdef ITEM_LIST_SIZE
size_t itemListLen;
SINT8 itemList[ITEM_LIST_SIZE];
#else
size_t itemListCap;
size_t itemListLen;
SINT8 *itemList;
#endif
UINT8 useOdds;
size_t index;

View file

@ -724,6 +724,7 @@ boolean K_ForcedSPB(player_t *const player)
static void K_InitRoulette(itemroulette_t *const roulette)
{
#ifndef ITEM_LIST_SIZE
if (roulette->itemList == NULL)
{
roulette->itemListCap = 8;
@ -732,7 +733,13 @@ static void K_InitRoulette(itemroulette_t *const roulette)
PU_STATIC,
&roulette->itemList
);
if (roulette->itemList == NULL)
{
I_Error("Not enough memory for item roulette list\n");
}
}
#endif
roulette->itemListLen = 0;
roulette->index = 0;
@ -747,6 +754,13 @@ static void K_InitRoulette(itemroulette_t *const roulette)
static void K_PushToRouletteItemList(itemroulette_t *const roulette, kartitems_t item)
{
#ifdef ITEM_LIST_SIZE
if (roulette->itemListLen >= ITEM_LIST_SIZE)
{
I_Error("Out of space for item reel! Go and make ITEM_LIST_SIZE bigger I guess?\n");
return;
}
#else
I_Assert(roulette->itemList != NULL);
if (roulette->itemListLen >= roulette->itemListCap)
@ -758,7 +772,13 @@ static void K_PushToRouletteItemList(itemroulette_t *const roulette, kartitems_t
PU_STATIC,
&roulette->itemList
);
if (roulette->itemList == NULL)
{
I_Error("Not enough memory for item roulette list\n");
}
}
#endif
roulette->itemList[ roulette->itemListLen ] = item;
roulette->itemListLen++;
@ -1008,7 +1028,11 @@ void K_KartItemRoulette(player_t *const player, ticcmd_t *const cmd)
return;
}
if (roulette->itemList == NULL || roulette->itemListLen == 0)
if (roulette->itemListLen == 0
#ifndef ITEM_LIST_SIZE
|| roulette->itemList == NULL
#endif
)
{
// Invalid roulette setup.
// Escape before we run into issues.

View file

@ -96,7 +96,7 @@ static void P_NetArchivePlayers(void)
{
INT32 i, j;
UINT16 flags;
// size_t q;
size_t q;
WRITEUINT32(save_p, ARCHIVEBLOCK_PLAYERS);
@ -410,19 +410,39 @@ static void P_NetArchivePlayers(void)
// itemroulette_t
WRITEUINT8(save_p, players[i].itemRoulette.active);
WRITEUINT32(save_p, players[i].itemRoulette.itemListCap);
#ifdef ITEM_LIST_SIZE
WRITEUINT32(save_p, players[i].itemRoulette.itemListLen);
for (j = 0; j < (signed)players[i].itemRoulette.itemListLen; j++)
for (q = 0; q < ITEM_LIST_SIZE; q++)
{
if (players[i].itemRoulette.itemList == NULL)
if (q >= players[i].itemRoulette.itemListLen)
{
WRITESINT8(save_p, KITEM_NONE);
}
else
{
WRITESINT8(save_p, players[i].itemRoulette.itemList[j]);
WRITESINT8(save_p, players[i].itemRoulette.itemList[q]);
}
}
#else
if (players[i].itemRoulette.itemList == NULL)
{
WRITEUINT32(save_p, 0);
WRITEUINT32(save_p, 0);
}
else
{
WRITEUINT32(save_p, players[i].itemRoulette.itemListCap);
WRITEUINT32(save_p, players[i].itemRoulette.itemListLen);
for (q = 0; q < players[i].itemRoulette.itemListLen; q++)
{
WRITESINT8(save_p, players[i].itemRoulette.itemList[q]);
}
}
#endif
WRITEUINT8(save_p, players[i].itemRoulette.useOdds);
WRITEUINT32(save_p, players[i].itemRoulette.index);
WRITEUINT8(save_p, players[i].itemRoulette.sound);
@ -437,6 +457,7 @@ static void P_NetUnArchivePlayers(void)
{
INT32 i, j;
UINT16 flags;
size_t q;
if (READUINT32(save_p) != ARCHIVEBLOCK_PLAYERS)
I_Error("Bad $$$.sav at archive block Players");
@ -732,6 +753,15 @@ static void P_NetUnArchivePlayers(void)
// itemroulette_t
players[i].itemRoulette.active = (boolean)READUINT8(save_p);
#ifdef ITEM_LIST_SIZE
players[i].itemRoulette.itemListLen = (size_t)READUINT32(save_p);
for (q = 0; q < ITEM_LIST_SIZE; q++)
{
players[i].itemRoulette.itemList[q] = READSINT8(save_p);
}
#else
players[i].itemRoulette.itemListCap = (size_t)READUINT32(save_p);
players[i].itemRoulette.itemListLen = (size_t)READUINT32(save_p);
@ -754,16 +784,18 @@ static void P_NetUnArchivePlayers(void)
&players[i].itemRoulette.itemList
);
}
}
for (j = 0; j < (signed)players[i].itemRoulette.itemListLen; j++)
{
SINT8 item = READSINT8(save_p);
if (players[i].itemRoulette.itemList != NULL)
if (players[i].itemRoulette.itemList == NULL)
{
players[i].itemRoulette.itemList[j] = item;
I_Error("Not enough memory for item roulette list\n");
}
for (q = 0; q < players[i].itemRoulette.itemListLen; q++)
{
players[i].itemRoulette.itemList[q] = READSINT8(save_p);
}
}
#endif
players[i].itemRoulette.useOdds = READUINT8(save_p);
players[i].itemRoulette.index = (size_t)READUINT32(save_p);