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Merge branch 'first-person-improvements' into 'master'
First person fixes and tweaks Closes #180 and #179 See merge request KartKrew/RingRacers!71
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commit
c192f13d5d
3 changed files with 40 additions and 19 deletions
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@ -3859,7 +3859,7 @@ static void K_DrawNameTagItemSpy(INT32 x, INT32 y, player_t *p, INT32 flags)
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flip = P_MobjFlip(p->mo);
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flipboxoffset = 8;
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}
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Draw bar = Draw(x, y).flags(V_NOSCALESTART|flags);
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Draw box = tiny ? bar.xy(-22 * vid.dupx, (-17+flipboxoffset) * vid.dupy) : bar.xy(-40 * vid.dupx, (-26+flipboxoffset) * vid.dupy);
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@ -4029,8 +4029,8 @@ playertagtype_t K_WhichPlayerTag(player_t *p)
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void K_DrawPlayerTag(fixed_t x, fixed_t y, player_t *p, playertagtype_t type, boolean foreground)
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{
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INT32 flags = P_IsObjectFlipped(p->mo) ? V_VFLIP : 0;
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INT32 flags = P_IsObjectFlipped(p->mo) ? V_VFLIP : 0;
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switch (type)
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{
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case PLAYERTAG_LOCAL:
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@ -4261,13 +4261,13 @@ static void K_drawKartProgressionMinimapIcon(UINT32 distancetofinish, INT32 hudx
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position_t K_GetKartObjectPosToMinimapPos(fixed_t objx, fixed_t objy)
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{
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fixed_t amnumxpos, amnumypos;
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amnumxpos = (FixedMul(objx, minimapinfo.zoom) - minimapinfo.offs_x);
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amnumypos = -(FixedMul(objy, minimapinfo.zoom) - minimapinfo.offs_y);
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if (encoremode)
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amnumxpos = -amnumxpos;
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return (position_t){amnumxpos, amnumypos};
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}
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@ -4279,10 +4279,10 @@ static void K_drawKartMinimapIcon(fixed_t objx, fixed_t objy, INT32 hudx, INT32
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// am xpos & ypos are the icon's starting position. Withouht
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// it, they wouldn't 'spawn' on the top-right side of the HUD.
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position_t amnumpos;
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INT32 amxpos, amypos;
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amnumpos = K_GetKartObjectPosToMinimapPos(objx, objy);
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amxpos = amnumpos.x + ((hudx - (SHORT(icon->width))/2)<<FRACBITS);
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@ -4370,21 +4370,21 @@ INT32 K_GetMinimapTransFlags(const boolean usingProgressBar)
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if (dofade)
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{
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minimaptrans = FixedMul(minimaptrans, (st_translucency * FRACUNIT) / 10);
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// If the minimap is fully transparent, just get your 0 back. Bail out with this.
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if (!minimaptrans)
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return minimaptrans;
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}
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minimaptrans = ((10-minimaptrans)<<V_ALPHASHIFT);
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return minimaptrans;
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}
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INT32 K_GetMinimapSplitFlags(const boolean usingProgressBar)
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{
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INT32 splitflags = 0;
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if (usingProgressBar)
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splitflags = (V_SLIDEIN|V_SNAPTOBOTTOM);
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else
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@ -4397,12 +4397,12 @@ INT32 K_GetMinimapSplitFlags(const boolean usingProgressBar)
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{
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if (r_splitscreen == 1)
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splitflags = V_SNAPTORIGHT; // 2P right aligned
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// 3P lives in the middle of the bottom right
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// viewport and shouldn't fade in OR slide
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}
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}
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return splitflags;
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}
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@ -4450,10 +4450,10 @@ static void K_drawKartMinimap(void)
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// distancetofinish for an arbitrary object. ~toast 070423
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doprogressionbar = true;
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}
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minimaptrans = K_GetMinimapTransFlags(doprogressionbar);
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if (!minimaptrans) return; // Exit early if it wouldn't draw anyway.
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splitflags = K_GetMinimapSplitFlags(doprogressionbar);
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if (doprogressionbar == false)
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@ -5234,7 +5234,7 @@ static void K_drawKartFirstPerson(void)
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fixed_t scale;
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UINT8 *colmap = NULL;
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if (stplyr->spectator || !stplyr->mo || (stplyr->mo->renderflags & RF_DONTDRAW))
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if (stplyr->spectator || !stplyr->mo || (stplyr->mo->renderflags & RF_DONTDRAW || stplyr->mo->state == &states[S_KART_DEAD]))
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return;
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{
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17
src/p_user.c
17
src/p_user.c
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@ -4092,6 +4092,9 @@ Quaketilt (player_t *player)
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static void
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DoABarrelRoll (player_t *player)
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{
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UINT8 viewnum = R_GetViewNumber();
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camera_t *cam = &camera[viewnum];
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angle_t slope;
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angle_t delta;
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@ -4120,9 +4123,17 @@ DoABarrelRoll (player_t *player)
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slope = 0;
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}
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if (AbsAngle(slope) > ANGLE_45)
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if (cam->chase)
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{
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slope = slope & ANGLE_180 ? InvAngle(ANGLE_45) : ANGLE_45;
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if (AbsAngle(slope) > ANGLE_45)
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{
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slope = slope & ANGLE_180 ? InvAngle(ANGLE_45) : ANGLE_45;
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}
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} else {
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if (AbsAngle(slope) > ANGLE_90)
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{
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slope = slope & ANGLE_180 ? InvAngle(ANGLE_90) : ANGLE_90;
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}
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}
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slope -= Quaketilt(player);
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@ -4130,7 +4141,7 @@ DoABarrelRoll (player_t *player)
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delta = slope - player->tilt;
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smoothing = FixedDiv(AbsAngle(slope), ANGLE_45);
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delta = FixedDiv(delta, 33 *
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delta = FixedDiv(delta, (cam->chase ? 33 : 11) *
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FixedDiv(FRACUNIT, FRACUNIT + smoothing));
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if (delta)
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@ -307,8 +307,18 @@ angle_t R_PointToAnglePlayer(player_t *player, fixed_t x, fixed_t y)
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{
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refx = cam->x;
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refy = cam->y;
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}
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// Bandaid for two very specific bugs that arise with chasecam off.
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// 1: Camera tilt from slopes wouldn't apply correctly in first person.
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// 2: Trick pies would appear strangely in first person.
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if (player->mo)
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{
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if ((!cam->chase) && player->mo->x == x && player->mo->y == y)
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{
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return player->mo->angle;
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}
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}
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}
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return R_PointToAngle2(refx, refy, x, y);
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}
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