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Use kThinTimer font for Tally GP success/game over
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parent
f442f933fc
commit
c19f11d75e
1 changed files with 11 additions and 9 deletions
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@ -1051,8 +1051,9 @@ void level_tally_t::Draw(void)
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if (lives_num > 0)
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{
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lives_drawer
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.xy(17.0, 4.0)
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.patch( va("OPPRNK%02d", lives_num) );
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.xy(19.0, 1.0)
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.font(srb2::Draw::Font::kThinTimer)
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.text("{}", lives_num);
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}
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}
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@ -1256,7 +1257,7 @@ void level_tally_t::Draw(void)
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const skincolornum_t color = static_cast<skincolornum_t>(owner->skincolor);
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lives_drawer
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.x(r_splitscreen ? -7.0 : 0.0)
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.x(r_splitscreen ? -7.0 : -2.0)
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.colormap(owner->skin, color)
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.patch(faceprefix[owner->skin][r_splitscreen ? FACE_MINIMAP : FACE_RANK]);
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@ -1270,17 +1271,18 @@ void level_tally_t::Draw(void)
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{
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if (r_splitscreen)
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{
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lives_drawer
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lives_drawer = lives_drawer
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.xy(6.0, 2.0)
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.align(srb2::Draw::Align::kLeft)
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.text(va("%d", lives_num));
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.align(srb2::Draw::Align::kLeft);
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}
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else
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{
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lives_drawer
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.xy(17.0, 4.0)
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.patch( va("OPPRNK%02d", lives_num) );
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lives_drawer = lives_drawer
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.xy(17.0, 1.0)
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.font(srb2::Draw::Font::kThinTimer);
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}
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lives_drawer.text("{}", lives_num);
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}
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break;
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