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Kill players who die at lethal threshold
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commit
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1 changed files with 7 additions and 1 deletions
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@ -176,6 +176,12 @@ void K_DoIngameRespawn(player_t *player)
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K_DoFault(player);
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}
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if (player->rings <= -20)
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{
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P_KillMobj(player->mo, NULL, NULL, DMG_INSTAKILL);
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return;
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}
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player->ringboost = 0;
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player->driftboost = player->strongdriftboost = 0;
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player->gateBoost = 0;
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@ -740,7 +746,7 @@ static void K_DropDashWait(player_t *player)
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player->respawn.timer--;
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if (player->pflags & PF_FAULT)
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return;
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return;
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if (leveltime % 8 == 0)
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{
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