Use proper sound for periodic bufo reminder

This commit is contained in:
AJ Martinez 2024-02-13 00:29:40 -07:00
parent 0a5baa5d39
commit c1c31c28ef
2 changed files with 3 additions and 3 deletions

View file

@ -147,7 +147,7 @@ void Obj_BattleUFOThink(mobj_t *mobj)
if ((ufo->extravalue1 % (TICRATE*2)) == 0)
{
S_StartSound(ufo, sfx_gbrk); // for debug because it's loud af, use s3k95 probably
S_StartSound(ufo, sfx_s3ka5);
}
if (!battleovertime.enabled && ufo->extravalue1 <= 5*TICRATE)

View file

@ -550,7 +550,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"s3k92", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ghost"},
{"s3k93", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Gas release"},
{"s3k94", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spike"},
{"s3k95", false, 64, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Lava burst"}, // Also used for bufo
{"s3k95", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Lava burst"},
{"s3k96", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Landing"},
{"s3k97", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Wind"},
{"s3k98", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Falling spike"},
@ -566,7 +566,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"s3ka2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Launch"},
{"s3ka3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rising charge"},
{"s3ka4", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Powering up"},
{"s3ka5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s3ka5", false, 64, 16, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // bufo x8away
{"s3ka6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Attraction fizzle"},
{"s3ka7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Countdown beep"},
{"s3ka8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Energy"},