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HUD: fix delay graphic offset on tab rankings
This shifts it down in the bottom right too but I actually think it looks better!
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@ -2253,8 +2253,6 @@ void HU_drawPing(fixed_t x, fixed_t y, UINT32 lag, UINT32 pl, INT32 flags, boole
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boolean drawlocal = (offline && cv_mindelay.value && lag <= (tic_t)cv_mindelay.value);
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fixed_t x2, y2;
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y = y - 10*FRACUNIT; // Making space for connection quality, sorry.
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if (!server && lag <= (tic_t)cv_mindelay.value)
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{
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lag = cv_mindelay.value;
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