P_SupermanLook4Players: Do not allow focusing on respawning players

This commit is contained in:
toaster 2023-10-31 20:15:23 +00:00
parent 0bf9ad85c1
commit c202b603da

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@ -4661,22 +4661,29 @@ boolean P_BossTargetPlayer(mobj_t *actor, boolean closest)
// Finds the player no matter what they're hiding behind (even lead!)
boolean P_SupermanLook4Players(mobj_t *actor)
{
INT32 c, stop = 0;
player_t *playersinthegame[MAXPLAYERS];
UINT8 c, stop = 0;
UINT8 playersinthegame[MAXPLAYERS];
for (c = 0; c < MAXPLAYERS; c++)
{
if (playeringame[c] && !players[c].spectator)
{
if (!players[c].mo)
continue;
// Playing status
if (!playeringame[c])
continue;
if (players[c].spectator)
continue;
if (players[c].mo->health <= 0)
continue; // dead
// Mobj status
if (!players[c].mo)
continue;
if (players[c].mo->health <= 0)
continue; // dead
playersinthegame[stop] = &players[c];
stop++;
}
// Pain status
if (players[c].respawn.state != RESPAWNST_NONE)
continue; // don't wail on the respawning
playersinthegame[stop] = c;
stop++;
}
if (!stop)