Merge branch 'master' into terrain-lump

This commit is contained in:
Sally Coolatta 2021-12-23 03:05:10 -05:00
commit c203bbdce9
7 changed files with 35 additions and 21 deletions

View file

@ -1069,6 +1069,7 @@ static void IdentifyVersion(void)
D_AddFile(startupiwads, va(pandf,srb2waddir,"textures.pk3"));
D_AddFile(startupiwads, va(pandf,srb2waddir,"chars.pk3"));
D_AddFile(startupiwads, va(pandf,srb2waddir,"maps.pk3"));
D_AddFile(startupiwads, va(pandf,srb2waddir,"followers.pk3"));
#ifdef USE_PATCH_FILE
D_AddFile(startupiwads, va(pandf,srb2waddir,"patch.pk3"));
#endif
@ -1317,6 +1318,7 @@ void D_SRB2Main(void)
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_PK3); // textures.pk3
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_PK3); // chars.pk3
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_PK3); // maps.pk3 -- 4 - If you touch this, make sure to touch up the majormods stuff below.
mainwads++; W_VerifyFileMd5(mainwads, ASSET_HASH_FOLLOWERS_PK3); // followers.pk3
#ifdef USE_PATCH_FILE
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_PK3); // patch.pk3
#endif
@ -1325,6 +1327,7 @@ void D_SRB2Main(void)
mainwads++; // textures.pk3
mainwads++; // chars.pk3
mainwads++; // maps.pk3
mainwads++; // followers.pk3
#ifdef USE_PATCH_FILE
mainwads++; // patch.pk3
#endif

View file

@ -459,7 +459,12 @@ INT32 CL_CheckFiles(void)
if (modifiedgame)
{
CONS_Debug(DBG_NETPLAY, "game is modified; only doing basic checks\n");
for (i = 0, j = mainwads+1; i < fileneedednum || j < numwadfiles;)
#ifdef DEVELOP
j = 0;
#else
j = mainwads + 1;
#endif
for (i = 0; i < fileneedednum || j < numwadfiles;)
{
if (j < numwadfiles && !wadfiles[j]->important)
{

View file

@ -5806,6 +5806,8 @@ const char *const MOBJFLAG_LIST[] = {
"GRENADEBOUNCE",
"RUNSPAWNFUNC",
"DONTENCOREMAP",
"PICKUPFROMBELOW",
"NOSQUISH",
NULL
};

View file

@ -61,6 +61,8 @@ static void MasterServer_OnChange(void);
static void Advertise_OnChange(void);
static void RendezvousServer_OnChange(void);
static CV_PossibleValue_t masterserver_update_rate_cons_t[] = {
{2, "MIN"},
{60, "MAX"},
@ -68,7 +70,7 @@ static CV_PossibleValue_t masterserver_update_rate_cons_t[] = {
};
consvar_t cv_masterserver = CVAR_INIT ("masterserver", "https://ms.kartkrew.org/ms/api", CV_SAVE|CV_CALL, NULL, MasterServer_OnChange);
consvar_t cv_rendezvousserver = CVAR_INIT ("rendezvousserver", "jart-dev.jameds.org", CV_SAVE, NULL, NULL);
consvar_t cv_rendezvousserver = CVAR_INIT ("rendezvousserver", "relay.kartkrew.org", CV_SAVE|CV_CALL, NULL, RendezvousServer_OnChange);
consvar_t cv_servername = CVAR_INIT ("servername", "SRB2Kart server", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Update_parameters);
consvar_t cv_server_contact = CVAR_INIT ("server_contact", "", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Update_parameters);
@ -515,17 +517,6 @@ static void MasterServer_OnChange(void)
#ifdef MASTERSERVER
UnregisterServer();
/*
TODO: remove this for v2, it's just a hack
for those coming in with an old config.
*/
if (
! cv_masterserver.changed &&
strcmp(cv_masterserver.string, "ms.srb2.org:28900") == 0
){
CV_StealthSet(&cv_masterserver, cv_masterserver.defaultvalue);
}
Set_api(cv_masterserver.string);
if (Online())
@ -563,3 +554,16 @@ Advertise_OnChange(void)
DRPC_UpdatePresence();
#endif
}
#ifdef DEVELOP
static void
RendezvousServer_OnChange (void)
{
consvar_t *cvar = &cv_rendezvousserver;
if (!strcmp(cvar->string, "jart-dev.jameds.org"))
CV_StealthSet(cvar, cvar->defaultvalue);
}
#else
#error "This was an indev thing, remove at release."
#endif

View file

@ -3668,7 +3668,8 @@ static void P_CheckFloatbobPlatforms(mobj_t *mobj)
static void P_SquishThink(mobj_t *mobj)
{
if (!(mobj->eflags & MFE_SLOPELAUNCHED))
if (!(mobj->flags & MF_NOSQUISH) &&
!(mobj->eflags & MFE_SLOPELAUNCHED))
{
K_Squish(mobj);
}

View file

@ -159,6 +159,8 @@ typedef enum
MF_DONTENCOREMAP = 1<<28,
// Hitbox extends just as far below as above.
MF_PICKUPFROMBELOW = 1<<29,
// Disable momentum-based squash and stretch.
MF_NOSQUISH = 1<<30,
// free: to and including 1<<31
} mobjflag_t;

View file

@ -284,14 +284,13 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
// store sprite info in lookup tables
//FIXME : numspritelumps do not duplicate sprite replacements
W_ReadLumpHeaderPwad(wadnum, l, &patch, PNG_HEADER_SIZE, 0);
#ifndef NO_PNG_LUMPS
{
UINT8 header[PNG_HEADER_SIZE];
size_t len = W_LumpLengthPwad(wadnum, l);
W_ReadLumpHeaderPwad(wadnum, l, header, sizeof header, 0);
if (Picture_IsLumpPNG(header, len))
if (Picture_IsLumpPNG((UINT8*)&patch, len))
{
UINT8 *png = W_CacheLumpNumPwad(wadnum, l, PU_STATIC);
Picture_PNGDimensions((UINT8 *)png, &width, &height, &topoffset, &leftoffset, len);
@ -303,7 +302,6 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
if (!isPNG)
#endif
{
W_ReadLumpHeaderPwad(wadnum, l, &patch, sizeof(INT16) * 4, 0);
width = (INT32)(SHORT(patch.width));
height = (INT32)(SHORT(patch.height));
topoffset = (INT16)(SHORT(patch.topoffset));
@ -2100,8 +2098,7 @@ static void R_ProjectSprite(mobj_t *thing)
//
// determine the colormap (lightlevel & special effects)
//
if (vis->cut & SC_FULLBRIGHT
&& (!vis->extra_colormap || !(vis->extra_colormap->flags & CMF_FADEFULLBRIGHTSPRITES)))
if (vis->cut & SC_FULLBRIGHT)
{
// full bright: goggles
vis->colormap = colormaps;