Instaexplode bail if eggmark is rolling OR counting

This commit is contained in:
Antonio Martinez 2025-10-18 18:22:52 -04:00
parent 725882ab76
commit c224b38685

View file

@ -10992,15 +10992,15 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
mobj_t *bail = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_BAIL);
P_SetTarget(&bail->target, player->mo);
if (player->itemRoulette.eggman || player->eggmanexplode)
{
player->markedfordeath = true;
player->eggmanexplode = 1;
player->rings = -20;
}
if (player->itemRoulette.active)
{
if (player->itemRoulette.eggman)
{
player->markedfordeath = true;
player->eggmanexplode = 1;
player->rings = -20;
}
player->itemRoulette.active = false;
}