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Bracketing fix for Sryder.
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@ -622,7 +622,7 @@ void G_WriteAllGhostTics(void)
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counter++;
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if (multiplayer && (counter % cv_netdemosyncquality.value != 0)) // Only write 1 in this many ghost datas per tic to cut down on multiplayer replay size.
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if (multiplayer && ((counter % cv_netdemosyncquality.value) != 0)) // Only write 1 in this many ghost datas per tic to cut down on multiplayer replay size.
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continue;
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WRITEUINT8(demo_p, i);
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