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	Fix indentation of src/objects/exp.c
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					 1 changed files with 83 additions and 83 deletions
				
			
		|  | @ -27,125 +27,125 @@ | |||
| 
 | ||||
| static void ghostme(mobj_t *exp, player_t *player) | ||||
| { | ||||
|     if (exp->cusval%2) | ||||
|         return; | ||||
| 	if (exp->cusval%2) | ||||
| 		return; | ||||
| 
 | ||||
|     mobj_t *ghost = P_SpawnGhostMobj(exp); | ||||
|     ghost->colorized = true; | ||||
|     ghost->color = player->skincolor; | ||||
|     ghost->renderflags |= RF_ADD; | ||||
|     ghost->fuse = 2; | ||||
| 	mobj_t *ghost = P_SpawnGhostMobj(exp); | ||||
| 	ghost->colorized = true; | ||||
| 	ghost->color = player->skincolor; | ||||
| 	ghost->renderflags |= RF_ADD; | ||||
| 	ghost->fuse = 2; | ||||
| } | ||||
| 
 | ||||
| void Obj_ExpThink (mobj_t *exp) | ||||
| { | ||||
|     if (P_MobjWasRemoved(exp->target) | ||||
| 	if (P_MobjWasRemoved(exp->target) | ||||
| 		|| exp->target->health == 0 | ||||
| 		|| exp->target->destscale <= 1 // sealed star fall out
 | ||||
| 		|| !exp->target->player) | ||||
|     { | ||||
|         P_RemoveMobj(exp); | ||||
|     } | ||||
|     else | ||||
|     { | ||||
|         mobj_t *mo = exp->target; | ||||
|         player_t *player = mo->player; | ||||
| 	{ | ||||
| 		P_RemoveMobj(exp); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		mobj_t *mo = exp->target; | ||||
| 		player_t *player = mo->player; | ||||
| 
 | ||||
|         fixed_t dist, fakez; | ||||
|         angle_t hang, vang; | ||||
| 		fixed_t dist, fakez; | ||||
| 		angle_t hang, vang; | ||||
| 
 | ||||
|         dist = P_AproxDistance(P_AproxDistance(exp->x - mo->x, exp->y - mo->y), exp->z - mo->z); | ||||
| 		dist = P_AproxDistance(P_AproxDistance(exp->x - mo->x, exp->y - mo->y), exp->z - mo->z); | ||||
| 
 | ||||
|         exp->renderflags |= RF_DONTDRAW; | ||||
|         exp->renderflags &= ~K_GetPlayerDontDrawFlag(player); | ||||
| 		exp->renderflags |= RF_DONTDRAW; | ||||
| 		exp->renderflags &= ~K_GetPlayerDontDrawFlag(player); | ||||
| 
 | ||||
|         // K_MatchGenericExtraFlags(exp, mo);
 | ||||
| 		// K_MatchGenericExtraFlags(exp, mo);
 | ||||
| 
 | ||||
|         exp->cusval++; | ||||
| 		exp->cusval++; | ||||
| 
 | ||||
|         // bullshit copypaste orbit behavior
 | ||||
|         if (exp->threshold) | ||||
|         { | ||||
|             fixed_t orbit = (4*mo->scale) * (16 - exp->extravalue1); | ||||
| 		// bullshit copypaste orbit behavior
 | ||||
| 		if (exp->threshold) | ||||
| 		{ | ||||
| 			fixed_t orbit = (4*mo->scale) * (16 - exp->extravalue1); | ||||
| 
 | ||||
|             P_SetScale(exp, (exp->destscale = mapobjectscale - ((mapobjectscale/28) * exp->extravalue1))); | ||||
|             exp->z = exp->target->z; | ||||
|             P_MoveOrigin(exp, | ||||
|                 mo->x + FixedMul(orbit, FINECOSINE(exp->angle >> ANGLETOFINESHIFT)), | ||||
|                 mo->y + FixedMul(orbit, FINESINE(exp->angle >> ANGLETOFINESHIFT)), | ||||
|                 exp->z + mo->scale * 24 * P_MobjFlip(exp)); | ||||
| 			P_SetScale(exp, (exp->destscale = mapobjectscale - ((mapobjectscale/28) * exp->extravalue1))); | ||||
| 			exp->z = exp->target->z; | ||||
| 			P_MoveOrigin(exp, | ||||
| 				mo->x + FixedMul(orbit, FINECOSINE(exp->angle >> ANGLETOFINESHIFT)), | ||||
| 				mo->y + FixedMul(orbit, FINESINE(exp->angle >> ANGLETOFINESHIFT)), | ||||
| 				exp->z + mo->scale * 24 * P_MobjFlip(exp)); | ||||
| 
 | ||||
|             exp->momx = 0; | ||||
|             exp->momy = 0; | ||||
|             exp->momz = 0; | ||||
| 			exp->momx = 0; | ||||
| 			exp->momy = 0; | ||||
| 			exp->momz = 0; | ||||
| 
 | ||||
|             ghostme(exp, player); | ||||
| 			ghostme(exp, player); | ||||
| 
 | ||||
|             exp->angle += ANG30; | ||||
|             exp->extravalue1++; | ||||
| 			exp->angle += ANG30; | ||||
| 			exp->extravalue1++; | ||||
| 
 | ||||
|             if (exp->extravalue1 >= 16) | ||||
| 			if (exp->extravalue1 >= 16) | ||||
| 			{ | ||||
|                 if(P_IsDisplayPlayer(player)) // As you know Kris, I am FUCKING your EXP.
 | ||||
|                 { | ||||
| 				if(P_IsDisplayPlayer(player)) // As you know Kris, I am FUCKING your EXP.
 | ||||
| 				{ | ||||
| 				S_StopSoundByID(exp->target, sfx_exp); | ||||
| 				S_StartSound(exp->target, sfx_exp); | ||||
|                 } | ||||
|                 P_RemoveMobj(exp); | ||||
| 				} | ||||
| 				P_RemoveMobj(exp); | ||||
| 			} | ||||
| 
 | ||||
| 
 | ||||
|             return; | ||||
|         } | ||||
| 			return; | ||||
| 		} | ||||
| 
 | ||||
|         exp->angle += ANGLE_45/2; | ||||
| 		exp->angle += ANGLE_45/2; | ||||
| 
 | ||||
|         UINT8 damper = 3; | ||||
| 		UINT8 damper = 3; | ||||
| 
 | ||||
|         fixed_t vert = dist/3; | ||||
|         fixed_t speed = 60*exp->scale; | ||||
| 		fixed_t vert = dist/3; | ||||
| 		fixed_t speed = 60*exp->scale; | ||||
| 
 | ||||
|         if (exp->extravalue2) // Mode: going down, aim at the player and speed up / dampen stray movement
 | ||||
|         { | ||||
|             if (exp->extravalue1) | ||||
|                 exp->extravalue1--; | ||||
| 		if (exp->extravalue2) // Mode: going down, aim at the player and speed up / dampen stray movement
 | ||||
| 		{ | ||||
| 			if (exp->extravalue1) | ||||
| 				exp->extravalue1--; | ||||
| 
 | ||||
|             exp->extravalue2++; | ||||
| 			exp->extravalue2++; | ||||
| 
 | ||||
|             speed += exp->extravalue2 * exp->scale/2; | ||||
| 			speed += exp->extravalue2 * exp->scale/2; | ||||
| 
 | ||||
|             fakez = mo->z + (vert * exp->extravalue1 / EXP_ARCTIME); | ||||
|             damper = 1; | ||||
|         } | ||||
|         else // Mode: going up, aim above the player
 | ||||
|         { | ||||
|             exp->extravalue1++; | ||||
|             if (exp->extravalue1 >= EXP_ARCTIME) | ||||
|                 exp->extravalue2 = 1; | ||||
| 			fakez = mo->z + (vert * exp->extravalue1 / EXP_ARCTIME); | ||||
| 			damper = 1; | ||||
| 		} | ||||
| 		else // Mode: going up, aim above the player
 | ||||
| 		{ | ||||
| 			exp->extravalue1++; | ||||
| 			if (exp->extravalue1 >= EXP_ARCTIME) | ||||
| 				exp->extravalue2 = 1; | ||||
| 
 | ||||
|             fakez = mo->z + vert; | ||||
|         } | ||||
| 			fakez = mo->z + vert; | ||||
| 		} | ||||
| 
 | ||||
|         if (mo->flags & MFE_VERTICALFLIP) | ||||
|             fakez -= mo->height/2; | ||||
|         else | ||||
|             fakez += mo->height/2; | ||||
| 		if (mo->flags & MFE_VERTICALFLIP) | ||||
| 			fakez -= mo->height/2; | ||||
| 		else | ||||
| 			fakez += mo->height/2; | ||||
| 
 | ||||
|         hang = R_PointToAngle2(exp->x, exp->y, mo->x, mo->y); | ||||
|         vang = R_PointToAngle2(exp->z, 0, fakez, dist); | ||||
| 		hang = R_PointToAngle2(exp->x, exp->y, mo->x, mo->y); | ||||
| 		vang = R_PointToAngle2(exp->z, 0, fakez, dist); | ||||
| 
 | ||||
|         exp->momx -= exp->momx>>(damper), exp->momy -= exp->momy>>(damper), exp->momz -= exp->momz>>(damper); | ||||
|         exp->momx += FixedMul(FINESINE(vang>>ANGLETOFINESHIFT), FixedMul(FINECOSINE(hang>>ANGLETOFINESHIFT), speed)); | ||||
|         exp->momy += FixedMul(FINESINE(vang>>ANGLETOFINESHIFT), FixedMul(FINESINE(hang>>ANGLETOFINESHIFT), speed)); | ||||
|         exp->momz += FixedMul(FINECOSINE(vang>>ANGLETOFINESHIFT), speed); | ||||
| 		exp->momx -= exp->momx>>(damper), exp->momy -= exp->momy>>(damper), exp->momz -= exp->momz>>(damper); | ||||
| 		exp->momx += FixedMul(FINESINE(vang>>ANGLETOFINESHIFT), FixedMul(FINECOSINE(hang>>ANGLETOFINESHIFT), speed)); | ||||
| 		exp->momy += FixedMul(FINESINE(vang>>ANGLETOFINESHIFT), FixedMul(FINESINE(hang>>ANGLETOFINESHIFT), speed)); | ||||
| 		exp->momz += FixedMul(FINECOSINE(vang>>ANGLETOFINESHIFT), speed); | ||||
| 
 | ||||
|         ghostme(exp, player); | ||||
| 		ghostme(exp, player); | ||||
| 
 | ||||
|         if (dist < (EXP_ORBIT * exp->scale) && exp->extravalue2) | ||||
|         { | ||||
|             exp->threshold = TICRATE; | ||||
|             exp->extravalue1 = 0; | ||||
|             exp->extravalue2 = 0; | ||||
|         } | ||||
|     } | ||||
| 		if (dist < (EXP_ORBIT * exp->scale) && exp->extravalue2) | ||||
| 		{ | ||||
| 			exp->threshold = TICRATE; | ||||
| 			exp->extravalue1 = 0; | ||||
| 			exp->extravalue2 = 0; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  |  | |||
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