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K_HandleLapIncrement: Do not spawn Finish Sign if player who crosses finish line is PF_NOCONTESTing.
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1 changed files with 4 additions and 1 deletions
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@ -1997,8 +1997,11 @@ static void K_HandleLapIncrement(player_t *player)
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player->pflags |= PF_NOCONTEST;
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}
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}
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P_DoPlayerExit(player);
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P_SetupSignExit(player);
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if (!(player->pflags & PF_NOCONTEST))
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P_SetupSignExit(player);
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}
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else
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{
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