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Freeze sliptide zip delay while airborne
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parent
2e41862802
commit
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1 changed files with 3 additions and 3 deletions
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@ -4059,7 +4059,7 @@ void K_UpdateSliptideZipIndicator(player_t *player)
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mobj->renderflags &= ~RF_TRANSMASK;
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mobj->renderflags &= ~RF_TRANSMASK;
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mobj->renderflags |= RF_PAPERSPRITE;
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mobj->renderflags |= RF_PAPERSPRITE;
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if (!K_Sliptiding(player) && player->drift == 0)
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if (!K_Sliptiding(player) && player->drift == 0 && P_IsObjectOnGround(player->mo))
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{
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{
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// Decay timer's ticking
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// Decay timer's ticking
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mobj->rollangle += 3*ANG30/4;
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mobj->rollangle += 3*ANG30/4;
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@ -9329,10 +9329,10 @@ static void K_KartDrift(player_t *player, boolean onground)
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if (!K_Sliptiding(player))
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if (!K_Sliptiding(player))
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{
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{
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if (player->sliptideZip > 0 && player->drift == 0)
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if (player->sliptideZip > 0 && player->drift == 0 && P_IsObjectOnGround(player->mo))
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{
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{
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player->sliptideZipDelay++;
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player->sliptideZipDelay++;
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if (player->sliptideZipDelay > TICRATE && player->drift == 0)
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if (player->sliptideZipDelay > TICRATE)
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{
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{
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S_StartSound(player->mo, sfx_s3kb6);
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S_StartSound(player->mo, sfx_s3kb6);
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player->sliptideZipBoost += player->sliptideZip;
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player->sliptideZipBoost += player->sliptideZip;
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